private void button1_Click(object sender, RoutedEventArgs e) { m_Playing = true; m_Engine = new Engine.Engine(); if (RadioButtonWebcam.IsChecked.Value) { m_Capture = new Capture(0); m_Capture.SetCaptureProperty(Emgu.CV.CvEnum.CAP_PROP.CV_CAP_PROP_FRAME_WIDTH, 1280); m_Capture.SetCaptureProperty(Emgu.CV.CvEnum.CAP_PROP.CV_CAP_PROP_FRAME_HEIGHT, 720); } else { m_Capture = new Capture(System.IO.Path.GetFullPath(".\\..\\Videos\\vidD.mp4")); } m_Timer = new Timer(ExpectedFrameUpdate, null, 0, 1000 / 15); m_DisplayFrames = new Thread(ShowFrames); m_DisplayFrames.Start(); }
static void Main(string[] args) { Engine.Engine engine = new Engine.Engine(); engine.Start(); Console.ReadKey(); engine.Stop(); }
/// <summary> /// Overridden from the base Game.Initialize. Once the GraphicsDevice is setup, /// we'll use the viewport to initialize some values. /// </summary> protected override void Initialize() { engine = new Engine.Engine (); //pakmak = new Player.Player (); //map = new Map.Map (Constants.MAP_SIZE_HEIGHT, Constants.MAP_SIZE_WIDTH); playerMoveSpeed = Constants.PLAYER_MOVE_SPEED; base.Initialize (); }
public Service1() { this.mEngine = new Engine.Engine(); this.mEngine.Start(); //mTimer = new Timer(OnTimer); //mMonitor = new ProgramMonitor(); //mTimer.Change(1000, 1000); InitializeComponent(); }
/// <summary> /// The main method of the Console UI of the game. /// </summary> public static void Main() { var printer = new Printer(); var reader = new Reader(); var gameInitializator = new GameInitializer.GameInitializer(printer, reader); var game = gameInitializator.Initialize(); var scoreboard = new Scoreboard(); var commandManager = new CommandManager(); var boardHistory = new BoardHistory(); EngineTemplate engine = new Engine.Engine(game, scoreboard, printer, reader, commandManager, boardHistory); engine.Run(); }
private void ButtonGo_Click(object sender, RoutedEventArgs e) { System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); sw.Start(); m_Engine = new Engine.Engine(); m_Engine.BoardImagePath = System.IO.Path.GetFullPath(".\\..\\Images\\MyBoards\\Board01.jpg"); m_Engine.Process(); sw.Stop(); TextBlockTimeTaken.Text = sw.ElapsedMilliseconds.ToString() + "ms"; OrigImage.Source = BitmapSourceConvert.ToBitmapSource(m_Engine.Board.BoardImage); OrigImageWithQuads.Source = BitmapSourceConvert.ToBitmapSource(m_Engine.Board.BoardImageWithBoxes); ShowPieceImage(); //GrayImage.Source = BitmapSourceConvert.ToBitmapSource(engine.Board.GrayImage); //CannyImage.Source = BitmapSourceConvert.ToBitmapSource(engine.Board.CannyImage); //LinesImage.Source = BitmapSourceConvert.ToBitmapSource(engine.Board.LinesImage); WarpedImage.Source = BitmapSourceConvert.ToBitmapSource(m_Engine.Board.WarpedImage); WarpedCannyImage.Source = BitmapSourceConvert.ToBitmapSource(m_Engine.Board.WarpedCannyImage); WarpedLinesImage.Source = BitmapSourceConvert.ToBitmapSource(m_Engine.Board.WarpedLinesImage); GridBoxesImage.Source = BitmapSourceConvert.ToBitmapSource(m_Engine.Board.GridQuadsImage); }
