private GUIContent[] GetAvailableRigidbodyPreviews() { List <GUIContent> guiContentList = new List <GUIContent>(); try { if (availableRigidBodies.Length.Equals(rigidbodyGameobjectsAndImageDictionary.Count)) { foreach (KeyValuePair <GameObject, Texture2D> entry in rigidbodyGameobjectsAndImageDictionary) { GUIContent guiContent = new GUIContent { text = entry.Key.name, image = entry.Value }; guiContentList.Add(guiContent); } } } catch (Exception) { EasyMotionUtility.ReOpen <EasyMotionRigidbodySetupWindow>("Rigidbody Setup", "Select the rigidbody for which you wish to map motion to"); } return(guiContentList.ToArray()); }
private void CheckIfRigidbodyCountChanged() { Rigidbody[] currentRigidbodies = EasyMotionUtility.FindActiveRigidbodies(); if (availableRigidBodies.Length != currentRigidbodies.Length) { ReOpenWindow(); } }
private void OnEnable() { skin = (GUISkin)Resources.Load(EasyMotionConstants.pluginSkin); dropdownControllers = EasyMotionUtility.FindActiveEnabledDropdownControllers(); dropdownIcon = (Texture2D)Resources.Load("dropdown"); availableDropdowns = EasyMotionUtility.FindActiveDropdowns(); GeneratePreviews(); currentScene = SceneManager.GetActiveScene().name; }
private void DestroyAllEasyMotionSerialPortDropdownInstances() { foreach (EasyMotionSerialPortDropdownController script in dropdownControllers) { DestroyImmediate(script); } dropdownControllers = EasyMotionUtility.FindActiveEnabledDropdownControllers(); EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene()); }
private void OnEnable() { skin = (GUISkin)Resources.Load(EasyMotionConstants.pluginSkin); availableRigidBodies = EasyMotionUtility.FindActiveRigidbodies(); PopulatePreviewDictionary(); currentScene = SceneManager.GetActiveScene().name; EditorApplication.hierarchyChanged += HierarchyWindowChanged; easyMotions = EasyMotionUtility.FindActiveEnabledEasyMotions(); }
private void OnEnable() { skin = (GUISkin)Resources.Load(EasyMotionConstants.pluginSkin); toggleIcon = (Texture2D)Resources.Load("toggle"); easyMotionToggleControllers = EasyMotionUtility.FindActiveEnabledToggleControllers(); availableToggles = EasyMotionUtility.FindActiveToggles(); GeneratePreviews(); currentScene = SceneManager.GetActiveScene().name; }
private void DestroyAllEasyMotionInstances() { foreach (EasyMotion script in easyMotions) { DestroyImmediate(script); } EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene()); easyMotions = EasyMotionUtility.FindActiveEnabledEasyMotions(); }
private void DestroyAllToggleControllers() { foreach (EasyMotionToggleController script in easyMotionToggleControllers) { DestroyImmediate(script); } easyMotionToggleControllers = EasyMotionUtility.FindActiveEnabledToggleControllers(); EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene()); }
private void DeleteAllSliderControllerScripts() { EasyMotionSliderController[] sliderScripts = EasyMotionUtility.FindActiveEnabledSliderControllers(); foreach (EasyMotionSliderController script in sliderScripts) { DestroyImmediate(script); } availableSliders = FindActiveSliders(); EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene()); }
private void CheckIfDropdownCountChanged() { Dropdown[] currentDropdowns = EasyMotionUtility.FindActiveDropdowns(); if (availableDropdowns.Length != currentDropdowns.Length) { EasyMotionUtility.ReOpen <EasyMotionSerialPortSetupWindow>( "Serial Port Setup", "Select the dropdown the player will use to select their motion platform's serial port"); } }
private void CheckIfToggleCountChanged() { Toggle[] currentSliders = EasyMotionUtility.FindActiveToggles(); if (availableToggles.Length != currentSliders.Length) { EasyMotionUtility.ReOpen <EasyMotionToggleSetupWindow>( "Toggle Setup", "Select the toggle which will enable the player to enable or disable the motion platform."); } }
private void ReopenIfSliderCountChanged() { Slider[] currentSliders = FindActiveSliders(); if (availableSliders.Length != currentSliders.Length) { EasyMotionUtility.ReOpen <EasyMotionForceSlidersSetupWindow>( "Force Sliders Setup", "Select the sliders the player will use to control the amount of Pitch/Roll forces produced."); } }
private bool NeededComponentsExist() { Toggle[] toggles = EasyMotionUtility.FindActiveToggles(); Dropdown[] dropdowns = EasyMotionUtility.FindActiveDropdowns(); bool neededComponentsExist = true; if (toggles.Length < 1 || dropdowns.Length < 1) { neededComponentsExist = false; } return(neededComponentsExist); }
void SeatRotation() { float roll = easyMotion.platformRoll - easyMotion.GetPlatformCentre(); float rotationLimit = 10.5f; float rotation = roll / dataDampening; rotation = EasyMotionUtility.ClampValueSymmetrically(rotation, rotationLimit); if (!float.IsNaN(rotation)) { seat.localEulerAngles = new Vector3(0, 0, rotation); } }
void SeatRotation() { float dataDampening = 10f; float rotationLimit = 9.5f; float pitch = easyMotion.ReturnPitch() - easyMotion.seatPitchModifier - easyMotion.GetPlatformCentre(); float rotation = pitch / dataDampening; rotation = -rotation; rotation = EasyMotionUtility.ClampValueSymmetrically(rotation, rotationLimit); if (!float.IsNaN(rotation)) { seat.localEulerAngles = new Vector3(0, 0, rotation); } }
private bool FindAnyEasyMotionScript() { bool foundScript = false; EasyMotionToggleController[] toggleScripts = EasyMotionUtility.FindActiveEnabledToggleControllers(); EasyMotionSerialPortDropdownController[] portScripts = EasyMotionUtility.FindActiveEnabledDropdownControllers(); EasyMotion[] easyMotionScripts = EasyMotionUtility.FindActiveEnabledEasyMotions(); EasyMotionSliderController[] sliderScripts = EasyMotionUtility.FindActiveEnabledSliderControllers(); if (toggleScripts.Length > 0 || portScripts.Length > 0 || easyMotionScripts.Length > 0 || sliderScripts.Length > 0) { foundScript = true; } return(foundScript); }
private (bool boolean, EasyMotionSliderController sliderScript) SliderExists(string savePath) { bool sliderExists = false; EasyMotionSliderController[] sliders = EasyMotionUtility.FindActiveEnabledSliderControllers(); foreach (EasyMotionSliderController slider in sliders) { if (slider.GetSavePath().Equals(Application.persistentDataPath + savePath)) { sliderExists = true; return(sliderExists, slider); } } return(false, null); }
private bool LoadPluginState() { bool state = false; string savePath = Application.persistentDataPath + EasyMotionConstants.toggleSavePath; try { state = EasyMotionUtility.LoadBoolean(savePath); } catch (NullReferenceException) { Debug.LogError("<b>[EasyMotion]</b> On-Off Toggle reference was <color=blue>null</color>. Check it exists - Platform is disabled."); } return(state); }
private void LoadSerialPortName() { string savePath = Application.persistentDataPath + EasyMotionConstants.serialPortSavePath; try { port.PortName = EasyMotionUtility.LoadString(savePath); } catch (Exception e) { if (e is ArgumentNullException) { Debug.LogError("<b>[EasyMotion]</b> Port Dropdown reference was <color=blue>null</color>. Check it exists - Platform is disabled."); } } }
private int GetLoadedOptionValue() { int value = 0; if (File.Exists(savePath)) { string loadedOption = EasyMotionUtility.LoadString(savePath); for (int i = 0; i < availablePorts.Length; i++) { if (availablePorts[i].Equals(loadedOption)) { value = i; } } } return(value); }
private void DestroyAllScripts() { EasyMotionToggleController[] toggleScripts = EasyMotionUtility.FindActiveEnabledToggleControllers(); EasyMotionSerialPortDropdownController[] portScripts = EasyMotionUtility.FindActiveEnabledDropdownControllers(); EasyMotionSliderController[] sliderScripts = EasyMotionUtility.FindActiveEnabledSliderControllers(); foreach (EasyMotionToggleController toggleScript in toggleScripts) { DestroyImmediate(toggleScript); } foreach (EasyMotionSerialPortDropdownController portScript in portScripts) { DestroyImmediate(portScript); } foreach (EasyMotionSliderController sliderScript in sliderScripts) { DestroyImmediate(sliderScript); } }
private void OnDisable() { EasyMotionUtility.SaveBoolean(toggle.isOn, savePath); }
private void OnEnable() { toggle = GetComponent <Toggle>(); toggle.isOn = EasyMotionUtility.LoadBoolean(savePath); }
public void StartJitterEffect(float jitterStrength) { jitterStrength = EasyMotionUtility.ClampValueSymmetrically(jitterStrength, 10); isJittering = true; jitterAmount = jitterStrength; }
private void LoadPlayerPitchMotionMultiplier() { string savePath = Application.persistentDataPath + EasyMotionConstants.pitchSliderSavePath; playerLongitudonalMotionMultipler = EasyMotionUtility.LoadFloat(savePath); }
private void LoadPlayerRollMotionMultiplier() { string savePath = Application.persistentDataPath + EasyMotionConstants.rollSliderSavePath; playerLateralMotionMultiplier = EasyMotionUtility.LoadFloat(savePath); }
private void OnDisable() { string selectedDropdown = availablePorts[dropdown.value]; EasyMotionUtility.SaveString(selectedDropdown, savePath); }
private void SetPortOptions(string[] ports) { dropdown.options = EasyMotionUtility.GetDropdownOptionsFromStringArray(ports); }
private void OnDisable() { EasyMotionUtility.SaveFloat(slider.value, savePath); }
private void OnEnable() { slider = GetComponent <Slider>(); slider.value = EasyMotionUtility.LoadFloat(savePath); }