protected override void Awake() { base.Awake(); _damagePlayerTrigger = GetComponentInChildren <DamagePlayerTrigger>(); _startingPosition = transform.position; _targetPosition = _startingPosition + wanderRange * _direction; }
protected override void Awake() { base.Awake(); _damagePlayerTrigger = GetComponentInChildren<DamagePlayerTrigger>(); _startingPosition = transform.position; _targetPosition = _startingPosition + wanderRange * _direction; }
private void Awake() { _damageTrigger = GetComponentInChildren<DamagePlayerTrigger>(); _particlesSystems = GetComponentsInChildren<ParticleSystem>(); _collider2d = GetComponent<Collider2D>(); _ridgibody2D = GetComponent<Rigidbody2D>(); if (duration != 0) { StartCoroutine(FadeAfterTime(duration)); } }