public EVengefly_PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDected stateData, Enermy_Vengefly enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }
public EVengefly_DeathState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_DeathState stateData, Enermy_Vengefly enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }