public ShaderBaseMaterial()
        {
            diffuse1Map = new MapItem( this );
            diffuse2Map = new DiffuseMapItem( this );
            diffuse3Map = new DiffuseMapItem( this );
            diffuse4Map = new DiffuseMapItem( this );
            reflectionMap = new MapItem( this );
            emissionMap = new MapItem( this );
            specularMap = new MapItem( this );
            normalMap = new MapItem( this );
            heightMap = new MapItem( this );

            SceneManager.Instance.FogChanged += SceneManager_FogChanged;
            SceneManager.Instance.ShadowSettingsChanged += SceneManager_ShadowSettingsChanged;
        }
Example #2
0
 ///////////////////////////////////////////
 public ShaderBaseMaterial()
 {
     diffuse1Map = new MapItem( this );
     diffuse2Map = new DiffuseMapItem( this );
     diffuse3Map = new DiffuseMapItem( this );
     diffuse4Map = new DiffuseMapItem( this );
     reflectionMap = new MapItem( this );
     emissionMap = new MapItem( this );
     specularMap = new MapItem( this );
     translucencyMap = new MapItem( this );
     normalMap = new MapItem( this );
     heightMap = new MapItem( this );
 }
        ///////////////////////////////////////////

        public ShaderBaseMaterial()
        {
            diffuse1Map = new MapItem(this);
            diffuse2Map = new DiffuseMapItem(this);
            diffuse3Map = new DiffuseMapItem(this);
            diffuse4Map = new DiffuseMapItem(this);

            diffuse5Map = new DiffuseMapItem(this);
            diffuse6Map = new DiffuseMapItem(this);

            reflectionMap = new MapItem(this);
            emissionMap = new MapItem(this);
            specularMap = new MapItem(this);
            translucencyMap = new MapItem(this);
            normalMap = new MapItem(this);

            #region DPG

            normalMap2 = new MapItem(this);
            normalMap3 = new MapItem(this);
            normalMap4 = new MapItem(this);

            specularMap2 = new MapItem(this);
            specularMap3 = new MapItem(this);
            specularMap4 = new MapItem(this);

            heightMap2 = new MapItem(this);
            heightMap3 = new MapItem(this);
            heightMap4 = new MapItem(this);

            reflectionMap2 = new MapItem(this);
            reflectionMap3 = new MapItem(this);
            reflectionMap4 = new MapItem(this);

            #endregion DPG

            heightMap = new MapItem(this);
        }