Example #1
0
        // Adds data to the end scene data dictionary with player object.
        public void AddData(int playerNum, GameObject player)
        {
            // Create a new EndSceneCharData object using the given player object.
            EndSceneCharData charData = new EndSceneCharData(playerNum, player);

            // Add that object to the dictionary using the player number as the key.
            m_dataDictionary.Add(playerNum, charData);
        }         // end AddData function
Example #2
0
        }         // end Update function

        // Determine who is the winner and fill in the sorted list.
        public int DetermineWinner()
        {
            // Get the game object with the end scene data tag.
            GameObject endSceneDataObject = GameObject.FindGameObjectWithTag("EndSceneDataTag");

            // Get its script.
            EndSceneData endSceneScript = endSceneDataObject.GetComponent <EndSceneData>();

            // Get the number of players.
            int numPlayers = endSceneScript.Count;

            // Loop over the data in the end scene data script.
            for (int index = 0; index < numPlayers; index++)
            {
                // Increase index by one to get the player number.
                int playerNum = index + 1;

                // Only proceed if the player's currency hasn't been added.
                if (!m_currencyDict.ContainsKey(playerNum))
                {
                    // Get the player's char data.
                    EndSceneCharData endScenechardata = endSceneScript.GetData(playerNum);

                    // Add the player's number as the key and its currency as the value to the dictionary.
                    m_currencyDict.Add(playerNum, endScenechardata.PlayerCurrency);
                }         // end if statement
            }             // end for loop

            // Now we sort the currency dictionary.
            IEnumerable <KeyValuePair <int, int> > sortedCurrency = from entry in m_currencyDict orderby entry.Value descending select entry;

            // Create a list from this ordering.
            currencyList = sortedCurrency.ToList();

            // Now get and return the player at the front of the list as the winner.
            // This only happens because it was sorted to have the highest at the top.
            return(currencyList[0].Key);
        }         // end DetermineWinner function
Example #3
0
        // Update is called once per frame.
        void Update()
        {
            // Tests getting the player's info
            if (Input.GetKeyDown(KeyCode.A))
            {
                // Get the game object with the end scene data tag.
                GameObject endSceneDataObject = GameObject.FindGameObjectWithTag("EndSceneDataTag");

                // Get its script.
                EndSceneData endSceneScript = endSceneDataObject.GetComponent <EndSceneData>();

                // Get the number of players.
                int numPlayers = endSceneScript.Count;

                // Loop over the data in the end scene data script.
                for (int index = 0; index < numPlayers; index++)
                {
                    // Increase index by one to get the player number.
                    int playerNum = index + 1;

                    // Get the player's char data.
                    EndSceneCharData endScenechardata = endSceneScript.GetData(playerNum);

                    // Debug what's in the char data object.
                    Debug.Log("Player Number: " + endScenechardata.PlayerNumber);
                    Debug.Log("Player Name: " + endScenechardata.PlayerName);
                    Debug.Log("Player Currency: " + endScenechardata.PlayerCurrency);
                }         // end for loop
            }             // end if statement

            // Tests checking to player's currency for a winner.
            if (Input.GetKeyDown(KeyCode.B))
            {
                // Get the game object with the end scene data tag.
                GameObject endSceneDataObject = GameObject.FindGameObjectWithTag("EndSceneDataTag");

                // Get its script.
                EndSceneData endSceneScript = endSceneDataObject.GetComponent <EndSceneData>();

                // Get its misc script.
                Misc endSceneMisc = endSceneDataObject.GetComponent <Misc>();

                // Get the winning player.
                int playerWinner = endSceneMisc.DetermineWinner();

                // Show it on the console.
                Debug.Log("Player #" + playerWinner + " is the winner!");

                // Get the winning players data.
                EndSceneCharData playerWinnerData = endSceneScript.GetData(playerWinner);

