public IAudioItem CreateDynamicItem(DynamicGetter getNextSettings, Func<Vector3> getPosition) { var spatializer = TypePoolManager.Create<AudioSpatializer>(); spatializer.Initialize(getPosition); return CreateDynamicItem(getNextSettings, spatializer, null); }
public AudioDynamicItem CreateDynamicItem(DynamicGetter getNextSettings, AudioSpatializer spatializer, IAudioItem parent) { var item = TypePoolManager.Create<AudioDynamicItem>(); item.Initialize(getNextSettings, this, spatializer, parent); return item; }
public IAudioItem CreateDynamicItem(DynamicGetter getNextSettings, Transform follow) { var spatializer = TypePoolManager.Create<AudioSpatializer>(); spatializer.Initialize(follow); return CreateDynamicItem(getNextSettings, spatializer, null); }
public IAudioItem CreateDynamicItem(DynamicGetter getNextSettings, Func <Vector3> getPosition) { var spatializer = TypePoolManager.Create <AudioSpatializer>(); spatializer.Initialize(getPosition); return(CreateDynamicItem(getNextSettings, spatializer, null)); }
public IAudioItem CreateDynamicItem(DynamicGetter getNextSettings, Transform follow) { var spatializer = TypePoolManager.Create <AudioSpatializer>(); spatializer.Initialize(follow); return(CreateDynamicItem(getNextSettings, spatializer, null)); }
public AudioDynamicItem CreateDynamicItem(DynamicGetter getNextSettings, AudioSpatializer spatializer, IAudioItem parent) { var item = TypePoolManager.Create <AudioDynamicItem>(); item.Initialize(getNextSettings, this, spatializer, parent); return(item); }
public StructureProperty(StructurePropertyInfo info, DynamicGetter getter) { _info = info; _getter = getter; IsRootMember = info.Parent == null; IsEnumerable = !DataType.IsSimpleType() && DataType.IsEnumerableType(); IsElement = Parent != null && (Parent.IsElement || Parent.IsEnumerable); ElementDataType = IsEnumerable ? DataType.GetEnumerableElementType() : null; Path = PropertyPathBuilder.BuildPath(this); }
public void Initialize(DynamicGetter getNextSettings, AudioItemManager itemManager, AudioSpatializer spatializer, IAudioItem parent) { settings = TypePoolManager.Create<AudioDynamicSettings>(); base.Initialize(settings.Identifier, itemManager, spatializer, parent); this.getNextSettings = getNextSettings ?? delegate { return null; }; InitializeModifiers(settings); InitializeSources(); }
public void Initialize(DynamicGetter getNextSettings, AudioItemManager itemManager, AudioSpatializer spatializer, IAudioItem parent) { settings = TypePoolManager.Create <AudioDynamicSettings>(); base.Initialize(settings.Identifier, itemManager, spatializer, parent); this.getNextSettings = getNextSettings ?? delegate { return(null); }; InitializeModifiers(settings); InitializeSources(); }
public StructureProperty(StructurePropertyInfo info, DynamicGetter getter, DynamicSetter setter = null) { _getter = getter; _setter = setter; Parent = info.Parent; Name = info.Name; DataType = info.DataType; IsRootMember = info.Parent == null; IsReadOnly = _setter == null; UniqueMode = info.UniqueMode; var isSimpleOrValueType = DataType.IsSimpleType() || DataType.IsValueType; IsEnumerable = !isSimpleOrValueType && DataType.IsEnumerableType(); IsElement = Parent != null && (Parent.IsElement || Parent.IsEnumerable); ElementDataType = IsEnumerable ? DataType.GetEnumerableElementType() : null; if (IsUnique && !isSimpleOrValueType) throw new PineConeException(ExceptionMessages.StructureProperty_Ctor_UniqueOnNonSimpleType); Path = PropertyPathBuilder.BuildPath(this); }
/// <summary> /// Creates an AudioItem dynamicaly spatialized around the provided Transform that corresponds to the type of the <paramref name="settings"/>. /// If the Transform ever becomes <code>null</code>, the AudioItem will simply stop moving. /// The AudioDynamicItem will require new AudioSettingsBase when appropriate. /// The play behaviour of the AudioSettingsBase can be defined via the provided AudioDynamicData object. /// </summary> /// <param name="getNextSettings">Delegate that will be called when the AudioItem requires its next AudioSettingsBase.</param> /// <param name="follow">Transform the the AudioSource will follow.</param> /// <returns></returns> public IAudioItem CreateDynamicItem(DynamicGetter getNextSettings, Transform follow) { Assert.IsNotNull(getNextSettings); Assert.IsNotNull(follow); return itemManager.CreateDynamicItem(getNextSettings, follow); }
