private void RendererOn(object sender, DashTeleportEventArgs e)
 {
     GameObject go = this.transform.gameObject;
     if (wasSwitchedOff)
     {
         SwitchRenderer(go, true);
     }
 }
    private void RendererOn(object sender, DashTeleportEventArgs e)
    {
        GameObject go = this.transform.gameObject;

        if (wasSwitchedOff)
        {
            SwitchRenderer(go, true);
        }
    }
Example #3
0
        // Token: 0x06001DFA RID: 7674 RVA: 0x000986B0 File Offset: 0x000968B0
        private void RendererOn(object sender, DashTeleportEventArgs e)
        {
            GameObject gameObject = base.transform.gameObject;

            if (this.wasSwitchedOff)
            {
                this.SwitchRenderer(gameObject, true);
            }
        }
 private void RendererOff(object sender, DashTeleportEventArgs e)
 {
     GameObject go = this.transform.gameObject;
     foreach (RaycastHit hit in e.hits)
     {
         if (hit.collider.gameObject == go)
         {
             SwitchRenderer(go, false);
             break;
         }
     }
 }
    private void RendererOff(object sender, DashTeleportEventArgs e)
    {
        GameObject go = this.transform.gameObject;

        foreach (RaycastHit hit in e.hits)
        {
            if (hit.collider.gameObject == go)
            {
                SwitchRenderer(go, false);
                break;
            }
        }
    }
Example #6
0
        // Token: 0x06001DF9 RID: 7673 RVA: 0x0009865C File Offset: 0x0009685C
        private void RendererOff(object sender, DashTeleportEventArgs e)
        {
            GameObject gameObject = base.transform.gameObject;

            foreach (RaycastHit raycastHit in e.hits)
            {
                if (raycastHit.collider.gameObject == gameObject)
                {
                    this.SwitchRenderer(gameObject, false);
                    return;
                }
            }
        }
 private void DashedThruObjects(object o, DashTeleportEventArgs e)
 {
     OnDashedThruObjects.Invoke(o, e);
 }
 private void WillDashThruObjects(object o, DashTeleportEventArgs e)
 {
     OnWillDashThruObjects.Invoke(o, e);
 }