Example #1
0
        private void SetPos(DirType dir = DirType.Null)
        {
            float x     = LeftPoint.x + CurData.Pos.x * 88;
            float y     = LeftPoint.y - CurData.Pos.y * 88;
            int   index = CurData.Pos.x + CurData.Pos.y * MapData.MapW;
            int   item  = MapData.Map[MapData.CurLevel][index];

            if (item > 5)
            {
                RotateItem(transform.GetChild(0) as RectTransform, item);
                CurData.Dir = (DirType)item;
            }
            else if (dir != DirType.Null)
            {
                RotateItem(transform.GetChild(0) as RectTransform, (int)dir);
                CurData.Dir = dir;
            }

            if (item == (int)CurData.Type && item < 6 && item > 0)
            {
                IsWin = true;
                GetComponent <Image>().sprite =
                    ResLoad.LoadAsset <Sprite>("UI/Map/Target", item.ToString());
            }
            else
            {
                IsWin = false;
                GetComponent <Image>().sprite =
                    ResLoad.LoadAsset <Sprite>("UI/Map/Squares", ((int)CurData.Type).ToString());
            }
            (transform.parent as RectTransform).DOLocalMove(new Vector2(x, y), 0.4f);
        }
Example #2
0
        /// <summary>
        /// 屏幕外滑动进入
        /// </summary>
        /// <param name="control"></param>
        /// <param name="fTime"></param>
        /// <param name="stType"></param>
        /// <param name="ltType"></param>
        /// <returns></returns>
        public static CUIControl SlideIn(CUIControl control, Vector3 vIn, DirType stType = DirType.Top, float fTime = 0.25f, LeanTweenType ltType = LeanTweenType.easeOutCirc)
        {
            control.show = true;
            Vector3       vFrom = Vector3.zero;
            RectTransform rt    = control.GetComponent <RectTransform>();
            Rect          rect  = rt.rect;

            switch (stType)
            {
            default:
            case DirType.Top:
                vFrom = new Vector3(0, Screen.height * 0.5f + rect.height * 0.5f, 0);
                break;

            case DirType.Bottom:
                vFrom = new Vector3(0, -Screen.height * 0.5f - rect.height * 0.5f, 0);
                break;

            case DirType.Right:
                vFrom = new Vector3(Screen.width * 0.5f + rect.width * 0.5f, 0, 0);
                break;

            case DirType.Left:
                vFrom = new Vector3(-Screen.width * 0.5f - rect.width * 0.5f, 0, 0);
                break;
            }
            CUI.MoveTo(control, vFrom, vIn, fTime, ltType);
            return(control);
        }
Example #3
0
        /// <summary>
        /// GUI for selecting directory.
        /// </summary>
        void DrawChooseDir(DirType dirType)
        {
            string dir      = GetDir(dirType);
            string dirLabel = GetDirLabel(dirType);

            EditorGUILayout.BeginVertical();
            GUILayout.Label(dirLabel + " Dir:");
            EditorGUILayout.BeginHorizontal();

            EditorGUILayout.BeginVertical();
            GUILayout.Space(4f);
            GUILayout.Label(dir, "AS TextArea", GUILayout.Height(20f));
            EditorGUILayout.EndVertical();
            GUILayout.Space(3f);
            if (GUILayout.Button("Choose", "LargeButtonMid", GUILayout.Height(20f), GUILayout.ExpandWidth(false)))
            {
                string defaultDir = string.IsNullOrEmpty(dir) ? Application.dataPath : dir;
                dir = EditorUtility.OpenFolderPanel("Choose Folder", defaultDir, "");
                if (!string.IsNullOrEmpty(dir))
                {
                    SetDir(dirType, dir);
                }
            }
            EditorGUILayout.EndHorizontal();
            GUILayout.Space(10f);
            EditorGUILayout.EndVertical();
        }
Example #4
0
        /// <summary>
        /// 屏幕外滑动退出
        /// </summary>
        /// <param name="control"></param>
        /// <param name="stType"></param>
        /// <param name="fTime"></param>
        /// <param name="ltType"></param>
        /// <returns></returns>
        public static CUIControl SlideOut(CUIControl control, DirType stType = DirType.Top, float fTime = 0.25f, LeanTweenType ltType = LeanTweenType.easeInCirc)
        {
            control.show = true;
            Vector3       vFrom = control.transform.localPosition;
            Vector3       vTo;
            RectTransform rt   = control.GetComponent <RectTransform>();
            Rect          rect = rt.rect;