public DynamicProperty(DynamicGetter getter, DynamicSetter setter) { Getter = getter; Setter = setter; }
public IAudioItem CreateDynamicItem(DynamicGetter getNextSettings) { var spatializer = TypePoolManager.Create <AudioSpatializer>(); return(CreateDynamicItem(getNextSettings, spatializer, null)); }
/// <summary> /// Creates an AudioItem spatialized at the provided <paramref name="position"/> that corresponds to the type of the <paramref name="settings"/>. /// The AudioDynamicItem will require new AudioSettingsBase when appropriate. /// The play behaviour of the AudioSettingsBase can be defined via the provided AudioDynamicData object. /// </summary> /// <param name="getNextSettings">Delegate that will be called when the AudioItem requires its next AudioSettingsBase.</param> /// <param name="position">Position at which to place the AudioSource.</param> /// <returns></returns> public IAudioItem CreateDynamicItem(DynamicGetter getNextSettings, Vector3 position) { Assert.IsNotNull(getNextSettings); return itemManager.CreateDynamicItem(getNextSettings, position); }
public IAudioItem CreateDynamicItem(DynamicGetter getNextSettings) { var spatializer = TypePoolManager.Create<AudioSpatializer>(); return CreateDynamicItem(getNextSettings, spatializer, null); }
/// <summary> /// Creates an AudioItem dynamicaly spatialized using the <paramref name="getPosition"/> callback to set its position that corresponds to the type of the <paramref name="settings"/>. /// The AudioDynamicItem will require new AudioSettingsBase when appropriate. /// The play behaviour of the AudioSettingsBase can be defined via the provided AudioDynamicData object. /// </summary> /// <param name="getNextSettings">Delegate that will be called when the AudioItem requires its next AudioSettingsBase.</param> /// <param name="getPosition">Callback that will be used to update the AudioSource's position.</param> /// <returns></returns> public IAudioItem CreateDynamicItem(DynamicGetter getNextSettings, Func <Vector3> getPosition) { Assert.IsNotNull(getNextSettings); Assert.IsNotNull(getPosition); return(itemManager.CreateDynamicItem(getNextSettings, getPosition)); }
/// <summary> /// Creates an AudioItem dynamicaly spatialized around the provided Transform that corresponds to the type of the <paramref name="settings"/>. /// If the Transform ever becomes <code>null</code>, the AudioItem will simply stop moving. /// The AudioDynamicItem will require new AudioSettingsBase when appropriate. /// The play behaviour of the AudioSettingsBase can be defined via the provided AudioDynamicData object. /// </summary> /// <param name="getNextSettings">Delegate that will be called when the AudioItem requires its next AudioSettingsBase.</param> /// <param name="follow">Transform the the AudioSource will follow.</param> /// <returns></returns> public IAudioItem CreateDynamicItem(DynamicGetter getNextSettings, Transform follow) { Assert.IsNotNull(getNextSettings); Assert.IsNotNull(follow); return(itemManager.CreateDynamicItem(getNextSettings, follow)); }
public ClassAccessor(DynamicGetter dynamicGetter) { _dynamicGetter = dynamicGetter; }
/// <summary> /// Creates a non spatialized AudioDynamicItem that corresponds to the type of the <paramref name="settings"/>. /// The AudioDynamicItem will require new AudioSettingsBase when appropriate. /// The play behaviour of the AudioSettingsBase can be defined via the provided AudioDynamicData object. /// </summary> /// <param name="getNextSettings">Delegate that will be called when the AudioItem requires its next AudioSettingsBase.</param> /// <returns></returns> public IAudioItem CreateDynamicItem(DynamicGetter getNextSettings) { Assert.IsNotNull(getNextSettings); return(itemManager.CreateDynamicItem(getNextSettings)); }