// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.S)) { effectFactory.CreateEffect(color, life, speed); } }
private void CreateEffects() { int count = abilityData.effectData.Count; for (int i = 0; i < count; i++) { Effect newEffect = EffectFactory.CreateEffect(this, abilityData.effectData[i]); EffectManager.AddEffect(newEffect); } }
public override void OnEffectTest() { EffectInfoData effect_info = new EffectInfoData(GameTargetType.OPPO_ONE, EFFECT_TYPE.StayAliveEffect, "2", ""); EffectBase effect = EffectFactory.CreateEffect(effect_info); List <GamePlayer> targets = null; targets = test_players; if (targets != null) { effect.TakeEffect(test_players[0], targets, effect_info.EffectParam1, effect_info.EffectParam2); } Assert.IsTrue(test_players[0].Role.CurrentHP == 1); }
public override void OnEffectTest() { EffectInfoData effect_info = new EffectInfoData(GameTargetType.OPPO_ONE, EFFECT_TYPE.StaySpElmtPropEffect, "FIRE", ""); EffectBase effect = EffectFactory.CreateEffect(effect_info); List <GamePlayer> targets = null; targets = test_players; if (targets != null) { effect.TakeEffect(test_players[0], targets, effect_info.EffectParam1, effect_info.EffectParam2); } Assert.IsTrue(test_players[0].Role.IsStaySpElmtProp && test_players[0].Role.StaySpElmtProp == ELEMENT_PROPERTY.FIRE); }
public override void OnEffectTest() { EffectInfoData effect_info = new EffectInfoData(GameTargetType.OPPO_ONE, EFFECT_TYPE.ChangeSpeedCntEffect, "10", ""); EffectBase effect = EffectFactory.CreateEffect(effect_info); List <GamePlayer> targets = null; targets = test_players; if (targets != null) { effect.TakeEffect(test_players[0], targets, effect_info.EffectParam1, effect_info.EffectParam2); } Assert.IsTrue(test_players[0].Role.CurrentSpeed - (initSpeed + 10) + 0.00001 < 0.0001); }
public override void OnEffectTest() { EffectInfoData effect_info = new EffectInfoData(GameTargetType.OPPO_ONE, EFFECT_TYPE.GainSpCardEffect, "2", ""); EffectBase effect = EffectFactory.CreateEffect(effect_info); List <GamePlayer> targets = null; targets = test_players; if (targets != null) { effect.TakeEffect(test_players[0], targets, effect_info.EffectParam1, effect_info.EffectParam2); } // !!! // 暂未实现 Assert.IsTrue(true); }
public override void OnEffectTest() { EffectInfoData effect_info = new EffectInfoData(GameTargetType.OPPO_ONE, EFFECT_TYPE.TransferJustAcquiredAssetEffect, "MAGIC_POINT", "FIRE"); EffectBase effect = EffectFactory.CreateEffect(effect_info); List <GamePlayer> targets = null; targets = test_players; if (targets != null) { effect.TakeEffect(test_players[0], targets, effect_info.EffectParam1, effect_info.EffectParam2); } // !!! // 暂未实现 Assert.IsTrue(true); }
/// <summary> /// 创建Effect /// </summary> /// <returns></returns> private IEnumerator AsyncCreateEffects() { System.Diagnostics.Stopwatch stopWatch = new System.Diagnostics.Stopwatch(); while (true) { yield return(null); stopWatch.Reset(); stopWatch.Start(); while (m_loadingEffectList.Count > 0) { EffectList effectList = m_loadingEffectList.Dequeue(); App.SoundManager.RegisterAudioAttrList(effectList.EffectPack.AudioAttrs); //播放音效 for (int j = effectList.Effects.Count; j < effectList.EffectPack.Attributes.Count; j++) { Effect effect = EffectFactory.CreateEffect(); //创建Effect App.ObjectPoolManager.RegisteObject(effectList.EffectPack.Attributes[j].EffectName, effectList.EffectPack.Attributes[j].EffectPath, 0, 30, -1); App.ObjectPoolManager.Instantiate(effectList.EffectPack.Attributes[j].EffectName, (GameObject obj) => { obj.SetActive(false); effect.Init(obj); effectList.Effects.Add(effect); }); if (effectList.EffectPack.IsPlaySync == false) { if (stopWatch.ElapsedMilliseconds > m_maxCoroutineMilliseconds) { stopWatch.Stop(); yield return(null); stopWatch.Reset(); stopWatch.Start(); } } effectList.IsLoading = false; } } stopWatch.Stop(); } }
