Example #1
0
        /// <summary>
        /// Calculates a sorted list of information gains by splitting
        /// on each axes and value and measuring the resulting disorder
        /// </summary>
        /// <param name="disorderType">The disorder calculation algorithm to use</param>
        /// <returns></returns>
        public IDictionary <int, Number> GetInformationGain(DisorderType disorderType)
        {
            var grid = new Dictionary <int, Number>(_matrix.Rows);

            var baseline = GetDisorder(disorderType, _matrix);

            var axes = _matrix.Columns;

            for (var i = 0; i < axes; i++)
            {
                var row    = _matrix[i];
                var values = row.Distinct();

                var disorder = 0.0;

                foreach (var value in values)
                {
                    var split       = Split(i, value);
                    var probability = split.Rows / (float)_matrix.Rows;
                    disorder += probability * GetDisorder(disorderType, split);
                }

                var gain = baseline - disorder;
                grid.Add(i, gain);
            }

            var sorted = grid.OrderBy(kv => kv.Value).ToDictionary(x => x.Key, x => x.Value);;

            return(sorted);
        }
        /// <summary>
        /// Calculates a sorted list of information gains by splitting
        /// on each axes and value and measuring the resulting disorder
        /// </summary>
        /// <param name="disorderType">The disorder calculation algorithm to use</param>
        /// <returns></returns>
        public IDictionary<int, Number> GetInformationGain(DisorderType disorderType)
        {
            var grid = new Dictionary<int, Number>(_matrix.Rows);

            var baseline = GetDisorder(disorderType, _matrix);

            var axes = _matrix.Columns;

            for (var i = 0; i < axes; i++)
            {
                var row = _matrix[i];
                var values = row.Distinct();

                var disorder = 0.0;

                foreach(var value in values)
                {
                    var split = Split(i, value);
                    var probability = split.Rows / (float)_matrix.Rows;
                    disorder += probability * GetDisorder(disorderType, split);
                }

                var gain = baseline - disorder;
                grid.Add(i, gain);
            }

            var sorted = grid.OrderBy(kv => kv.Value).ToDictionary(x => x.Key, x => x.Value); ;
            
            return sorted;
        }
Example #3
0
        private static ITreeNode CreateTree(Matrix dataSet, IList<string> labels, DisorderType disorderType)
        {
            var outcomes = dataSet.GetOutcomes();

            if(outcomes.Distinct().Count().Equals(1))
            {
                return new DecisionTreeLeafNode(outcomes[0]);
            }

            var outcome = dataSet.GetMajorityOutcome();

            if(dataSet.Columns == 1)
            {
                return new DecisionTreeLeafNode(outcome);
            }

            ITreeNode node = new DecisionTreeNode(dataSet, outcome);

            var casted = (DecisionTreeNode) node;

            var best = casted.GetInformationGain(disorderType).First();

            var label = labels[best.Key];

            casted.Label = label;

            labels = labels.Where(l => !l.Equals(label)).ToList();

            var subset = dataSet.Select(row => row[best.Key]).ToList();
            
            var values = subset.Distinct().ToList();

            foreach(var value in values)
            {
                var copy = new List<string>(labels);
                var split = casted.Split(best.Key, value);
                var child = CreateTree(split, copy, disorderType);
                casted.AddChild(child);
            }

            ReverseNodeOrder(casted);

            return node;
        }
Example #4
0
        private static ITreeNode CreateTree(Matrix dataSet, IList <string> labels, DisorderType disorderType)
        {
            var outcomes = dataSet.GetOutcomes();

            if (outcomes.Distinct().Count().Equals(1))
            {
                return(new DecisionTreeLeafNode(outcomes[0]));
            }

            var outcome = dataSet.GetMajorityOutcome();

            if (dataSet.Columns == 1)
            {
                return(new DecisionTreeLeafNode(outcome));
            }

            ITreeNode node = new DecisionTreeNode(dataSet, outcome);

            var casted = (DecisionTreeNode)node;

            var best = casted.GetInformationGain(disorderType).First();

            var label = labels[best.Key];

            casted.Label = label;

            labels = labels.Where(l => !l.Equals(label)).ToList();

            var subset = dataSet.Select(row => row[best.Key]).ToList();

            var values = subset.Distinct().ToList();

            foreach (var value in values)
            {
                var copy  = new List <string>(labels);
                var split = casted.Split(best.Key, value);
                var child = CreateTree(split, copy, disorderType);
                casted.AddChild(child);
            }