                // Show it on the console.
                Debug.Log(playerWinnerData.PlayerName + " has won with " + playerWinnerData.PlayerCurrency + " currency!");
            }             // end if statement

            // Tests checks for a winner and grabs the sorted list. Then loops over it.
            if (Input.GetKeyDown(KeyCode.C))
            {
                // Get the game object with the end scene data tag.
                GameObject endSceneDataObject = GameObject.FindGameObjectWithTag("EndSceneDataTag");

                // Get its script.
                EndSceneData endSceneScript = endSceneDataObject.GetComponent <EndSceneData>();

                // Get its misc script.
                Misc endSceneMisc = endSceneDataObject.GetComponent <Misc>();

                // Since we're getting the list, it doesn't matter if we assign the result to a variable here.
                endSceneMisc.DetermineWinner();

                // Get the list.
                List <KeyValuePair <int, int> > playerList = endSceneMisc.GetList();

                // Loop over the list.
                foreach (var pair in playerList)
                {
                    // Get the player's data from the key in the pair.
                    EndSceneCharData charData = endSceneScript.GetData(pair.Key);

                    // Do stuff with it.
                    Debug.Log("Player #" + charData.PlayerNumber + " has " + charData.PlayerCurrency + " currency!");
                }         // end foreach
            }             // end if statement

            // Tests checks for a winner and grabs the sorted list. Uses it by index.
            if (Input.GetKeyDown(KeyCode.D))
            {
                // Get the game object with the end scene data tag.
                GameObject endSceneDataObject = GameObject.FindGameObjectWithTag("EndSceneDataTag");

                // Get its script.
                EndSceneData endSceneScript = endSceneDataObject.GetComponent <EndSceneData>();

                // Get its misc script.
                Misc endSceneMisc = endSceneDataObject.GetComponent <Misc>();

                // Since we're getting the list, it doesn't matter if we assign the result to a variable here.
                endSceneMisc.DetermineWinner();

                // Get the list.
                List <KeyValuePair <int, int> > playerList = endSceneMisc.GetList();

                // Do stuff with the list by index.

                // Get the char data for the 2nd place.
                EndSceneCharData charData = endSceneScript.GetData(playerList[1].Key);

                // Do something with it.
                Debug.Log("Player #" + charData.PlayerNumber + " has placed second with " + charData.PlayerCurrency + " currency!");
            }             // end if statement

            // Tests checks for a winner and grabs the sorted list. Uses it to grab the last player.
            if (Input.GetKeyDown(KeyCode.E))
            {
                // Get the game object with the end scene data tag.
                GameObject endSceneDataObject = GameObject.FindGameObjectWithTag("EndSceneDataTag");

                // Get its script.
                EndSceneData endSceneScript = endSceneDataObject.GetComponent <EndSceneData>();

                // Get its misc script.
                Misc endSceneMisc = endSceneDataObject.GetComponent <Misc>();

                // Since we're getting the list, it doesn't matter if we assign the result to a variable here.
                endSceneMisc.DetermineWinner();

                // Get the list.
                List <KeyValuePair <int, int> > playerList = endSceneMisc.GetList();

                // Get the number of players.
                int numPlayers = endSceneScript.Count;

                // Get the last player. Its index is the number of players minus one.
                int lastPlayerIndex = numPlayers - 1;

                // Get the char data for the last player.
                EndSceneCharData charData = endSceneScript.GetData(playerList[lastPlayerIndex].Key);

                // Do something with it.
                Debug.Log("Player #" + charData.PlayerNumber + " has placed last with " + charData.PlayerCurrency + " currency!");
            } // end if statement
        }     // end Update function
Example #4
0
        }         // end AddData function

        // Adds data to the end scene data dictionary with the char data object.
        public void AddData(EndSceneCharData endSceneCharData)
        {
            // Add the given object to the dictionary.
            m_dataDictionary.Add(endSceneCharData.PlayerNumber, endSceneCharData);
        }         // end AddData function