//Initialize stuff here, for the pre-loading scene public void Awake() { DebugLogger.Log("GameManager awake begins", Enum.LoggerMessageType.Important); gameState = GameState.Preloading; if (_instance == null) { _instance = this; } entitySpawner = GetComponent <EntitySpawner>(); players = new List <GameObject>(); timerManager = GetComponent <TimerManager>(); if (timerManager != null) { timerManager.timerLocked = true; DebugLogger.Log("TimerManager initialized for GameManager", Enum.LoggerMessageType.Important); } DontDestroyOnLoad(gameObject); DebugLogger.Log("GameManager awake done", Enum.LoggerMessageType.Important); }
public void Start() { var container = ContainerSingletone.Container; var boundaryCenterCoordinate = Plane.transform.position; var boundaryScale = Plane.transform.localScale; var spawner1=new EntitySpawner(); container.BuildUp(spawner1); spawner1.Start(SpawnerPlace1.transform.position); var spawner2 = new EntitySpawner(); container.BuildUp(spawner2); spawner2.Start(SpawnerPlace2.transform.position); var spawner3 = new EntitySpawner(); container.BuildUp(spawner3); spawner3.Start(SpawnerPlace3.transform.position); var scoreManager = container.Resolve<IScoreManager>(); var audioPlayer = container.Resolve<IAudioPlayer> (); audioPlayer.PlayLoop("MainTheme"); scoreManager.ScoreManipulator = _scorePlaneManuManipulator; _countdownTimer = container.Resolve<ICountdownTimer>(); _countdownTimer.StartCountdown(30f, ShowMenu); _scorePrinter = container.Resolve<IScorePrinter> (); _scorePrinter.CorrectScorePlace = CorrectScorePlace; _scorePrinter.IncorrectScorePlace = IncorrectScorePlace; _scorePrinter.FontSize = fontSize; _menuButtonFactory = container.Resolve<IMenuButtonFactory>(); BuildSelectedCharacter (); BuildAdditionalButton(); }
protected override void DoActivate(LevelRoom room) { int num = 0; for (int i = this.trackEnts.Count - 1; i >= 0; i--) { Entity entity = this.trackEnts[i]; this.trackEnts[i] = null; if (EntitySpawner.IsValid(entity)) { entity.Deactivate(); num++; } } this.totalSpawned = 0; this.timer = this._delay; base.enabled = this._startEnabled; if (num > 0) { UnityEngine.Debug.LogWarning(string.Concat(new object[] { base.name, " had ", num, " active ents" }), this); } }
public void Awake() { if (_instance == null) { _instance = this; } }
private static void SpawnLevel(int level) { Texture2D image = Resources.Load <Texture2D>("level" + level); var widthFactor = Constants.MAX_WORLD_SIZE / image.width; var heightFactor = Constants.MAX_WORLD_SIZE / image.height; for (int i = 0; i < image.width; i++) { for (int j = 0; j < image.height; j++) { Color pixel = image.GetPixel(i, j); if (pixel == Color.black) //Islands { EntitySpawner.SpawnIsland(Utils.getCenterOfVectorFieldArea(i * widthFactor, j * heightFactor)); } else if (pixel == Color.green) //Boat { EntitySpawner.SpawnBoat(Utils.getCenterOfVectorFieldArea(i * widthFactor, j * heightFactor)); } else if (pixel == Color.red) //Goal { EntitySpawner.SpawnGoal(Utils.getCenterOfVectorFieldArea(i * widthFactor, j * heightFactor)); } } } }
public void Interpret(INetworkMediator netMediator, EndPoint sender, IMessage message) { var msg = (SpawnEntityMessage)message; IEngineFacade engine = (IEngineFacade)netMediator.EngineProxy; EntitySpawner.SpawnEntityFromMessage(engine, msg); }
void Awake() { // Get local components. rigidBody = GetComponent <Rigidbody>(); ballPrefab = (GameObject)Resources.Load("Prefabs/BallPrefab"); spawner = GameObject.FindGameObjectWithTag("EntitySpawner").GetComponent <EntitySpawner>(); engineHumSound = AddAudio(engineHumClip, true, true, .2f); collisionSound = AddAudio(collisionClip, false, false, 1f); proximityAlertSound = AddAudio(proximityAlertClip, true, true, .5f); ballSinkSound = AddAudio(ballSinkClip, false, false, 1); gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); GameController.GameEndedEvent += onGameEnded; GameController.GamePausedEvent += onGamePaused; GameController.GameResumedEvent += onGameResumed; BallController.BallSunkEvent += onBallSunk; engineSoundStartVolume = engineHumSound.volume; CurrentSpeed = baseSpeed; shipStartRotation = ship.transform.localRotation; currentDamage = 0; }
