public void SingleDamageHandlerTest()
        {
            DamageReceiver             receiver = RuntimeTestHelpers.CreateObjectWithComponent <DamageReceiver>("Damage Receiver");
            MockDamageHandlerBehaviour handler  = receiver.AddComponent <MockDamageHandlerBehaviour>();

            receiver.CallAwakeAndStartRecursive();

            Assert.False(handler.wasDamaged, "Handler damaged before test conditions.");

            receiver.ApplyDamage(1f, Vector3.zero, Vector3.zero, DamageDealer.Default);

            Assert.True(handler.wasDamaged, "Handler not damaged.");
        }
Example #2
0
        public void TestDeathHandler()
        {
            DamageReceiver            receiver = RuntimeTestHelpers.CreateObjectWithComponent <DamageReceiver>("Health Test");
            HealthBehaviour           health   = receiver.AddComponent <HealthBehaviour>();
            MockDeathHandlerBehaviour handler  = receiver.AddComponent <MockDeathHandlerBehaviour>();

            health.maxHealth = 1f;

            receiver.CallAwakeAndStartRecursive();

            Assert.False(handler.isDead, "Handler dead before taking damage");

            receiver.ApplyDamage(1f, Vector3.zero, Vector3.zero, DamageDealer.Default);

            Assert.True(handler.isDead, "Handler still alive after taking damage");
        }
Example #3
0
        public void TestHealthRemoved()
        {
            DamageReceiver  receiver = RuntimeTestHelpers.CreateObjectWithComponent <DamageReceiver>("Health Test");
            HealthBehaviour health   = receiver.AddComponent <HealthBehaviour>();

            health.maxHealth = 1f;

            receiver.CallAwakeAndStartRecursive();

            Assert.True(health.IsAlive, "Dead before taking damage");
            Assert.AreEqual(1f, health.CurrentHealth, 0.001f, "Health doesn't match specified value");

            receiver.ApplyDamage(0.75f, Vector3.zero, Vector3.zero, DamageDealer.Default);

            Assert.True(health.IsAlive, "Dead before all health removed");
            Assert.AreEqual(0.25f, health.CurrentHealth, 0.001f, "Health doesn't match specified value minus removed amount");

            receiver.ApplyDamage(0.25f, Vector3.zero, Vector3.zero, DamageDealer.Default);

            Assert.False(health.IsAlive, "Still alive after all health removed");
            Assert.AreEqual(0f, health.CurrentHealth, 0.001f, "Still health remaining after dead");
        }