Example #1
0
 // Use this for initialization
 void Start()
 {
     if (enemySpawn)
     {
         enemySpawnScript = enemySpawn.GetComponent <Enemy_spawn>();
     }
 }
    // Use this for initialization
    void Start()
    {
        spawnScript = transform.GetComponent<Enemy_spawn>();
        for (int i=0; i<wave.Count; i++){
            spawnScript.AddWave(wave[i]);
        }

        for(int i=0; i<100; i++){
            spawnScript.AddWave(Random.Range(0,22));
        }
        spawnScript.AddWave (23);
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        spawnScript = transform.GetComponent <Enemy_spawn>();
        for (int i = 0; i < wave.Count; i++)
        {
            spawnScript.AddWave(wave[i]);
        }

        for (int i = 0; i < 100; i++)
        {
            spawnScript.AddWave(Random.Range(0, 22));
        }
        spawnScript.AddWave(23);
    }
Example #4
0
    // Update is called once per frame
    void Update()
    {
        if (!enemySpawnScript){
            if (enemySpawn){
                enemySpawnScript = enemySpawn.GetComponent<Enemy_spawn>();
            }
        }

        if (enemySpawnScript){
            offset -= enemySpawnScript.max_speed/60*Time.deltaTime+(enemySpawnScript.max_speed-2)*3;
        }
        else{
            offset -= 4.0f/60*Time.deltaTime;
        }
        renderer.material.SetTextureOffset("_MainTex", new Vector2(0,offset));
    }
Example #5
0
    // Update is called once per frame
    void Update()
    {
        if (!enemySpawnScript)
        {
            if (enemySpawn)
            {
                enemySpawnScript = enemySpawn.GetComponent <Enemy_spawn>();
            }
        }

        if (enemySpawnScript)
        {
            offset -= enemySpawnScript.max_speed / 60 * Time.deltaTime + (enemySpawnScript.max_speed - 2) * 3;
        }
        else
        {
            offset -= 4.0f / 60 * Time.deltaTime;
        }
        renderer.material.SetTextureOffset("_MainTex", new Vector2(0, offset));
    }
Example #6
0
 // Use this for initialization
 void Start()
 {
     if (enemySpawn)
     enemySpawnScript = enemySpawn.GetComponent<Enemy_spawn>();
 }
Example #7
0
 void Start()
 {
     spawnTimer = 0;
     enemySpawnScript = transform.GetComponent<Enemy_spawn>();
 }
Example #8
0
 void Start()
 {
     spawnTimer       = 0;
     enemySpawnScript = transform.GetComponent <Enemy_spawn>();
 }