string myString = EditorPrefs.GetString("myKey", "defaultString");
EditorPrefs.SetString("myKey", "myStringValue");This line of code sets a string value in the EditorPrefs, using the key "myKey" and the value "myStringValue". This can be used to save settings or user preferences in your game. The EditorPrefs.GetString() method is part of the Unity Editor namespace, which is included in the Unity Editor package.