//スペース押したときに噴射する赤いやつ void NozzleFire() { //VRAMの更新 bulletsComputeShader.SetBuffer(kernelryuusi_fire, "RYS", dtprtcomp.RYS); bulletsComputeShader.SetFloat("OBJ0POSX", ucomp.nozzle_rys_pos.x); bulletsComputeShader.SetFloat("OBJ0POSY", ucomp.nozzle_rys_pos.y); bulletsComputeShader.SetInt("OFSET0", refer.NOZZLEPARTICLENUM); bulletsComputeShader.SetInt("OFSET1", dtprtcomp.RYS.count); bulletsComputeShader.SetInt("OFSET2", dtprtcomp.write_idx); bulletsComputeShader.SetInt("OFSET3", (int)((cnt) % 1234567) + UnityEngine.Random.Range(0, 423));//seed bulletsComputeShader.Dispatch(kernelryuusi_fire, (refer.NOZZLEPARTICLENUM + 63) / 64, 1, 1); //RYcの更新とindexの更新 dtprtcomp.NozzleRYS(ucomp.nozzle_rys_pos.x - 1.0f, ucomp.nozzle_rys_pos.y - 1.0f, 2.0f, 2.0f); }