            switch (stType)
            {
            default:
            case DirType.Top:
                vTo = new Vector3(0, Screen.height * 0.5f + rect.height * 0.5f, 0);
                break;

            case DirType.Bottom:
                vTo = new Vector3(0, -Screen.height * 0.5f - rect.height * 0.5f, 0);
                break;

            case DirType.Right:
                vTo = new Vector3(Screen.width * 0.5f + rect.width * 0.5f, 0, 0);
                break;

            case DirType.Left:
                vTo = new Vector3(-Screen.width * 0.5f - rect.width * 0.5f, 0, 0);
                break;
            }

            LeanTween.move(rt, vTo, fTime).setEase(ltType).setOnComplete(() => { control.show = false; });
            return(control);
        }
Example #5
0
        private bool Obstruct(DirType dir)
        {
            var pos    = Move(dir);
            var square = IsSquare(pos);

            if (square != null)
            {
                bool b = square.Pushed(dir);
                if (b)
                {
                    Walk.Add(MapData.Walks, CurData);
                    // 目标成功推动则设置当前位置 否则 不设置
                    CurData.Pos = pos;
                    SetPos();
                    return(true);
                }
                return(false);
            }
            if (pos == CurData.Pos)
            {
                return(false);
            }
            Walk.Add(MapData.Walks, CurData);
            CurData.Pos = pos;
            SetPos();
            return(true);
        }
Example #6
0
        /// <summary>
        /// 功能:返回指定路径下的子目录及文件列表,默认为当前工作地址
        /// </summary>
        /// <param name="pathName"></param>
        /// <param name="dirType"></param>
        /// <returns></returns>
        public List <string> Dir(string pathName = "/", DirType dirType = DirType.MLSD)
        {
            _client.FTPDataManager.IsFile = false;

            using (var dataSocket = _client.CreateDataConnection())
            {
                _client.FTPDataManager.Refresh();

                var sres = _client.BaseSend($"{dirType.ToString()} {pathName}");

                Active();

                var str = _client.FTPDataManager.ReadAllText();

                if (string.IsNullOrEmpty(str))
                {
                    if (ChangeDir(pathName))
                    {
                        return(new List <string>());
                    }
                    else
                    {
                        return(null);
                    }
                }
                return(str.Split(Environment.NewLine).ToList());
            }
        }
Example #7
0
        public bool Select(DirType dirType, int successID, GameFrameworkAction <Drawer> action)
        {
            if (!m_IsCanTouch)
            {
                return(false);
            }
            m_IsCanTouch = false;
            if (m_IsOpen)
            {
                return(false);
            }

            if (dirType == m_DrawerDirType && m_Id == successID)
            {
                GameEntry.Sound.PlayUISound((int)UISoundId.drawer);
                m_Mask.color = Color.white;
                Open();
                if (action != null)
                {
                    action(this);
                }
                return(true);
            }
            else
            {
                GameEntry.Sound.PlayUISound((int)UISoundId.drawer);
                //m_Mask.color = Color.red;
                Shake();
                return(false);
            }
        }
Example #8
0
        /// <summary>
        /// Return cached dir based on DirType.
        /// </summary>
        string GetDir(DirType dirType)
        {
            string dir = string.Empty;

            switch (dirType)
            {
            case DirType.WinLegacy:
                dir = _winLegacyDir;
                break;

            case DirType.WinIntegration:
                dir = _winIntegrationDir;
                break;

            case DirType.NuGet:
            case DirType.BuildLocal:
                dir = _nugetDir;
                break;

            case DirType.VSCommonTool:
                dir = _vsCommonToolDir;
                break;
            }
            return(dir);
        }
    private void Move(Vector2 moveDir, DirType dir)
    {
        switch (dir)
        {
        case DirType.UPLEFT:
            rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Bottom, areaInset.down, rectTransform.rect.height + moveDir.y);
            areaInset.up -= moveDir.y;
            rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Right, areaInset.right, rectTransform.rect.width - moveDir.x);
            areaInset.left += moveDir.x;
            break;

