void setCube() { switch (cubeNumber) { case 0: cubeGrid = GameObject.Find("TopLeft").GetComponent<CubeGridCollider>(); break; case 1: cubeGrid = GameObject.Find("TopCenter").GetComponent<CubeGridCollider>(); break; case 2: cubeGrid = GameObject.Find("TopRight").GetComponent<CubeGridCollider>(); break; case 3: cubeGrid = GameObject.Find("MiddleLeft").GetComponent<CubeGridCollider>(); break; case 4: cubeGrid = GameObject.Find("MiddleCenter").GetComponent<CubeGridCollider>(); break; case 5: cubeGrid = GameObject.Find("MiddleRight").GetComponent<CubeGridCollider>(); break; } }
void setCube() { switch (cubeNumber) { case 0: cubeGrid = GameObject.Find("TopLeft").GetComponent <CubeGridCollider>(); break; case 1: cubeGrid = GameObject.Find("TopCenter").GetComponent <CubeGridCollider>(); break; case 2: cubeGrid = GameObject.Find("TopRight").GetComponent <CubeGridCollider>(); break; case 3: cubeGrid = GameObject.Find("MiddleLeft").GetComponent <CubeGridCollider>(); break; case 4: cubeGrid = GameObject.Find("MiddleCenter").GetComponent <CubeGridCollider>(); break; case 5: cubeGrid = GameObject.Find("MiddleRight").GetComponent <CubeGridCollider>(); break; } }
void Start() { // Set variables to objects cart = GameObject.Find("Cart").GetComponent <BasicMovement>(); topLeftCube = GameObject.Find("TopLeft"); topCenterCube = GameObject.Find("TopCenter"); topRightCube = GameObject.Find("TopRight"); middleLeftCube = GameObject.Find("MiddleLeft"); middleCenterCube = GameObject.Find("MiddleCenter"); middleRightCube = GameObject.Find("MiddleRight"); topLeft = topLeftCube.GetComponent <CubeGridCollider>(); topCenter = topCenterCube.GetComponent <CubeGridCollider>(); topRight = topRightCube.GetComponent <CubeGridCollider>(); middleLeft = middleLeftCube.GetComponent <CubeGridCollider>(); middleCenter = middleCenterCube.GetComponent <CubeGridCollider>(); middleRight = middleRightCube.GetComponent <CubeGridCollider>(); StartSpawnRate(); previousSpawn = totalHits = 0; startSpawn = 1000; }
public TouchTopCenter(CubeGridCollider collider) { this.collider = collider; }
public TouchMiddleCenter(CubeGridCollider collider) { this.collider = collider; }
public TouchBottomRight(CubeGridCollider collider) { this.collider = collider; }
public TouchMiddleLeft(CubeGridCollider collider) { this.collider = collider; }
public TouchTopLeft(CubeGridCollider collider) { this.collider = collider; }
void Start() { // Set variables to objects cart = GameObject.Find("Cart").GetComponent<BasicMovement>(); topLeftCube = GameObject.Find("TopLeft"); topCenterCube = GameObject.Find("TopCenter"); topRightCube = GameObject.Find("TopRight"); middleLeftCube = GameObject.Find("MiddleLeft"); middleCenterCube = GameObject.Find("MiddleCenter"); middleRightCube = GameObject.Find("MiddleRight"); topLeft = topLeftCube.GetComponent<CubeGridCollider>(); topCenter = topCenterCube.GetComponent<CubeGridCollider>(); topRight = topRightCube.GetComponent<CubeGridCollider>(); middleLeft = middleLeftCube.GetComponent<CubeGridCollider>(); middleCenter = middleCenterCube.GetComponent<CubeGridCollider>(); middleRight = middleRightCube.GetComponent<CubeGridCollider>(); StartSpawnRate(); previousSpawn = totalHits = 0; startSpawn = 1000; }
public TouchTopRight(CubeGridCollider collider) { this.collider = collider; }
public TouchBottomCenter(CubeGridCollider collider) { this.collider = collider; }