public ShaderBaseMaterial() { diffuse1Map = new MapItem( this ); diffuse2Map = new DiffuseMapItem( this ); diffuse3Map = new DiffuseMapItem( this ); diffuse4Map = new DiffuseMapItem( this ); reflectionMap = new MapItem( this ); emissionMap = new MapItem( this ); specularMap = new MapItem( this ); normalMap = new MapItem( this ); heightMap = new MapItem( this ); SceneManager.Instance.FogChanged += SceneManager_FogChanged; SceneManager.Instance.ShadowSettingsChanged += SceneManager_ShadowSettingsChanged; }
/////////////////////////////////////////// public ShaderBaseMaterial() { diffuse1Map = new MapItem( this ); diffuse2Map = new DiffuseMapItem( this ); diffuse3Map = new DiffuseMapItem( this ); diffuse4Map = new DiffuseMapItem( this ); reflectionMap = new MapItem( this ); emissionMap = new MapItem( this ); specularMap = new MapItem( this ); translucencyMap = new MapItem( this ); normalMap = new MapItem( this ); heightMap = new MapItem( this ); }
/////////////////////////////////////////// public ShaderBaseMaterial() { diffuse1Map = new MapItem(this); diffuse2Map = new DiffuseMapItem(this); diffuse3Map = new DiffuseMapItem(this); diffuse4Map = new DiffuseMapItem(this); diffuse5Map = new DiffuseMapItem(this); diffuse6Map = new DiffuseMapItem(this); reflectionMap = new MapItem(this); emissionMap = new MapItem(this); specularMap = new MapItem(this); translucencyMap = new MapItem(this); normalMap = new MapItem(this); #region DPG normalMap2 = new MapItem(this); normalMap3 = new MapItem(this); normalMap4 = new MapItem(this); specularMap2 = new MapItem(this); specularMap3 = new MapItem(this); specularMap4 = new MapItem(this); heightMap2 = new MapItem(this); heightMap3 = new MapItem(this); heightMap4 = new MapItem(this); reflectionMap2 = new MapItem(this); reflectionMap3 = new MapItem(this); reflectionMap4 = new MapItem(this); #endregion DPG heightMap = new MapItem(this); }