Example #1
0
 public IEnumerator IEMoveTo2D(Vector2 from,Vector2 to, EndAniCallBackDelegate CallbackFunc = null, int frames = 30, Transform t = null)
 {
     tmpEndAniCallBack -= CallbackFunc;
     tmpEndAniCallBack += CallbackFunc;
     Vector2 dis = to - from;
     for (int i = 1; i <= frames; i++)
     {
         Vector2 newp = from + dis/(frames*1f)*(i*1f);
         t.position = new Vector3(newp.x , newp.y, t.position.z);
         yield return new WaitForFixedUpdate();
     }
     if(tmpEndAniCallBack != null)
     {
         tmpEndAniCallBack();
         tmpEndAniCallBack -= CallbackFunc;
     }
 }
Example #2
0
    public void AniMoveTo2D(Vector2 from, Vector2 to, EndAniCallBackDelegate CallbackFunc = null, int frames = 30, Transform t = null)
    {
        if(t == null)
        {
            t = this.transform;
        }

        if (CallbackFunc == null) {
            CallbackFunc =UnLockCamera;
        }
        StartCoroutine(IEMoveTo2D(from, to, CallbackFunc, frames, t));
    }