        case DirType.UPRIGHT:
            rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Bottom, areaInset.down, rectTransform.rect.height + moveDir.y);
            areaInset.up -= moveDir.y;
            rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, areaInset.left, rectTransform.rect.width + moveDir.x);
            areaInset.right -= moveDir.x;
            break;

        case DirType.DOWNLEFT:
            rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, areaInset.up, rectTransform.rect.height - moveDir.y);
            areaInset.down += moveDir.y;
            rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Right, areaInset.right, rectTransform.rect.width - moveDir.x);
            areaInset.left += moveDir.x;
            break;

        case DirType.DOWNRIGHT:
            rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, areaInset.up, rectTransform.rect.height - moveDir.y);
            areaInset.down += moveDir.y;
            rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, areaInset.left, rectTransform.rect.width + moveDir.x);
            areaInset.right -= moveDir.x;
            break;

        case DirType.UP:
            rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Bottom, areaInset.down, rectTransform.rect.height + moveDir.y);
            areaInset.up -= moveDir.y;
            break;

        case DirType.LEFT:
            rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Right, areaInset.right, rectTransform.rect.width - moveDir.x);
            areaInset.left += moveDir.x;
            break;

        case DirType.DOWN:
            rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, areaInset.up, rectTransform.rect.height - moveDir.y);
            areaInset.down += moveDir.y;
            break;

        case DirType.RIGHT:
            rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, areaInset.left, rectTransform.rect.width + moveDir.x);
            areaInset.right -= moveDir.x;
            break;

        case DirType.CENTER:
            rectTransform.anchoredPosition += moveDir;
            break;

        case DirType.NONE:
            break;
        }
    }
Example #10
0
        /// <summary>
        /// Return dir GUI label based on DirType.
        /// </summary>
        string GetDirLabel(DirType dirType)
        {
            string dirLabel = string.Empty;

            switch (dirType)
            {
            case DirType.WinLegacy:
                dirLabel = "WinLegacy Project";
                break;

            case DirType.WinIntegration:
                dirLabel = "WinIntegration Project";
                break;

            case DirType.NuGet:
            case DirType.BuildLocal:
                dirLabel = "Build Scripts";
                break;

            case DirType.VSCommonTool:
                dirLabel = "Visual Studio Common Tools";
                break;
            }
            return(dirLabel);
        }
Example #11
0
        /// <summary>
        /// Store dir of DirType to EditorPrefs.
        /// </summary>
        void SetDir(DirType dirType, string dir)
        {
            dir = System.IO.Path.GetFullPath(dir);
            switch (dirType)
            {
            case DirType.WinLegacy:
                _winLegacyDir = dir;
                PluginConfigHelper.WinLegacyDir = _winLegacyDir;
                break;

            case DirType.WinIntegration:
                _winIntegrationDir = dir;
                PluginConfigHelper.WinIntegrationDir = _winIntegrationDir;
                break;

            case DirType.NuGet:
            case DirType.BuildLocal:
                _nugetDir = dir;
                PluginConfigHelper.BuildScriptsDir = _nugetDir;
                break;

            case DirType.VSCommonTool:
                _vsCommonToolDir = dir;
                PluginConfigHelper.VSCommonToolDir = _vsCommonToolDir;
                break;
            }
        }
Example #12
0
 public void Reflect(ReflectionType reflType)
 {
     if (reflType == ReflectionType.Bottom || reflType == ReflectionType.Top)
     {
         int temp = PosLimDown;
         PosLimDown = PosLimUp;
         PosLimUp   = temp;
         if (Dir == DirType.Down)
         {
             Dir = DirType.Up;
         }
         else
         {
             Dir = DirType.Down;
         }
     }
     else if (reflType == ReflectionType.Left || reflType == ReflectionType.Right)
     {
         int temp = PosLimRight;
         PosLimRight = PosLimLeft;
         PosLimLeft  = temp;
         if (Dir == DirType.Left)
         {
             Dir = DirType.Right;
         }
         else
         {
             Dir = DirType.Left;
         }
     }
 }
Example #13
0
        private void HandleDir(TransformCom transCom)
        {
            if (transCom.ReqDir == DirType.None)
            {
                return;
            }
            DirType backDir = transCom.ForwardDir == DirType.Right ? DirType.Left : DirType.Right;
            DirType dirType = DirType.Right;

            if (transCom.ReqDir == DirType.Right)
            {
                dirType = transCom.ForwardDir;
            }
            else
            {
                dirType = backDir;
            }

