void Update() { DataHandling.CheckMissile(); speedTextMesh.text = "Speed:" + playerMovement.CurrentSpeed; hpTextMesh.text = "Hp:" + playerDamage.currentHp; missileTextMesh.text = "Missiles:" + missileStatus.missileAmount; if (DataHandling.IsChasedByMissile) { missileWarningTextMesh.text = "WARNING"; } else { missileWarningTextMesh.text = ""; } }