/// <summary> /// Called on Component instantiation /// </summary> public override void Awake() { base.Awake(); affected = new DanmakuSet(); if (controllers == null) { return; } for (int i = 0; i < controllers.Length; i++) { controllerAggregate += controllers[i].Update; } }
private void Start() { TimeUtil.FrameRateIndependent = false; field = DanmakuField.FindClosest(this); group = DanmakuGroup.List(); FireData data = prefab; group.Bind(data); if (field) field.Bind(data); Spiral(data.Infinite(Modifier.Rotate(rotation))).Execute(); //Spiral(data.Infinite(Modifier.Rotate(-3f)).WithColor(Color.blue)).Execute(); //InvokeRepeating("DAALL", 10, 10); }
private void Start() { TimeUtil.FrameRateIndependent = false; field = DanmakuField.FindClosest(this); group = DanmakuGroup.List(); FireData data = prefab; group.Bind(data); if (field) { field.Bind(data); } Spiral(data.Infinite(Modifier.Rotate(rotation))).Execute(); //Spiral(data.Infinite(Modifier.Rotate(-3f)).WithColor(Color.blue)).Execute(); //InvokeRepeating("DAALL", 10, 10); }
/// <summary> /// Called on Component instantiation /// </summary> protected override void Awake() { base.Awake(); affected = DanmakuGroup.Set(); }
public override void Awake() { base.Awake(); affected = new DanmakuSet(); }
/// <summary> /// Called on Component instantiation. /// </summary> protected override void Awake() { base.Awake(); affected = DanmakuGroup.Set(); }