            ReverseNodeOrder(casted);

            return(node);
        }
        protected override void PrepareMenuCategories()
        {
            int categoryTypes = disordersSceneManager.DisordersCategories.DisordersCategoriesList.Count;

            for (int i = 0; i < categoryTypes; i++)
            {
                GameObject category = (GameObject)Instantiate(categoryWholePrefab, transform.position, Quaternion.identity);
                category.SetActive(true);
                category.name = disordersSceneManager.DisordersCategories.DisordersCategoriesList [i].Type.ToString();
                category.transform.SetParent(menuContent.transform, true);
                category.transform.localScale = Vector3.one;
                category.transform.Find("ToggleCategory").GetComponentInChildren <TextMeshProUGUI> ().text = disordersSceneManager.DisordersCategories.DisordersCategoriesList [i].Name;

                categoryList.Add(category);

                DisorderType statement = disordersSceneManager.DisordersCategories.DisordersCategoriesList [i].Type;

                int   elements = 0;
                float height   = 0;

                float spacing = category.GetComponent <VerticalLayoutGroup> ().spacing;

                switch (statement)
                {
                case DisorderType.REFRACTIVE_ERRORS:
                    elements = disordersSceneManager.DisordersElements.RefractiveErrorsList.Count;
                    height   = elements * (toggleElementPrefab.GetComponent <RectTransform> ().sizeDelta.y + spacing) + category.GetComponent <RectTransform> ().sizeDelta.y + spacingCategory;
                    category.GetComponent <RectTransform> ().sizeDelta = new Vector2(category.GetComponent <RectTransform> ().sizeDelta.x, height);
                    break;

                case DisorderType.DISEASES:
                    elements = disordersSceneManager.DisordersElements.DiseasesList.Count;
                    height   = elements * (toggleElementPrefab.GetComponent <RectTransform> ().sizeDelta.y + spacing) + category.GetComponent <RectTransform> ().sizeDelta.y + spacingCategory;
                    category.GetComponent <RectTransform> ().sizeDelta = new Vector2(category.GetComponent <RectTransform> ().sizeDelta.x, height);
                    break;

                default:
                    break;
                }
            }
        }
Example #6
0
        /// <summary>
        /// Calculates the disorder of given matrix of values
        /// </summary>
        /// <param name="disorderType">The disorder calculation algorithm to use</param>
        /// <param name="matrix">The data set</param>
        /// <returns></returns>
        public static Number GetDisorder(DisorderType disorderType, Matrix matrix)
        {
            Number baseline;

            switch (disorderType)
            {
            case DisorderType.ShannonEntropy:
                baseline = Disorder.ShannonEntropy(matrix);
                break;

            case DisorderType.GiniImpurity:
                baseline = Disorder.GiniImpurity(matrix);
                break;

            case DisorderType.ClassificationError:
                baseline = Disorder.ClassificationError(matrix);
                break;

            default:
                throw new ArgumentOutOfRangeException("disorderType");
            }
            return(baseline);
        }
        /// <summary>
        /// Calculates the disorder of given matrix of values
        /// </summary>
        /// <param name="disorderType">The disorder calculation algorithm to use</param>
        /// <param name="matrix">The data set</param>
        /// <returns></returns>
        public static Number GetDisorder(DisorderType disorderType, Matrix matrix)
        {
            Number baseline;

            switch (disorderType)
            {
                case DisorderType.ShannonEntropy:
                    baseline = Disorder.ShannonEntropy(matrix);
                    break;
                case DisorderType.GiniImpurity:
                    baseline = Disorder.GiniImpurity(matrix);
                    break;
                case DisorderType.ClassificationError:
                    baseline = Disorder.ClassificationError(matrix);
                    break;
                default:
                    throw new ArgumentOutOfRangeException("disorderType");
            }
            return baseline;
        }
Example #8
0
 /// <summary>
 /// Builds a tree using the Iterative Dichotimiser 3 (ID3) algorithm 
 /// <see href="http://en.wikipedia.org/wiki/ID3_algorithm" />
 /// </summary>
 /// <returns></returns>
 public static ITreeNode ID3(Matrix dataSet, IList<string> labels, DisorderType disorderType)
 {
     return CreateTree(dataSet, labels, disorderType);
 }
Example #9
0
 /// <summary>
 /// Builds a tree using the Iterative Dichotimiser 3 (ID3) algorithm
 /// <see href="http://en.wikipedia.org/wiki/ID3_algorithm" />
 /// </summary>
 /// <returns></returns>
 public static ITreeNode ID3(Matrix dataSet, IList <string> labels, DisorderType disorderType)
 {
     return(CreateTree(dataSet, labels, disorderType));
 }