public IEnumerator PlayAmplifyEffect(float sec) { yield return(new WaitForSeconds(sec)); var pos = transform.position; EffectFactory.CreateEffect("effects_tex/prefab/bossStart.prefab", eff => { if (gameObject == null) { eff.transform.position = pos; } else { eff.transform.SetParent(transform, false); } eff.gameObject.SetRendererOrderSort(SortingOrder.Top); Sound.PlayUiAudioOneShot(110); eff.AutoDestory(); }); }
void InitialiseEffect() { EffectFactory effectFactory = _effectContext.Factory; if (_effect != null) { _effect.Release(); } switch (CurrentEffect) { case Resource.Id.none: case Resource.Id.duotone: case Resource.Id.tint: break; case Resource.Id.autofix: _effect = effectFactory.CreateEffect(EffectFactory.EffectAutofix); _effect.SetParameter("scale", 0.5f); break; case Resource.Id.bw: _effect = effectFactory.CreateEffect(EffectFactory.EffectBlackwhite); _effect.SetParameter("black", 0.1f); _effect.SetParameter("white", 0.7f); break; case Resource.Id.brightness: _effect = effectFactory.CreateEffect( EffectFactory.EffectBrightness); _effect.SetParameter("brightness", 2.0f); break; case Resource.Id.contrast: _effect = effectFactory.CreateEffect( EffectFactory.EffectContrast); _effect.SetParameter("contrast", 1.4f); break; case Resource.Id.crossprocess: _effect = effectFactory.CreateEffect( EffectFactory.EffectCrossprocess); break; case Resource.Id.documentary: _effect = effectFactory.CreateEffect( EffectFactory.EffectDocumentary); break; // case Resource.Id.duotone: // _effect = effectFactory.CreateEffect ( // EffectFactory.EffectDuotone); // _effect.SetParameter ("first_color", 4293982463u); // _effect.SetParameter ("second_color", 4289309097u); // break; case Resource.Id.filllight: _effect = effectFactory.CreateEffect( EffectFactory.EffectFilllight); _effect.SetParameter("strength", .8f); break; case Resource.Id.fisheye: _effect = effectFactory.CreateEffect( EffectFactory.EffectFisheye); _effect.SetParameter("scale", .5f); break; case Resource.Id.flipvert: _effect = effectFactory.CreateEffect( EffectFactory.EffectFlip); _effect.SetParameter("vertical", true); break; case Resource.Id.fliphor: _effect = effectFactory.CreateEffect( EffectFactory.EffectFlip); _effect.SetParameter("horizontal", true); break; case Resource.Id.grain: _effect = effectFactory.CreateEffect( EffectFactory.EffectGrain); _effect.SetParameter("strength", 1.0f); break; case Resource.Id.grayscale: _effect = effectFactory.CreateEffect( EffectFactory.EffectGrayscale); break; case Resource.Id.lomoish: _effect = effectFactory.CreateEffect( EffectFactory.EffectLomoish); break; case Resource.Id.negative: _effect = effectFactory.CreateEffect( EffectFactory.EffectNegative); break; case Resource.Id.posterize: _effect = effectFactory.CreateEffect( EffectFactory.EffectPosterize); break; case Resource.Id.rotate: _effect = effectFactory.CreateEffect( EffectFactory.EffectRotate); _effect.SetParameter("angle", 180); break; case Resource.Id.saturate: _effect = effectFactory.CreateEffect( EffectFactory.EffectSaturate); _effect.SetParameter("scale", .5f); break; case Resource.Id.sepia: _effect = effectFactory.CreateEffect( EffectFactory.EffectSepia); break; case Resource.Id.sharpen: _effect = effectFactory.CreateEffect( EffectFactory.EffectSharpen); break; case Resource.Id.temperature: _effect = effectFactory.CreateEffect( EffectFactory.EffectTemperature); _effect.SetParameter("scale", .9f); break; // case Resource.Id.tint: // _effect = effectFactory.CreateEffect ( // EffectFactory.EffectTint); // _effect.SetParameter ("tint", Colour.Magenta); // break; case Resource.Id.vignette: _effect = effectFactory.CreateEffect( EffectFactory.EffectVignette); _effect.SetParameter("scale", .5f); break; } }
public void InitEffect() { try { EffectFactory effectFactory = MEffectContext.Factory; MEffect?.Release(); if (MCustomEffect != null) { Dictionary <string, Java.Lang.Object> parameters = MCustomEffect.GetParameters(); MEffect = effectFactory.CreateEffect(MCustomEffect.GetEffectName()); foreach (var param in parameters) { MEffect.SetParameter(param.Key, param.Value); } } else { // Initialize the correct effect based on the selected menu/action item switch (MCurrentEffect) { case PhotoFilter.AutoFix: MEffect = effectFactory.CreateEffect(EffectFactory.EffectAutofix); MEffect.SetParameter("scale", 0.5f); break; case PhotoFilter.BlackWhite: MEffect = effectFactory.CreateEffect(EffectFactory.EffectBlackwhite); MEffect.SetParameter("black", .1f); MEffect.SetParameter("white", .7f); break; case PhotoFilter.Brightness: MEffect = effectFactory.CreateEffect(EffectFactory.EffectBrightness); MEffect.SetParameter("brightness", 2.0f); break; case PhotoFilter.Contrast: MEffect = effectFactory.CreateEffect(EffectFactory.EffectContrast); MEffect.SetParameter("contrast", 1.4f); break; case PhotoFilter.CrossProcess: MEffect = effectFactory.CreateEffect(EffectFactory.EffectCrossprocess); break; case PhotoFilter.Documentary: MEffect = effectFactory.CreateEffect(EffectFactory.EffectDocumentary); break; case PhotoFilter.DueTone: MEffect = effectFactory.CreateEffect(EffectFactory.EffectDuotone); MEffect.SetParameter("first_color", Color.Yellow.ToArgb()); MEffect.SetParameter("second_color", Color.DarkGray.ToArgb()); break; case PhotoFilter.FillLight: MEffect = effectFactory.CreateEffect(EffectFactory.EffectFilllight); MEffect.SetParameter("strength", .8f); break; case PhotoFilter.FishEye: MEffect = effectFactory.CreateEffect(EffectFactory.EffectFisheye); MEffect.SetParameter("scale", .5f); break; case PhotoFilter.FlipHorizontal: MEffect = effectFactory.CreateEffect(EffectFactory.EffectFlip); MEffect.SetParameter("horizontal", true); break; case PhotoFilter.FlipVertical: MEffect = effectFactory.CreateEffect(EffectFactory.EffectFlip); MEffect.SetParameter("vertical", true); break; case PhotoFilter.Grain: MEffect = effectFactory.CreateEffect(EffectFactory.EffectGrain); MEffect.SetParameter("strength", 1.0f); break; case PhotoFilter.GrayScale: MEffect = effectFactory.CreateEffect(EffectFactory.EffectGrayscale); break; case PhotoFilter.Lomoish: MEffect = effectFactory.CreateEffect(EffectFactory.EffectLomoish); break; case PhotoFilter.Negative: MEffect = effectFactory.CreateEffect(EffectFactory.EffectNegative); break; case PhotoFilter.None: break; case PhotoFilter.Posterize: MEffect = effectFactory.CreateEffect(EffectFactory.EffectPosterize); break; case PhotoFilter.Rotate: MEffect = effectFactory.CreateEffect(EffectFactory.EffectRotate); MEffect.SetParameter("angle", 180); break; case PhotoFilter.Saturate: MEffect = effectFactory.CreateEffect(EffectFactory.EffectSaturate); MEffect.SetParameter("scale", .5f); break; case PhotoFilter.Sepia: MEffect = effectFactory.CreateEffect(EffectFactory.EffectSepia); break; case PhotoFilter.Sharpen: MEffect = effectFactory.CreateEffect(EffectFactory.EffectSharpen); break; case PhotoFilter.Temperature: MEffect = effectFactory.CreateEffect(EffectFactory.EffectTemperature); MEffect.SetParameter("scale", .9f); break; case PhotoFilter.Tint: MEffect = effectFactory.CreateEffect(EffectFactory.EffectTint); MEffect.SetParameter("tint", Color.Magenta.ToArgb()); break; case PhotoFilter.Vignette: MEffect = effectFactory.CreateEffect(EffectFactory.EffectVignette); MEffect.SetParameter("scale", .5f); break; } } } catch (Exception e) { Console.WriteLine(e); } }
void OnCollisionEnter(Collision collisionInfo) { Debug.Log("hit"); effectFactory.CreateEffect(color, size, speed); }
void clientT_Update(GameTime obj) { NetIncomingMessage msg; //try //{ while ((msg = client.ReadMessage()) != null) { switch (msg.MessageType) { case NetIncomingMessageType.DiscoveryResponse: //connect to first discovered server client.Connect(msg.SenderEndpoint); break; case NetIncomingMessageType.Data: ushort id; string type; byte fid; Actor actor; switch ((MessageDataType)msg.ReadByte()) { case MessageDataType.GameStarting: clientState = ClientState.Started; break; case MessageDataType.ActorCreated: id = msg.ReadUInt16(); type = msg.ReadString(); fid = msg.ReadByte(); var f = getFactionFromID(fid); if (cWorld.GetActorByID(id) == null && !bannedIDs.Contains(id) && f != null) { actor = UnitConverter.CreateActor(type, Vector2.Zero, f); actor.ReadInInitialData(msg); cWorld.AddActor(actor, id); } break; case MessageDataType.ActorUpdate: id = msg.ReadUInt16(); if ((actor = cWorld.GetActorByID(id)) != null) { actor.ReadInUpdateData(msg); } break; case MessageDataType.ActorChangeUpdate: id = msg.ReadUInt16(); if ((actor = cWorld.GetActorByID(id)) != null) { (actor as IChangeUpdate).ReadInChangeUpdateData(msg); } break; case MessageDataType.ActorPushUpdate: id = msg.ReadUInt16(); if ((actor = cWorld.GetActorByID(id)) != null) { (actor as IPushUpdate).ReadInPushUpdateData(msg); } break; case MessageDataType.ActorDestroyed: id = msg.ReadUInt16(); if ((actor = cWorld.GetActorByID(id)) != null) { cWorld.RemoveActor(actor); } else { bannedIDs.Add(id); //prevent actor from being created if creation msg arrives in the future } break; case MessageDataType.ResourceUpdate: PlayerF.Resources.Metal = msg.ReadFloat(); PlayerF.Resources.Crystal = msg.ReadFloat(); break; case MessageDataType.PushEffect: type = msg.ReadString(); GraphicsEffect effect = EffectFactory.CreateEffect(type); effect.world = cWorld; effect.ReadInInitialData(msg); cWorld.PushEffect(effect); break; case MessageDataType.ResearchUnlocked: var res = msg.ReadString(); PlayerF.UnlockResearch(res); break; case MessageDataType.BuildingUnlocked: var build = msg.ReadString(); PlayerF.UnlockBuilding(build); break; case MessageDataType.GameOver: gameOver = true; this.clientT.Stop(); Console.WriteLine("Game over broham"); break; } break; } } //} //catch (Exception ex) //{ // Console.WriteLine("ERROR!! " + ex); //} }