public SpawnCharacter(SpawnCharacterAction config, EntitySpawner entitySpawner, Character caster, TemplateArgs args, Environment environment, SkillId skillId, HeroAndMonsterConfig hamc) { this.config = config; this.entitySpawner = entitySpawner; this.caster = caster; this.args = args; this.environment = environment; this.skillId = skillId; this.hamc = hamc; entityGroupOfCaster = caster.GameObject().GetComponent <EntityReference>().Entity.Group; FrameAndSecondsConverter fasc = FrameAndSecondsConverter._30Fps; spawnDelay = fasc.FramesToSeconds(config.delay); vfxDelay = fasc.FramesToSeconds(config.vfxDelay); defaultEntityGroupOfMinion = hamc.FindBasicStats(new CharacterId(config.groupId, config.subId)).team; if (config.spawnCount > 0) { Vector3 spawnPosition = CalculateSpawnPosition(); spawnPositions.Add(spawnPosition); if (spawnDelay <= 0) { Spawn(spawnPosition); } if (vfxDelay <= 0) { PlayVfx(spawnPosition); } } }
void PlaceWorldEntity() { if (validPosition) { EntitySpawner.SpawnEntity(GameWorld.LocalPlayer.Player_Toolbar.SelectedSlot.SlotEntityReferenceData, GetHitPosition()); SoundSystem.PlaySound2D("item_place01"); } }
public SkillLoopableElementFactory(Environment environment, ModifierInfoFactory modifierInfoFactory, EntitySpawner entitySpawner, HeroAndMonsterConfig hamc) { this.environment = environment; this.modifierInfoFactory = modifierInfoFactory; this.entitySpawner = entitySpawner; this.hamc = hamc; }
void OnEntitySpawn(EntitySpawner aSpawner, M8.EntityBase ent) { if (growth > 0) { var mucusForm = (EntityMucusForm)ent; mucusForm.SetGrow(growth); } }
void Start() { text = GetComponent <Text>(); GameController.ScoreChangedEvent += onScoreChanged; entitySpawner = GameObject.FindGameObjectWithTag("EntitySpawner").GetComponent <EntitySpawner>(); text.text = entitySpawner.MaxNumGoals.ToString(); }
private WaveManager InitializeEntitySpawner() { GameObject entitySpawner = SRResources.Core.Base.EntitySpawner.Instantiate(); entitySpawner.name = "entitySpawner"; entitySpawner.transform.parent = this.gameObject.transform; _entitySpawner = entitySpawner.GetComponent <EntitySpawner>(); _entitySpawner.InitializeSpawner(this); return(this); }
void SpawnEntities() { const bool spawnEntitiesOnStart = true; if (spawnEntitiesOnStart) { EntitySpawner.SpawnEntity(new EntityReferenceData(2), new float3(-3.5f, .5f, -4.5f)); Database.Instance.StartCoroutine(InserterSpawnDelay()); } }
void RemoveWorldEntity() { if (hit.collider != null) { EntityCollider entityCollider = hit.collider.GetComponent <EntityCollider>(); if (entityCollider != null) { EntitySpawner.DestroyEntity(entityCollider.LinkedEntity); } } }
public static void NewGame(int level = 1) { Debug.Log("Level: " + level); SpawnLevel(level); EntitySpawner.SpawnParticles(); Time.timeScale = 1; GameObject.Find("GameStatusText").GetComponent <Text>().text = ""; EntitySpawner.SpawnGameState(level); }
void Awake() { FixedEntities = new Dictionary <Vec2i, List <int> >(); FixedEntities_ = new Dictionary <int, Entity>(); LoadedEntities = new List <LoadedEntity>(); LoadedChunks = new List <Vec2i>(); EntitySpawner = new EntitySpawner(this); NearEntityChunks = new Dictionary <Vec2i, List <Entity> >(); LoadedEntityChunks = new Dictionary <Vec2i, List <Entity> >(); CurrentWorldCombatEvents = new List <WorldCombat>(); }
protected override void DoDeactivate(LevelRoom room) { for (int i = this.trackEnts.Count - 1; i >= 0; i--) { Entity entity = this.trackEnts[i]; if (EntitySpawner.IsValid(entity)) { this.trackEnts[i] = null; entity.Deactivate(); } } }
