public SubSet(EngineMesh m)
 {
     mesh = m;
 }
 public void Dispose()
 {
     if (!Disposed)
     {
         mesh.Dispose();
         mesh = null;
         Disposed = true;
         GC.SuppressFinalize(this);
     }
 }
 public SubSet(EngineMesh m, ResourceCollectorXNA.Engine.Render.Materials.Material maa)
 {
     mesh = m;
 }