            if (dirType == transCom.CurrDir)
            {
                return;
            }

            transCom.CurrDir = dirType;
            Vector3 dir = new Vector3(0, transCom.CurrDir == DirType.Right ? 0 : 180, 0);

            transCom.DisplayTrans.localEulerAngles = dir;

            transCom.ReqDir = DirType.None;
        }
Example #14
0
 public TileDirection(int x, int y, int w, DirType t)
 {
     this.X    = x;
     this.Y    = y;
     this.W    = w;
     this.Type = t;
 }
Example #15
0
    private void UpdateComponent(DirType type, Vector2 direction, Vector3 leftDir)
    {
        Mark          mark = marks.Find(s => s.selfType == type);
        RectTransform rect;

        for (int i = 0; i < marks.Count; i++)
        {
            rect = marks[i].rect;
            if (marks[i].selfType == type)
            {
                float anglePercent = Vector2.Angle(leftDir, direction) / intervalangle;
                mark.rect.localPosition = new Vector2(mark.rect.rect.width / 2, -5) - new Vector2(anglePercent * mark.rect.rect.width, 0);
                mark.rect.gameObject.SetActive(true);

                RectTransform preRect = marks.Find(s => s.selfType == mark.preType).rect;
                preRect.localPosition = mark.rect.localPosition - new Vector3(mark.rect.rect.width, 0, -5);
                preRect.gameObject.SetActive(true);

                RectTransform nextRect = marks.Find(s => s.selfType == mark.nextType).rect;
                nextRect.localPosition = mark.rect.localPosition + new Vector3(mark.rect.rect.width, 0, -5);
                nextRect.gameObject.SetActive(true);
                continue;
            }
            if (marks[i].selfType == mark.preType)
            {
                continue;
            }
            if (marks[i].selfType == mark.nextType)
            {
                continue;
            }
            rect.gameObject.SetActive(false);
        }
    }
Example #16
0
    void FixedUpdate()
    {
        float dt = Time.fixedDeltaTime;

        switch (m_dirType)
        {
        case DirType.StartToEnd:
        {
            Vector3 delta = (m_endPos - m_startPos).normalized * m_speed * dt;
            if (delta.magnitude >= (m_endPos - transform.position).magnitude)
            {
                delta     = (m_endPos - m_startPos).normalized * (m_endPos - transform.position).magnitude;
                m_dirType = DirType.EndToStart;
            }
            transform.Translate(delta);
        }
        break;

        case DirType.EndToStart:
        {
            Vector3 delta = (m_startPos - m_endPos).normalized * m_speed * dt;
            if (delta.magnitude >= (m_startPos - transform.position).magnitude)
            {
                delta     = (m_startPos - m_endPos).normalized * (m_startPos - transform.position).magnitude;
                m_dirType = DirType.StartToEnd;
            }
            transform.Translate(delta);
        }
        break;
        }
    }
Example #17
0
    /// <summary>
    /// 获取指定方向的相邻的聚焦项目
    /// </summary>
    public virtual FocusableItem Get(DirType dir, List <FocusableItem> list)
    {
        var ret = this;

        switch (dir)
        {
        case DirType.Left:
            if (this.DisableLeft)
            {
                return(this);
            }
            if (this.Left != null && this.Left.IsActive)
            {
                return(this.Left);
            }
            ret = Search(Vector3.left, list) ?? this;
            break;

        case DirType.Right:
            if (this.DisableRight)
            {
                return(this);
            }
            if (this.Right != null && this.Right.IsActive)
            {
                return(this.Right);
            }
            ret = Search(Vector3.right, list) ?? this;
            break;

        case DirType.Up:
            if (this.DisableUp)
            {
                return(this);
            }
            if (this.Up != null && this.Up.IsActive)
            {
                return(this.Up);
            }
            ret = Search(Vector3.up, list) ?? this;
            break;