static void Main(string[] args) { //Initialize: string mode = "RELEASE"; #if DEBUG mode = "DEBUG"; #endif if (Config.Get("environment") == "backtesting-desktop") { Application.EnableVisualStyles(); Thread thread = new Thread(RunLeanEngineWinForm); thread.SetApartmentState(ApartmentState.STA); thread.Start(); thread.Join(); } else { Log.LogHandler = Composer.Instance.GetExportedValueByTypeName<ILogHandler>(Config.Get("log-handler", "CompositeLogHandler")); var liveMode = Config.GetBool("live-mode"); Log.DebuggingEnabled = Config.GetBool("debug-mode"); //Name thread for the profiler: Thread.CurrentThread.Name = "Algorithm Analysis Thread"; Log.Trace("Engine.Main(): LEAN ALGORITHMIC TRADING ENGINE v" + Globals.Version + " Mode: " + mode); Log.Trace("Engine.Main(): Started " + DateTime.Now.ToShortTimeString()); Log.Trace("Engine.Main(): Memory " + OS.ApplicationMemoryUsed + "Mb-App " + +OS.TotalPhysicalMemoryUsed + "Mb-Used " + OS.TotalPhysicalMemory + "Mb-Total"); //Import external libraries specific to physical server location (cloud/local) LeanEngineSystemHandlers leanEngineSystemHandlers; try { leanEngineSystemHandlers = LeanEngineSystemHandlers.FromConfiguration(Composer.Instance); } catch (CompositionException compositionException) { Log.Error("Engine.Main(): Failed to load library: " + compositionException); throw; } //Setup packeting, queue and controls system: These don't do much locally. leanEngineSystemHandlers.Initialize(); //-> Pull job from QuantConnect job queue, or, pull local build: string assemblyPath; var job = leanEngineSystemHandlers.JobQueue.NextJob(out assemblyPath); if (job == null) { throw new Exception("Engine.Main(): Job was null."); } LeanEngineAlgorithmHandlers leanEngineAlgorithmHandlers; try { leanEngineAlgorithmHandlers = LeanEngineAlgorithmHandlers.FromConfiguration(Composer.Instance); } catch (CompositionException compositionException) { Log.Error("Engine.Main(): Failed to load library: " + compositionException); throw; } // log the job endpoints Log.Trace("JOB HANDLERS: "); Log.Trace(" DataFeed: " + leanEngineAlgorithmHandlers.DataFeed.GetType().FullName); Log.Trace(" Setup: " + leanEngineAlgorithmHandlers.Setup.GetType().FullName); Log.Trace(" RealTime: " + leanEngineAlgorithmHandlers.RealTime.GetType().FullName); Log.Trace(" Results: " + leanEngineAlgorithmHandlers.Results.GetType().FullName); Log.Trace(" Transactions: " + leanEngineAlgorithmHandlers.Transactions.GetType().FullName); Log.Trace(" History: " + leanEngineAlgorithmHandlers.HistoryProvider.GetType().FullName); Log.Trace(" Commands: " + leanEngineAlgorithmHandlers.CommandQueue.GetType().FullName); if (job is LiveNodePacket) Log.Trace(" Brokerage: " + ((LiveNodePacket)job).Brokerage); // if the job version doesn't match this instance version then we can't process it // we also don't want to reprocess redelivered jobs if (VersionHelper.IsNotEqualVersion(job.Version) || job.Redelivered) { Log.Error("Engine.Run(): Job Version: " + job.Version + " Deployed Version: " + Globals.Version + " Redelivered: " + job.Redelivered); //Tiny chance there was an uncontrolled collapse of a server, resulting in an old user task circulating. //In this event kill the old algorithm and leave a message so the user can later review. leanEngineSystemHandlers.Api.SetAlgorithmStatus(job.AlgorithmId, AlgorithmStatus.RuntimeError, _collapseMessage); leanEngineSystemHandlers.Notify.SetAuthentication(job); leanEngineSystemHandlers.Notify.Send(new RuntimeErrorPacket(job.AlgorithmId, _collapseMessage)); leanEngineSystemHandlers.JobQueue.AcknowledgeJob(job); return; } try { var engine = new Engine.Engine(leanEngineSystemHandlers, leanEngineAlgorithmHandlers, liveMode); engine.Run(job, assemblyPath); } finally { //Delete the message from the job queue: leanEngineSystemHandlers.JobQueue.AcknowledgeJob(job); Log.Trace("Engine.Main(): Packet removed from queue: " + job.AlgorithmId); // clean up resources leanEngineSystemHandlers.Dispose(); leanEngineAlgorithmHandlers.Dispose(); Log.LogHandler.Dispose(); } } }