Example #1
0
        public override void Deserialize(Bitstream msg)
        {
            var count = msg.ReadUInt16();
            count = (ushort)Math.Max((int)count, 0);
            count = (ushort)Math.Min((int)count, 100);
            State = new List<PlayerStateData>(count);

            if (count > 0)
            {
                ushort objType = msg.ReadByte();
                PlayerId = msg.ReadVariableUInt32();
                if (_ownerType == null)
                {
                    _ownerType = ObjectMapper.LookupType(objType);
                    _lookupItem = DataLookupTable.Get(_ownerType.GetTypeInfo());

                }
            }

            NetworkObject pState = PlayerId > 0 ? ObjectMapper.GetCurrentPlayerState(PlayerId) : null;
            for (int i = 0; i < count; ++i)
            {
                NetworkObject data = Activator.CreateInstance(_ownerType) as NetworkObject;
                DataObjectPacket.ReadNetObject(_lookupItem, msg, data, pState);
                pState = data;
                State.Add(data as PlayerStateData);
            }

            if (State.Count > 0 && PlayerId > 0)
                ObjectMapper.SetCurrentPlayerState(PlayerId, State.Last());
        }
Example #2
0
        public override void Serialize(Bitstream msg)
        {
            var count = State.Count;
            msg.Write((ushort)State.Count);
            if (count > 0 && _ownerType == null)
            {
                _ownerType = State[0].GetType();
                _lookupItem = DataLookupTable.Get(_ownerType.GetTypeInfo());
            }
            if (count > 0)
            {
                ushort objTypeId = ObjectMapper.LookupType(_ownerType);
                msg.Write((byte)objTypeId);
                msg.WriteVariableUInt32(PlayerId);
            }

            PlayerStateData pState = PreviousState;
            foreach (var o in State)
            {
                DataObjectPacket.WriteNetObject(_lookupItem, msg, o, pState);
                pState = o;
            }
        }
Example #3
0
        internal static void WriteNetObject(DataSerializationItem item, Bitstream msg, NetworkObject owner, NetworkObject baseline = null)
        {
            if (owner is DefinitionNetworkObject)
            {
                if ((owner as DefinitionNetworkObject).Destroy)
                {
                    msg.Write(true);
                    return;
                }
                else
                {
                    msg.Write(false);
                }
            }
            foreach (var prop in item.Properties)
            {
                if (UseBaseline(prop, owner, baseline))
                {
                    msg.Write(true);
                    continue;
                }
                else
                {
                    msg.Write(false);
                }

                switch (prop.Type)
                {
                    case DataTypes.BOOL:
                        var b = prop.Get<bool>(owner);
                        msg.Write(b);
                        break;
                    case DataTypes.UBYTE:
                        msg.Write(prop.Get<byte>(owner));
                        break;
                    case DataTypes.UINT:
                        msg.WriteVariableUInt32(prop.Get<uint>(owner));
                        break;
                    case DataTypes.BYTE:
                        msg.Write(prop.Get<sbyte>(owner));
                        break;
                    case DataTypes.INT:
                        msg.WriteVariableInt32(prop.Get<int>(owner));
                        break;
                    case DataTypes.ULONG:
                        msg.Write(prop.Get<ulong>(owner));
                        break;
                    case DataTypes.LONG:
                        msg.Write(prop.Get<long>(owner));
                        break;
                    case DataTypes.FLOAT:
                        msg.Write(prop.Get<float>(owner));
                        break;
                    case DataTypes.DOUBLE:
                        msg.Write(prop.Get<double>(owner));
                        break;
                    case DataTypes.STRING:
                        msg.Write(prop.Get<string>(owner));
                        break;
                    case DataTypes.VECTOR2:
                        msg.Write(prop.Get<Vector2>(owner));
                        break;
                    case DataTypes.NETPROP:
                        var childProp = prop.ChildProperty;
                        if (childProp != null)
                        {
                            var o = prop.Get<NetworkObject>(owner);

                            var baselinebackup = baseline;
                            if (baseline != null)
                            {
                                var childBase = prop.Get<NetworkObject>(baseline);
                                baseline = childBase;
                            }
                            WriteNetObject(childProp, msg, o, baseline);
                            baseline = baselinebackup;
                        }
                        break;
                }
            }
        }
Example #4
0
        internal static void ReadNetObject(DataSerializationItem item, Bitstream msg, NetworkObject owner, NetworkObject baseline=null)
        {
            if (owner is DefinitionNetworkObject)
            {
                var d = msg.ReadBool();
                if (d)
                {
                    (owner as DefinitionNetworkObject).Destroy = true;
                    return;
                }
            }

            foreach (var prop in item.Properties)
            {
                var useBaseline = msg.ReadBool();
                if (useBaseline)
                {
                    if (baseline != null)
                    {
                        ApplyBaseline(prop, owner, baseline);
                    }
                    else
                    {
                        throw new InvalidOperationException("Can't find baseline!");
                    }
                    continue;
                }

                switch (prop.Type)
                {
                    case DataTypes.BOOL:
                        prop.Set(owner, msg.ReadBool());
                        break;
                    case DataTypes.UBYTE:
                        prop.Set(owner, msg.ReadByte());
                        break;
                    case DataTypes.UINT:
                        prop.Set(owner, msg.ReadVariableUInt32());
                        break;
                    case DataTypes.BYTE:
                        prop.Set(owner, msg.ReadSByte());
                        break;
                    case DataTypes.INT:
                        prop.Set(owner, msg.ReadVariableInt32());
                        break;
                    case DataTypes.ULONG:
                        prop.Set(owner, msg.ReadUInt64());
                        break;
                    case DataTypes.LONG:
                        prop.Set(owner, msg.ReadInt64());
                        break;
                    case DataTypes.FLOAT:
                        prop.Set(owner, msg.ReadFloat());
                        break;
                    case DataTypes.DOUBLE:
                        prop.Set(owner, msg.ReadDouble());
                        break;
                    case DataTypes.STRING:
                        prop.Set(owner, msg.ReadString());
                        break;
                    case DataTypes.VECTOR2:
                        prop.Set(owner, msg.ReadVector2());
                        break;
                    case DataTypes.NETPROP:
                        var childProp = prop.ChildProperty;
                        if (childProp != null)
                        {
                            var o = (NetworkObject)prop.CreateChildProperty();
                            if (o != null)
                            {
                                var child = (NetworkObject)prop.Get<NetworkObject>(baseline);
                                ReadNetObject(childProp, msg, o, child);
                                prop.Set(owner, o);
                            }
                        }
                        break;
                }
            }
        }