        case DirType.Down:
            if (this.DisableDown)
            {
                return(this);
            }
            if (this.Down != null && this.Down.IsActive)
            {
                return(this.Down);
            }
            ret = Search(Vector3.down, list) ?? this;
            break;
        }
        //释放优先聚焦权
        FirstFocus = false;
        return(ret);
    }
 public void OnPointerExit()
 {
     if (!Input.GetMouseButton(0))
     {
         dir            = DirType.NONE;
         isPointerEnter = false;
         CursorView.Instance.Set(DirType.NONE);
     }
 }
Example #19
0
 public WalkRectangular(int posLimRight, int posLimLeft, int posLimUp, int posLimDown, int dPos, DirType dir)
 {
     Dir         = dir;
     DPos        = dPos;
     PosLimRight = posLimRight;
     PosLimLeft  = posLimLeft;
     PosLimDown  = posLimDown;
     PosLimUp    = posLimUp;
 }
Example #20
0
        private void HandleMoveDir(PlayerMoveCom moveCom, TransformCom transCom)
        {
            if (moveCom.ReqMoveSpeed == 0)
            {
                return;
            }
            DirType dirType = moveCom.ReqMoveSpeed > 0 ? DirType.Right: DirType.Left;

            transCom.ReqDir = dirType;
        }
Example #21
0
 public CssSelector ForDir(DirType type)
 {
     if (type == DirType.Ltr)
     {
         return(AppendSelector($":dir(ltr)"));
     }
     else
     {
         return(AppendSelector($":dir(rtl)"));
     }
 }
 public void OnPointerEnter(int dir)
 {
     if (!isPointerEnter)
     {
         isPointerEnter = true;
         upPointerPos   = (Vector2)Input.mousePosition;
         DirType dirType = (DirType)dir;
         this.dir = dirType;
         CursorView.Instance.Set(dirType);
     }
 }
Example #23
0
    public void Move(Vector3 dir, int a, int d) //인자 값은 Vector3방향, 움직이는 축의 방향
    {
        axis    = (Axis)a;
        dirType = (DirType)d;

        if (axis == Axis.X)
        {
            if (blockManager.BlockIsExist(location[0], (int)blockType, d)) //움직일수있는 위치인지 검사함
            {
                return;
            }

            direction = dir;
            //direction = dir.normalized;

            //if (!BeBlockedByWall())
            //    return;

            destination = transform.position + (direction * 1.3f);

            if (d == 0)                                             //왼쪽으로 이동
            {
                if (location[0] == 12 && blockType == BlockType.Me) //도착지점!!
                {
                    destination = transform.position + (direction * 2.6f);
                    speed       = 15f;

                    //destination += (direction * 1.3f);
                    mouseController.GameClear = true;
                }
            }

            Set_location();

            isMoving = true;
            SoundManger.instance.PlaySound(moveSound);
        }
        else //(axis == Axis.Y)
        {
            if (blockManager.BlockIsExist(location[0], (int)blockType, d))
            {
                return;
            }

            direction = dir;

            destination = transform.position + (direction * 1.3f);

            Set_location();

            isMoving = true;
            SoundManger.instance.PlaySound(moveSound);
        }
    }
Example #24
0
        /// <summary>
        /// Attempts to create a relative path name that is relative to the PossibleRoot.
        ///
        /// Unless the file is close to the root, showing the full path of a filename in the UI
        /// is often not very useful because the end of the filename is often obscured. Storing
        /// the full path to a background or a theme (in a theme file, or a song file) is also
        /// not desirable from a portability stand point.
        /// </summary>
        /// <param name="PossibleRoot">The path root to attempt to remove</param>
        /// <param name="FileName">The full path to remove the root from</param>
        /// <returns>The FileName with the PossibleRoot removed, or the original FileName
        /// if it does not start with PossibleRoot</returns>
        public static string GetRelativePath(DirType PossibleRoot, string FileName)
        {
            string root = GetDirectory(PossibleRoot) + Path.DirectorySeparatorChar;

            if (FileName.StartsWith(root))
            {
                return(FileName.Substring(root.Length));
            }
            else
            {
                return(FileName);
            }
        }
Example #25
0
    public void Set(DirType type)
    {
        switch (type)
        {
        case DirType.UPLEFT:
            Cursor.SetCursor(UpLeft, new Vector2(5.5f, 5.5f), CursorMode.Auto);
            break;

        case DirType.UPRIGHT:
            Cursor.SetCursor(UpRight, new Vector2(5.5f, 5.5f), CursorMode.Auto);
            break;

        case DirType.DOWNLEFT:
            Cursor.SetCursor(DownLeft, new Vector2(5.5f, 5.5f), CursorMode.Auto);
            break;

