Example #1
0
        static double Predict(Entity host, Entity target, ProjectileDesc desc)
        {
            Position? history = target.TryGetHistory(100);
            if (history == null)
                return 0;

            var originalAngle = Math.Atan2(history.Value.Y - host.Y, history.Value.X - host.X);
            var newAngle = Math.Atan2(target.Y - host.Y, target.X - host.X);

            var bulletSpeed = desc.Speed / 100f;
            var dist = target.Dist(host);
            var angularVelo = (newAngle - originalAngle) / (100 / 1000f);
            return angularVelo * bulletSpeed;
        }
Example #2
0
        protected override void TickCore(Entity host, RealmTime time, ref object state)
        {
            if (state != null && cooldown.CoolDown == 0) return;    //cooldown = 0 -> once per state entry

            int c;
            if (state == null) c = cooldown.Next(Random);
            else c = (int)state;

            c -= time.thisTickTimes;
            state = c;
            if (c > 0) return;

            c = cooldown.Next(Random);
            state = c;

            if (Random.NextDouble() >= probability) return;

            var taunt = text.Length == 1 ? text[0] : text[Random.Next(text.Length)];
            if (taunt.Contains("{PLAYER}"))
            {
                Entity player = host.GetNearestEntity(10, null);
                if (player == null) return;
                taunt = taunt.Replace("{PLAYER}", player.Name);
            }
            taunt = taunt.Replace("{HP}", (host as Enemy).HP.ToString());

            var packet = new TextPacket()
            {
                Name = "#" + (host.ObjectDesc.DisplayId ?? host.ObjectDesc.ObjectId),
                ObjectId = host.Id,
                Stars = -1,
                BubbleTime = 5,
                Recipient = "",
                Text = taunt,
                CleanText = ""
            };
            if (broadcast)
                host.Owner.BroadcastPacket(packet, null);
            else
                foreach (var i in host.Owner.PlayersCollision.HitTest(host.X, host.Y, 15))
                {
                    if (host.Dist(i) < 15)
                        (i as Player).Client.SendPacket(packet);
                }
        }