Example #1
0
    //handles what happens when cards are attempted to be put onto each type of card holding location
    public void OnDrop(PointerEventData pointerData)
    {
        DraggableObject droppedCard     = pointerData.pointerDrag.GetComponent <DraggableObject>();
        CardInfo        droppedCardInfo = pointerData.pointerDrag.GetComponent <CardInfo>();

        //make sure card being dropped here can be moved
        if (droppedCard != null && droppedCard.GetComponent <DraggableObject>().canBeDragged == true && droppedCard.oldParent.GetComponent <CardDropArea>().myDropAreaType != CardDropArea.DropAreaType.FOUNDATION)
        {
            //check to make sure the move is valid
            if (rules.isMoveValid(this, pointerData.pointerDrag.GetComponent <CardInfo>()))
            {
                droppedCard.oldParent.GetComponent <CardDropArea>().cardStack.Pop();
                droppedCard.oldParent = this.transform;

                //check for empty stacks
                if (cardStack.Count != 0)
                {
                    cardStack.Peek().GetComponent <DraggableObject>().setCanBeDragged(false);
                }
                cardStack.Push(pointerData.pointerDrag);

                //handle each type of area
                switch (myDropAreaType)
                {
                case DropAreaType.TABLEAU:
                {
                    droppedCard.GetComponent <DraggableObject>().setCanBeDragged(false);
                    rules.updateStacks();
                    break;
                }

                case DropAreaType.FREECELL:
                {
                    rules.updateStacks();
                    break;
                }

                case DropAreaType.FOUNDATION:
                {
                    droppedCard.GetComponent <DraggableObject>().setCanBeDragged(false);
                    Instantiate <ParticleSystem>(rules.successParticle, droppedCard.transform);
                    rules.updateStacks();
                    break;
                }
                }
            }
        }
        //rules.updateStacks();
        rules.checkForWin();
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        if (RoundManager.instance != null && RoundManager.instance.gameOver)
        {
            return;
        }

        if (Input.GetMouseButtonDown(0))
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            Debug.DrawRay(ray.origin, ray.direction * 10, Color.yellow);
            RaycastHit hit;
            Debug.Log("CASTING RAY : " + ray + " on layer " + itemLayerMask);
            if (Physics.Raycast(ray, out hit, Mathf.Infinity, itemLayerMask))
            {
                Debug.Log("HIT OBJECT : " + hit.collider.gameObject.name);
                DraggableObject d = hit.collider.gameObject.GetComponentInParent <DraggableObject>();

                if (d != null && Vector3.Distance(d.transform.position, MovementController.instance.backpack.transform.position) <= maxReach)
                {
                    Rigidbody r = d.GetComponent <Rigidbody>();
                    r.useGravity  = true;
                    r.isKinematic = false;

                    d.mouseIsDown = true;
                    curDraggable  = d;
                    AudioManager.instance.PlayClick();
                    lineRenderer.enabled = true;
                    lineRenderer.SetPosition(0, MovementController.instance.backpack.transform.position);
                    lineRenderer.SetPosition(1, d.transform.position);
                }
            }
        }
        else if (Input.GetMouseButtonUp(0) && curDraggable != null)
        {
            AudioManager.instance.PlayRelease();
            curDraggable.mouseIsDown = false;
            curDraggable             = null;
            lineRenderer.enabled     = false;
        }
        else if (lineRenderer.enabled && curDraggable != null)
        {
            lineRenderer.SetPosition(0, MovementController.instance.backpack.transform.position);
            lineRenderer.SetPosition(1, curDraggable.transform.position);
        }
    }