Example #1
0
 protected override void Awake()
 {
     base.Awake();
     _damagePlayerTrigger = GetComponentInChildren <DamagePlayerTrigger>();
     _startingPosition    = transform.position;
     _targetPosition      = _startingPosition + wanderRange * _direction;
 }
Example #2
0
 protected override void Awake()
 {
     base.Awake();
     _damagePlayerTrigger = GetComponentInChildren<DamagePlayerTrigger>();
     _startingPosition = transform.position;
     _targetPosition = _startingPosition + wanderRange * _direction;
 }
Example #3
0
    private void Awake()
    {
        _damageTrigger = GetComponentInChildren<DamagePlayerTrigger>();
        _particlesSystems = GetComponentsInChildren<ParticleSystem>();
        _collider2d = GetComponent<Collider2D>();
        _ridgibody2D = GetComponent<Rigidbody2D>();

        if (duration != 0)
        {
            StartCoroutine(FadeAfterTime(duration));
        }
    }