Example #1
0
    public void ThrowDamageCheck(DAMAGENATURES zNature, DAMAGELOCATIONS zLocation, int zIntensity)
    {
        int d20 = UnityEngine.Random.Range(1, 21);
        int complexity = 0;
        switch (zLocation)
        {
            case DAMAGELOCATIONS.SUPERFICIAL: complexity += 2; break;
            case DAMAGELOCATIONS.PUNTOVITAL: complexity -= 3; break;
            case DAMAGELOCATIONS.INDETERMINADO:
            case DAMAGELOCATIONS.EXTREMIDAD:
                break;
        }

        if (zIntensity <= 1)
        {
            complexity += 0;
        }
        else if (zIntensity <= 2)
        {
            complexity -= 1;
        }
        else if (zIntensity <= 3)
        {
            complexity -= 3;
        }
        else if (zIntensity <= 4)
        {
            complexity -= 5;
        }

        SUCCESSLEVELS successLevel = Defines.AttributesThrow(d20, complexity, CurrentProfile.Vigor);

        string message = "";
        int damageLost = Defines.DamageLostThrow(successLevel, zIntensity);
        if (damageLost < 1)
        {
            message = "Evita el daño.";
        }
        else
        {

            CurrentProfile.Health = (HEALTHLEVELS)(Mathf.Clamp(((int)CurrentProfile.Health - damageLost), (int)HEALTHLEVELS.MUERTO, (int)HEALTHLEVELS.SANO));
            message = "Pierde " + damageLost + " niveles de salud.\nQueda en estado " + Defines.HealthLevelToString(CurrentProfile.Health);
        }

        ProcessTrowResult(new LogMessage(DateTime.Now, AppManager.Instance.UIManager.PopupManager.LogPopup.DamageColor,
            "Tirada de Daño",
            message,
            true
            ));
    }
Example #2
0
 public static string DamageLocationToString(DAMAGELOCATIONS zLocation)
 {
     switch (zLocation)
     {
         case DAMAGELOCATIONS.INDETERMINADO: return "INDETERMINADO";
         case DAMAGELOCATIONS.EXTREMIDAD: return "EXTREMIDAD";
         case DAMAGELOCATIONS.PUNTOVITAL: return "PUNTO VITAL";
         case DAMAGELOCATIONS.SUPERFICIAL: return "SUPERFICIAL";
     }
     return "???";
 }