public void ShowReviveVideo() { if (lifeVideo.IsLoaded()) { lifeVideo.Show(); } else { RequestLifeVideo(); } //TEST RESPAWN IN GAME DieEvent.DesactivatePanel(); Will.will.cannonTriggered.GetComponent <CannonParent>().Reactivate(); StartCoroutine(IGLevelManager.countDownHandler()); }
private void OnRevivePlayer(object sender, EventArgs args) { DieEvent.DesactivatePanel(); Will.will.cannonTriggered.GetComponent <CannonParent>().Reactivate(); StartCoroutine(IGLevelManager.countDownHandler()); }