Example #1
0
 public EVengefly_PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDected stateData, Enermy_Vengefly enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
 public EVengefly_DeathState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_DeathState stateData, Enermy_Vengefly enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }