public CMatchContinueStateDelta( EPersistenceID player_id, EMatchContinueState state )
			{
				PlayerID = player_id;
				State = state;
			}
		public void Set_Continue_State_For_Player( EPersistenceID player_id, EMatchContinueState state )
		{
			m_ContinueStates[ player_id ] = state;
		}