public IEnumerator CheckAnswer() { int TotaalScoreInt = Thrown; Debug.Log(TotaalScoreInt.ToString()); Debug.Log(Numbers[Score].ToString()); if (TotaalScoreInt.ToString() == Numbers[Score].ToString()) { AudioManager.CorrectSound(); Sum.GetComponent <Text>().text = TotaalScore + " is goed!"; DoorBehaviour.LockBehavoir(); yield return(new WaitForSeconds(1)); Score++; if (Score == 4) { Sum.GetComponent <Text>().text = TotaalScore + " Je Wint!"; Number.GetComponent <Text>().text = "Geweldig"; } else { Number.GetComponent <Text>().text = "Gooi in totaal " + Numbers[Score].ToString(); Cijfers.Clear(); CijfersMin.Clear(); MinPlusScript.Min = true; MinPlusScript.Change(); Sum.GetComponent <Text>().text = "0"; } Thrown = 0; yield return(null); } else { AudioManager.FalseSound(); Sum.GetComponent <Text>().text = TotaalScore + " is fout!"; yield return(new WaitForSeconds(1)); Cijfers.Clear(); Sum.GetComponent <Text>().text = "0"; yield return(null); } }
public IEnumerator CheckAnswer() { int TotaalScoreInt = Cijfers[0] + Cijfers[1] + Cijfers[2]; Debug.Log(TotaalScoreInt.ToString()); Debug.Log(Numbers[Score].ToString()); if (TotaalScoreInt.ToString() == Numbers[Score].ToString()) { AudioManager.CorrectSound(); Sum.GetComponent <Text>().text = TotaalScore + " is goed!"; DoorBehaviour.LockBehavoir(); yield return(new WaitForSeconds(1)); Score++; if (Score == 4) { Sum.GetComponent <Text>().text = TotaalScore + " Je Wint!"; Number.GetComponent <Text>().text = "Geweldig"; } else { Number.GetComponent <Text>().text = "Gooi in totaal " + Numbers[Score].ToString(); Cijfers.Clear(); Sum.GetComponent <Text>().text = "..+..+..=.."; } yield return(null); } else { AudioManager.FalseSound(); Sum.GetComponent <Text>().text = TotaalScore + " is fout!"; yield return(new WaitForSeconds(1)); Cijfers.Clear(); Sum.GetComponent <Text>().text = "..+..+..=.."; yield return(null); } }