static void AddToList(List <Entity> ents, Entity ent) { for (int i = ents.Count - 1; i >= 0; i--) { if (!EntitySpawner.IsValid(ents[i])) { ents[i] = ent; return; } } ents.Add(ent); }
private void SpawnOnServer() { var msg = _msgPool.Get(); msg.Id = _runningId++; msg.PrefabId = _prefabId; msg.Position = new Vector3(Random.Range(-3.0f, 3.0f), Random.Range(-3.0f, 3.0f), Random.Range(-3.0f, 3.0f)); msg.Rotation = Quaternion.Euler(Random.Range(0.0f, 360.0f), Random.Range(0.0f, 360.0f), Random.Range(0.0f, 360.0f)); msg.Scale = new Vector3(Random.Range(0.5f, 3.0f), Random.Range(0.5f, 3.0f), Random.Range(0.5f, 3.0f)); EntitySpawner.SpawnEntityFromMessage(_engine, msg); // Spawn for ourselves locally _engine.NetworkMediator.SendMessage(msg); }
Vector3 OppositeRand(Vector3 P) { Vector3 vector = this.LinearRand(); int num = 10; float num2 = (this._positionDist > 0f) ? this._positionDist : (UnityEngine.Random.Range(0.75f, 1.25f) * this._spawnBounds.extents.magnitude); while (EntitySpawner.Dist(P, vector) < num2 && --num > 0) { vector = this.LinearRand(); } return(vector); }
protected override void OnAwake() { if (spawner == null) { spawner = GetComponent<EntitySpawner>(); } if (spawner != null) { spawner.OnSpawned += OnPoliceSpawned; spawner.autoActivateOnStart = false; } }
Entity DoSpawn() { Entity entity = this.MakeEntity(); this.totalSpawned++; EntitySpawner.AddToList(this.trackEnts, entity); entity.LocalEvents.DeactivateListener += this.onDeactivate; if (this.OnSpawnedEntity != null) { this.OnSpawnedEntity(entity); } EventListener.EntitySpawn(entity, true); // Invoke custom event return(entity); }
public void Interpret(INetworkMediator netMediator, EndPoint sender, IMessage message) { var m = (CreatePlayerMessage)message; bool isMe = netMediator.SocketFacade.NetPlayerId.Equals(m.OwningPlayer); if (!isMe) { m.PrefabId = m.ProxyPrefabId; } IEngineFacade engine = (IEngineFacade)netMediator.EngineProxy; var e = EntitySpawner.SpawnEntityFromMessage(engine, m); onPlayerCreated?.Invoke(e, m.OwningPlayer); }
public EntitySpawner PackMonster(Monster tpl) { EntitySpawner s = new EntitySpawner(); s.Entity = tpl; s.Interval = 15; s.CountDown = 2; s.MaxCount = 6; s.SpawnCallback = new Action <MapEntity>(e => s.WorldSpawn.Entities.Add(e)); s.Position = tpl.Position; s.SpawningVolume = new BoundingBox(new Vector3(-5, 0, -5), new Vector3(5, 0, 5)); s.Entity.Parent = s; return(s); }
Entity MakeEntity() { Vector3 spawnPosition = this.GetSpawnPosition(); Entity entity = EntitySpawner.MakeNewEntity(spawnPosition, this._entityPrefab, this.controller, this._attacher); if (this._positionMode == EntitySpawner.PositionMode.Fixed) { entity.TurnTo(base.transform.forward, 0f); } else { entity.TurnTo(UnityEngine.Random.Range(-180f, 180f), 0f); } return(entity); }
void Awake() { Instance = this; //FixedEntitiesByChunk = new Dictionary<Vec2i, List<int>>(); AllEntities = new Dictionary <int, Entity>(); LoadedEntities = new List <LoadedEntity>(); LoadedChunks = new List <Vec2i>(); EntitySpawner = new EntitySpawner(this); NearEntityChunks = new Dictionary <Vec2i, List <Entity> >(); LoadedEntityChunks = new Dictionary <Vec2i, List <Entity> >(); CurrentWorldCombatEvents = new List <WorldCombat>(); ToUnloadEntities = new List <LoadedEntity>(); EntitiesByLocation = new Dictionary <int, Dictionary <Vec2i, List <int> > >(); PastSubworldEntities = new List <Entity>(); UnloadedUpdatableEntities = new HashSet <int>(); }
private void Start() { I = this; Messages = new GameEventDispatcher(); SystemController = new SystemController(); EntityManager = new EntityController(); EntitySpawner = new EntitySpawner(); MapController.Init(); UserInputController.Init(); GameUI.Init(); flagController = new FlagController(); EntitySpawner.StartGame(); }
