public override void Collide(Entity entity)
        {
            base.Collide(entity);

            if (bounds.Top < entity.GetBounds().Bottom - 16)
                velocity.X = MathHelper.Clamp(entity.GetVelocity().X * 2, -400, 400);
        }
        public override void Collide(Entity entity)
        {
            base.Enter(entity);

            if (entity is PlayerEntity)
                ((PlayerEntity)entity).OnGrounded();
            else
                return;

            Block block;
            if (Id % 2 == 0)
                block = Level.GetBlockById(Id + 1);
            else
                block = Level.GetBlockById(Id - 1);

            entity.SetPosition(block.GetPosition() - new Vector2(0, entity.GetBounds().Height));
            float vy = Math.Min(-500, entity.GetVelocity().Y * -.89f);
            entity.SetVelocity(0, vy);
        }
        public override void Collide(Entity entity)
        {
            base.Collide(entity);

            if (entity is PlayerEntity)
            {
                if (velocity.Y >= 0 && entity.GetBounds().Bottom < position.Y)
                {
                    Alive = false;
                    entity.SetVelocity(entity.GetVelocity().X, 400);
                }
                else
                {
                    Alive = false;
                    entity.Alive = false;
                }
            }

            if (entity is BulletEntity)
            {
                Alive = false;
            }
        }
        public override void Collide(Entity entity)
        {
            base.Collide(entity);

            if (entity is PlayerEntity)
            {
                if (velocity.Y >= 0 && entity.GetBounds().Bottom < position.Y)
                {
                    //Alive = false;
                    //entity.SetVelocity(entity.GetVelocity().X, 400);
                }
                else
                    ((PlayerEntity)entity).Alive = false;
            }

            if (entity is BulletEntity)
            {
                if (((BulletEntity)entity).Owner != this)
                    Hurt();
            }
        }