// Use this for initialization void Start() { buttonArray = GameObject.FindObjectsOfType<DefenderButton> (); costText = GetComponentInChildren<Text>(); if (!costText) {Debug.LogWarning (name + " has no cost text");} costText.text = defenderPrefab.GetComponent<Defender> ().starCost.ToString (); }
void Start () { buttons = GameObject.FindObjectsOfType<DefenderButton>(); costText = GetComponentInChildren<Text>(); costText.text = defenderPrefab.GetComponent<Defenders>().starCost.ToString(); }