public DungeonFactory(DungeonConfig dungeonConfig, EntitySpawner entitySpawner, CharacterId heroId, List <SsarTuple <int, GameObject> > gateAndId, DamageSystem damageSystem, PromiseWorld world, ConfigManager configManager) { notNullReference.Check(dungeonConfig, "dungeonConfig"); notNullReference.Check(entitySpawner, "entitySpawner"); notNullReference.Check(heroId, "heroId"); notNullReference.Check(gateAndId, "gateAndId"); notNullReference.Check(damageSystem, "damageSystem"); notNullReference.Check(configManager, "configManager"); heroAndMonsterConfig = configManager.GetConfig <HeroAndMonsterConfig>(); defaultEnvironment = new DefaultDungeonEnvironment(entitySpawner, gateAndId); this.dungeonConfig = dungeonConfig; world.EntityCreationEventHandler += (sender, arg) => { Entity entity = arg.Entity; if (arg.EntityType != EntityType.Creature) { return; } if (entity.GetComponent <SkillComponent>().CharacterId.Equals(heroId)) { defaultEnvironment.SetHero(new DefaultDungeonCharacter(entity, damageSystem)); } }; damageSystem.EntityDeathEventHandler_Late += (sender, args) => { CacheTemplateArgsComponent argsComponent = args.Entity.GetComponent <CacheTemplateArgsComponent>(); SpawnSourceInfo source = argsComponent?.TemplateArgs.GetEntry <SpawnSourceInfo>(TemplateArgsName.SpawnSource) ?? new DungeonSystemSpawnSourceInfo(); EntityRole role = args.Entity.GetComponent <StatsComponent>().BasicStatsFromConfig.ShowRole(); defaultEnvironment.AddDeadMonster(new EntityMonster(Time.timeSinceLevelLoad, args.Entity.GetComponent <SkillComponent>().CharacterId, args.Entity.UniqueId, source, role)); }; entitySpawner.EntitySpawnEventHandler += (sender, args) => { if (args.Entity.Group == EntityGroup.GROUP_A) { return; } defaultEnvironment.AddSpawnedMonster(args.UniqueId, args.BasicStats, args.Entity); }; }
void Awake() { // Wipe event listeners in case this isn't the first round of play. clearEventListeners(); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; BallController.BallSunkEvent += onBallSunk; EntitySpawner.GoalCreatedEvent += onGoalCreated; EntitySpawner.GoalsCreatedEvent += onGoalsCreated; waitingToSpawnGoals = true; waitDuration = 5; timeWaited = 0; initializeTrophyData(); spawner = GameObject.FindGameObjectWithTag("EntitySpawner").GetComponent <EntitySpawner>(); }
public static void InitializeWithScene() { var settingsGO = GameObject.Find("Settings"); Settings = settingsGO?.GetComponent <Settings>(); if (!Settings) { return; } VectorField.Initialize(Settings); EntitySpawner.InitializeWithScene(); World.Active.GetOrCreateManager <CollisionSystem>().SetupGameObjects(); World.Active.GetOrCreateManager <InputSystem>().Init(); World.Active.GetOrCreateManager <WindSystem>().Init(); NewGame(); }
protected override void Awake() { base.Awake(); if (seekTrigger) { seekTrigger.enterCallback += OnSeekTriggerEnter; } if (animator) { animator.takeCompleteCallback += OnAnimatorComplete; } if (hurtActiveGO) { hurtActiveGO.SetActive(false); } mSpawner = GetComponent <EntitySpawner>(); }
private WaveManager InitializeEntitySpawner() { GameObject entitySpawner = SRResources.Core.Base.EntitySpawner.Instantiate(); entitySpawner.name = "entitySpawner"; entitySpawner.transform.parent = this.gameObject.transform; _entitySpawner = entitySpawner.GetComponent<EntitySpawner>(); _entitySpawner.InitializeSpawner(this); return this; }
void OnSpawnerSpawned(Entity e, EntitySpawner spawner, string tutorialtag) { if (EventActions.Count == 0) return; var he = new HookEventInfo() {LinkedEntity = e, LinkedSpawner = spawner, tag = tutorialtag, type = TutorialEventType.SpawnerSpawned}; if (CallActions(he)) { EntitySpawner.OnSpawn -= OnSpawnerSpawned; } }
public ModuleWorker(EntitySpawner spawner, Action<Entity> completedCallback) { source = spawner; SpawnCompletedCallback = completedCallback; }