Example #1
0
        public static DGetItem<Consumable> GetConsumable(DGetItemStat getStat, System.Drawing.Image potion_image)
        {
            Func<int, ConsumableType> setConsumableType = itemid =>
            {
                switch (getStat(itemid, "consumabletype"))
                {
                    case "HealthPotion":
                        return ConsumableType.HealthPotion;
                    case "StrengthPotion":
                        return ConsumableType.StrengthPotion;
                    case "SpeedPotion":
                        return ConsumableType.SpeedPotion;
                    default:
                        return ConsumableType.None;
                }
            };

            return itemid =>
            {
                var name = getStat(itemid, "name");
                var weight = int.Parse(getStat(itemid, "weight"));
                var speed = int.Parse(getStat(itemid, "speed"));
                var value = int.Parse(getStat(itemid, "value"));
                var type = ItemType.Consumable;
                var picture = potion_image;
                var consumabletype = setConsumableType(itemid);
                var effectiveness = int.Parse(getStat(itemid, "effectiveness"));
                var count = 1;

                return new Consumable(itemid, name, weight, value, speed, type, picture, consumabletype, effectiveness, count);
            };
        }
Example #2
0
        public static DGetItem<Item> GetDefaultItem(DGetItemStat getStat)
        {
            return itemid =>
            {
                var name = getStat(itemid, "name");
                var weight = int.Parse(getStat(itemid, "weight"));
                var speed = int.Parse(getStat(itemid, "speed"));
                var value = int.Parse(getStat(itemid, "value"));
                var type = ItemType.None;

                return new Item(itemid, name, weight, value, speed, type);
            };
        }
Example #3
0
        public static DGetItem<Armour> GetArmour(DGetItemStat getStat, System.Drawing.Image armour_image)
        {
            return itemid =>
            {
                var name = getStat(itemid, "name");
                var weight = int.Parse(getStat(itemid, "weight"));
                var value = int.Parse(getStat(itemid, "value"));
                var speed = int.Parse(getStat(itemid, "speed"));
                var type = ItemType.Armour;
                var protection = int.Parse(getStat(itemid, "protection"));
                var picture = armour_image;

                return new Armour(itemid, name, weight, value, speed, type, protection, picture);
            };
        }
Example #4
0
 public static DGetItem<Item> GetItem(DGetItemStat getStat, IDictionary<string, DGetItem<Item>> getItemDictionary, DGetItem<Item> getDefaultItem)
 {
     return itemid =>
     {
         var type = getStat(itemid, "type");
         DGetItem<Item> getItem;
         if (getItemDictionary.TryGetValue(type, out getItem))
         {
             return getItem(itemid);
         }
         else
         {
             return getDefaultItem(itemid);
         }
     };
 }
Example #5
0
        public static DGetItem<Weapon> GetWeapon(DGetItemStat getStat, System.Drawing.Image weapon_image)
        {
            return itemid =>
            {
                var name = getStat(itemid, "name");
                var weight = int.Parse(getStat(itemid, "weight"));
                var value = int.Parse(getStat(itemid, "value"));
                var speed = int.Parse(getStat(itemid, "speed"));
                var type = ItemType.Weapon;
                var damage = int.Parse(getStat(itemid, "damage"));
                var picture = weapon_image;

                return new Weapon(itemid, name, weight, value, speed, type, damage, picture);
            };
        }