/// <summary>
 /// Simple Buff / Debuff
 /// </summary>
 public Effect(EffectEnum.statusEffect type, float duration, float percentage, GameObject effectGraphic)
 {
     this.type          = type;
     this.duration      = duration;
     this.percentage    = percentage;
     this.effectGraphic = effectGraphic;
 }
 /// <summary>
 /// Simple TerrainGen
 /// </summary>
 public Effect(EffectEnum.statusEffect type, float duration, GameObject terrainObject, GameObject effectGraphic)
 {
     this.type          = type;
     this.duration      = duration;
     this.terrainObject = terrainObject;
     this.effectGraphic = effectGraphic;
 }
 /// <summary>
 /// Simple DoT
 /// </summary>
 public Effect(EffectEnum.statusEffect type, float duration, int damage, GameObject effectGraphic)
 {
     this.type          = type;
     this.duration      = duration;
     this.damage        = damage;
     this.effectGraphic = effectGraphic;
 }