        case DirType.DOWNRIGHT:
            Cursor.SetCursor(DownRight, new Vector2(5.5f, 5.5f), CursorMode.Auto);
            break;

        case DirType.UP:
            Cursor.SetCursor(Vertical, new Vector2(0, 9.5f), CursorMode.Auto);
            break;

        case DirType.LEFT:
            Cursor.SetCursor(Horizontal, new Vector2(9.5f, 0), CursorMode.Auto);
            break;

        case DirType.DOWN:
            Cursor.SetCursor(Vertical, new Vector2(0, 9.5f), CursorMode.Auto);
            break;

        case DirType.RIGHT:
            Cursor.SetCursor(Horizontal, new Vector2(9.5f, 0), CursorMode.Auto);
            break;

        case DirType.CENTER:
            Cursor.SetCursor(MoveArrow, Vector2.zero, CursorMode.Auto);
            break;

        case DirType.NONE:
            Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
            break;

        default:
            Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
            break;
        }
    }
Example #26
0
 public static Vector3 CalcUnitPosition(Int2D idx, DirType dir)
 {
     Vector3 pos = Vector3.zero;
     pos.x = -UnitCount.X * UnitSize / 2;
     pos.x += idx.X * UnitSize;
     pos.z = -300; //-(FightCtller.Dim.Y / 2) + (UnitCount.Y * UnitSize) + 50;
     pos.z -= idx.Y * UnitSize;
     pos.x += UnitSize / 2;
     //pos.y -= UnitSize / 2;
     if (dir == DirType.Up)
     {
         pos.z = -pos.z;
     }
     return pos;
 }
Example #27
0
    public void Create(FightCtller ctl, DirType dir)
    {
        m_dir    = dir;
        m_ctller = ctl;

        m_units = new Unit[UnitCount.Y, UnitCount.X];
        for (int y = 0; y < Units.GetLength(0); ++y)
        {
            for (int x = 0; x < Units.GetLength(1); ++x)
            {
                m_units[y, x]          = new Unit(new Int2D(x, y), null);
                m_units[y, x].Position = CalcUnitPosition(m_units[y, x].Index, dir);
            }
        }
    }
Example #28
0
        public LTInstanceNode GetNeightbourNodeByDir(DirType dir)
        {
            switch (dir)
            {
            case DirType.UP: return(UpNode);

            case DirType.Down: return(DownNode);

            case DirType.Left: return(LeftNode);

            case DirType.Right: return(RightNode);

            default: return(null);
            }
        }
Example #29
0
    public static Vector3 CalcUnitPosition(Int2D idx, DirType dir)
    {
        Vector3 pos = Vector3.zero;

        pos.x  = -UnitCount.X * UnitSize / 2;
        pos.x += idx.X * UnitSize;
        pos.y  = -FightSize;// -(FightCtller.Dim.Y / 2) + (UnitCount.Y * UnitSize) + 50;
        pos.y -= idx.Y * UnitSize;
        pos.x += UnitSize / 2;
        pos.y -= UnitSize / 2;
        if (dir == DirType.Up)
        {
            pos.y = -pos.y;
        }
        return(pos);
    }
Example #30
0
    public void Init(DirType dir)
    {
        m_Die = false;
        m_Dir = dir;

        Vector2 vec = Vector2.zero;

        switch (m_Dir)
        {
        case DirType.Up:
        {
            vec = Vector2.up;
        }
        break;

        case DirType.Down:
        {
            vec = Vector2.down;
        }
        break;

        case DirType.Left:
        {
            vec = Vector2.left;
        }
        break;

        case DirType.Right:
        {
            vec = Vector2.right;
        }
        break;
        }

        float ang = Vector2.Angle(vec, Vector2.up);

        if (vec.x > 0)
        {
            ang = -ang;
        }

        transform.SetLocalEulerAngles_Z(ang);

