void Start() { audio = GetComponent <AudioController>(); timer = GetComponent <CentralTimer>(); devController = gameObject.GetComponent <DevController>(); buffController = gameObject.GetComponent <BuffController>(); setSceneText = GetComponent <SetPlaySceneText>(); resetMinGames = resetBaseMinGames; max = initialMax; reward = initialReward; maxScaleFactor = initialMaxScaleFactor; coins = initialCoins; progress = 0; gameCounter = 0; setSceneText.LoadTextSource(); if (LoadState.LoadSituation) { loadGame(); } }
public void Initialize() { _mockService = new MockDevService { ReturnValue = true }; _controller = new DevController(_mockService); }
public float[] GetChance() { DevController.MeasureElapsedTimeStart(); previousLevelChances = (float[])currentLevelChances.Clone(); // TODO: how to make it scalable if (GenerateFirstChances()) { return(currentLevelChances); } else if (GenerateSecondChances()) { return(currentLevelChances); } else if (GenerateThirdChances()) { return(currentLevelChances); } else { GenerateFourthChances(); } DevController.MeasureElapsedTimeEnd("Generate chance"); return(currentLevelChances); }
public static void UpdateSprites() { DevController.MeasureElapsedTimeStart(); RemoveExtraChances(); GenerateNewSprites(); DevController.MeasureElapsedTimeEnd("Ore cracking"); void RemoveExtraChances() { for (int ore = 0; ore < Constants.oresAmount; ore++) { if (crackedOres[ore, 0, 0] != null && ChancesGenerator.currentLevelChances[ore] == 0) { Debug.Log("remove " + ore); for (int i = 0; i < crackedOres.GetLength(1); i++) { for (int j = 0; j < crackedOres.GetLength(2); j++) { crackedOres[ore, i, j] = null; } } } } Resources.UnloadUnusedAssets(); } void GenerateNewSprites() { for (int ore = 0; ore < Constants.oresAmount; ore++) { if (crackedOres[ore, 0, 0] == null && ChancesGenerator.currentLevelChances[ore] != 0) { for (int i = 0; i < crackedOres.GetLength(1); i++) { for (int j = 0; j < crackedOres.GetLength(2); j++) { GenerateOre(ore, i, j); } } } } } void GenerateOre(int ore, int texture, int crackingStage) { _mainTexture = Resources.Load <Sprite>($"OresSprites/{ore + 1}/{texture + 1}"); Merge(_crackingSprites[crackingStage], texture); crackedOres[ore, texture, crackingStage] = _finalSprite; } }
private void GenerateLevelPrefab(bool newLevel, string seed = null) { DevController.MeasureElapsedTimeStart(); if (newLevel) { _randomCaveGenerator.GenerateRandom(); player.transform.position = _randomCaveGenerator.playerSpawnPoint; } else { _randomCaveGenerator.LoadLevel(seed); } DevController.MeasureElapsedTimeEnd("Generate level"); }
// This method gets called by the runtime. Use this method to configure the HTTP request pipeline. public void Configure(IApplicationBuilder app, IWebHostEnvironment env) { if (env.IsDevelopment()) { app.UseDeveloperExceptionPage(); } else { app.UseExceptionHandler("/Error"); // The default HSTS value is 30 days. You may want to change this for production scenarios, see https://aka.ms/aspnetcore-hsts. app.UseHsts(); } app.UseHttpsRedirection(); app.UseStaticFiles(); if (!env.IsDevelopment()) { app.UseSpaStaticFiles(); } app.UseRouting(); app.UseEndpoints(endpoints => { endpoints.MapControllerRoute( name: "default", pattern: "{controller}/{action=Index}/{id?}"); }); //initialize custom and controllers Primes.Initialize(); ScriboAlacritoController.Initialize(); DevController.Initialize(); app.UseSpa(spa => { // To learn more about options for serving an Angular SPA from ASP.NET Core, // see https://go.microsoft.com/fwlink/?linkid=864501 spa.Options.SourcePath = "ClientApp"; if (env.IsDevelopment()) { spa.UseAngularCliServer(npmScript: "start"); } }); }
// Start is called before the first frame update void Start() { dev = gameObject.GetComponent <Dev>(); controllerObj = GameObject.Find("GameController"); gameController = controllerObj.GetComponent <GameController>(); devController = controllerObj.GetComponent <DevController>(); devText = GameText.text.PlayScene.DevInfo; sellText.text = devText.SellDev; sellWarning.text = devText.SellWarning; sellYes.text = GameText.text.Yes; sellNo.text = GameText.text.No; energyText.text = devText.Energy; exhaustedText.text = devText.Exhausted; exhaustedText.faceColor = new Color32(255, 0, 156, 255); activityOptions[Dev.devActivity.training] = devText.Activities.Training; activityOptions[Dev.devActivity.resting] = devText.Activities.Resting; activityOptions[Dev.devActivity.working] = devText.Activities.Working; devCost.text = dev.typeData.cost / 2 + GameText.text.PlayScene.CurrencySymbol; devName.text = dev.typeData.devName; workText.text = activityOptions[dev.currActivity]; workText.faceColor = new Color32(0, 52, 183, 255); optionsMenu.SetActive(false); sellMenu.SetActive(false); if (dev.currActivity == defaultActivityOptions[0]) { btn1.option = Dev.devActivity.working; btn2.option = defaultActivityOptions[1]; } else if (dev.currActivity == defaultActivityOptions[1]) { btn1.option = defaultActivityOptions[0]; btn2.option = Dev.devActivity.working; } btn1.text.text = activityOptions[btn1.option]; btn2.text.text = activityOptions[btn2.option]; }
void Awake() { controller = gameObject.GetComponent <GameController>(); devFunctions = gameObject.GetComponent <DevController>(); }
public void GenerateOres(bool newOres) { DevController.MeasureElapsedTimeStart(); _emptyPoints = GenerateLevel.GetEmptyPoints(); _emptyPointsIndex = 0; values = chancesGenerator.GetChance(); if (values.Sum() != 100) { Debug.LogError("ERROR"); } if (newOres) // generate new ores { randNumbers = new float[GridBehavior.WIDTH, GridBehavior.HEIGHT]; var spawnPointIndex = _gridBehaviour.GetArrayIndex(player.transform.position); for (int x = 0; x < GridBehavior.WIDTH; x++) { for (int y = 0; y < GridBehavior.HEIGHT; y++) { if (Math.Abs(spawnPointIndex.x - x) > 9 || Math.Abs(spawnPointIndex.y - y) > 6) { randNumbers[x, y] = -1; continue; } if (new Vector3Int(x, y, 0) == _gridBehaviour.GetArrayIndex(_emptyPoints[_emptyPointsIndex])) { _gridBehaviour.InstantiateNewGridPrefab(_emptyPoints[_emptyPointsIndex]); randNumbers[x, y] = -1; if (_emptyPointsIndex < _emptyPoints.Length - 1) { _emptyPointsIndex++; } } else { GenerateOre(x, y); } } } } else // load old ores { Debug.Log("load ores"); for (int x = 0; x < GridBehavior.WIDTH; x++) { for (int y = 0; y < GridBehavior.HEIGHT; y++) { if (_gridBehaviour.gridArray[x, y] == null && _gridBehaviour.descentPos != new Vector2(x, y) && randNumbers[x, y] != -1) { GenerateOre(x, y, randNumbers[x, y]); } } } NextLevelLoadController.needsToLoadNextLevel = false; } DevController.MeasureElapsedTimeEnd("Ore generation"); }