        m_RemoveDelay += Global.instance.m_Time;
    }
 private void Update()
 {
     if (isPointerEnter)
     {
         if (Input.GetMouseButton(0) && dir != DirType.NONE)
         {
             nowPointerPos = (Vector2)Input.mousePosition;
             Move(nowPointerPos - upPointerPos, dir);
             upPointerPos = nowPointerPos;
         }
         if (Input.GetMouseButtonUp(0))
         {
             dir            = DirType.NONE;
             isPointerEnter = false;
             CursorView.Instance.Set(DirType.NONE);
         }
     }
 }
 /// <summary>
 /// Return cached dir based on DirType.
 /// </summary>
 string GetDir(DirType dirType)
 {
     string dir = string.Empty;
     switch (dirType)
     {
         case DirType.WinLegacy:
             dir = _winLegacyDir;
             break;
         case DirType.WinIntegration:
             dir = _winIntegrationDir;
             break;
         case DirType.NuGet:
         case DirType.BuildLocal:
             dir = _nugetDir;
             break;
         case DirType.VSCommonTool:
             dir = _vsCommonToolDir;
             break;
     }
     return dir;
 }
 /// <summary>
 /// Store dir of DirType to EditorPrefs.
 /// </summary>
 void SetDir(DirType dirType, string dir)
 {
     dir = System.IO.Path.GetFullPath(dir);
     switch (dirType)
     {
         case DirType.WinLegacy:
             _winLegacyDir = dir;
             PluginConfigHelper.WinLegacyDir = _winLegacyDir;
             break;
         case DirType.WinIntegration:
             _winIntegrationDir = dir;
             PluginConfigHelper.WinIntegrationDir = _winIntegrationDir;
             break;
         case DirType.NuGet:
         case DirType.BuildLocal:
             _nugetDir = dir;
             PluginConfigHelper.BuildScriptsDir = _nugetDir;
             break;
         case DirType.VSCommonTool:
             _vsCommonToolDir = dir;
             PluginConfigHelper.VSCommonToolDir = _vsCommonToolDir;
             break;
     }
 }
 /// <summary>
 /// Return dir GUI label based on DirType.
 /// </summary>
 string GetDirLabel(DirType dirType)
 {
     string dirLabel = string.Empty;
     switch (dirType)
     {
         case DirType.WinLegacy:
             dirLabel = "WinLegacy Project";
             break;
         case DirType.WinIntegration:
             dirLabel = "WinIntegration Project";
             break;
         case DirType.NuGet:
         case DirType.BuildLocal:
             dirLabel = "Build Scripts";
             break;
         case DirType.VSCommonTool:
             dirLabel = "Visual Studio Common Tools";
             break;
     }
     return dirLabel;
 }
        /// <summary>
        /// GUI for selecting directory.
        /// </summary>
        void DrawChooseDir(DirType dirType)
        {
            string dir = GetDir(dirType);
            string dirLabel = GetDirLabel(dirType);

            EditorGUILayout.BeginVertical();
            GUILayout.Label(dirLabel + " Dir:");
            EditorGUILayout.BeginHorizontal();

            EditorGUILayout.BeginVertical();
            GUILayout.Space(4f);
            GUILayout.Label(dir, "AS TextArea", GUILayout.Height(20f));
            EditorGUILayout.EndVertical();
            GUILayout.Space(3f);
            if (GUILayout.Button("Choose", "LargeButtonMid", GUILayout.Height(20f), GUILayout.ExpandWidth(false)))
            {
                string defaultDir = string.IsNullOrEmpty(dir) ? Application.dataPath : dir;
                dir = EditorUtility.OpenFolderPanel("Choose Folder", defaultDir, "");
                if (!string.IsNullOrEmpty(dir))
                {
                    SetDir(dirType, dir);
                }
            }
            EditorGUILayout.EndHorizontal();
            GUILayout.Space(10f);
            EditorGUILayout.EndVertical();
        }
Example #36
0
 /// <summary>
 /// Represents the HTML attribute "dir".
 /// </summary>
 /// <param name="dir">The value.</param>
 /// <returns>The same instance of <see cref="Hex.AttributeBuilders.HtmlAttributeBuilder"/>.</returns>
 public HtmlAttributeBuilder Dir( DirType dir )
 {
     return this.Dir( dir.ToLowerString() );
 }
Example #37
0
    public void Create(FightCtller ctl, DirType dir)
    {
        m_dir = dir;
        m_ctller = ctl;

        m_units = new Unit[UnitCount.Y, UnitCount.X];
        for (int y = 0; y < Units.GetLength(0); ++y)
        {
            for (int x = 0; x < Units.GetLength(1); ++x)
            {
                m_units[y, x] = new Unit(new Int2D(x, y), null);
                m_units[y, x].Position = CalcUnitPosition(m_units[y, x].Index, dir);
            }
        }
    }