Example #1
0
 void setCube()
 {
     switch (cubeNumber)
     {
         case 0: cubeGrid = GameObject.Find("TopLeft").GetComponent<CubeGridCollider>();
             break;
         case 1: cubeGrid = GameObject.Find("TopCenter").GetComponent<CubeGridCollider>();
             break;
         case 2: cubeGrid = GameObject.Find("TopRight").GetComponent<CubeGridCollider>();
             break;
         case 3: cubeGrid = GameObject.Find("MiddleLeft").GetComponent<CubeGridCollider>();
             break;
         case 4: cubeGrid = GameObject.Find("MiddleCenter").GetComponent<CubeGridCollider>();
             break;
         case 5: cubeGrid = GameObject.Find("MiddleRight").GetComponent<CubeGridCollider>();
             break;
     }
 }
Example #2
0
    void setCube()
    {
        switch (cubeNumber)
        {
        case 0: cubeGrid = GameObject.Find("TopLeft").GetComponent <CubeGridCollider>();
            break;

        case 1: cubeGrid = GameObject.Find("TopCenter").GetComponent <CubeGridCollider>();
            break;

        case 2: cubeGrid = GameObject.Find("TopRight").GetComponent <CubeGridCollider>();
            break;

        case 3: cubeGrid = GameObject.Find("MiddleLeft").GetComponent <CubeGridCollider>();
            break;

        case 4: cubeGrid = GameObject.Find("MiddleCenter").GetComponent <CubeGridCollider>();
            break;

        case 5: cubeGrid = GameObject.Find("MiddleRight").GetComponent <CubeGridCollider>();
            break;
        }
    }
Example #3
0
    void Start()
    {
        // Set variables to objects
        cart = GameObject.Find("Cart").GetComponent <BasicMovement>();

        topLeftCube      = GameObject.Find("TopLeft");
        topCenterCube    = GameObject.Find("TopCenter");
        topRightCube     = GameObject.Find("TopRight");
        middleLeftCube   = GameObject.Find("MiddleLeft");
        middleCenterCube = GameObject.Find("MiddleCenter");
        middleRightCube  = GameObject.Find("MiddleRight");

        topLeft      = topLeftCube.GetComponent <CubeGridCollider>();
        topCenter    = topCenterCube.GetComponent <CubeGridCollider>();
        topRight     = topRightCube.GetComponent <CubeGridCollider>();
        middleLeft   = middleLeftCube.GetComponent <CubeGridCollider>();
        middleCenter = middleCenterCube.GetComponent <CubeGridCollider>();
        middleRight  = middleRightCube.GetComponent <CubeGridCollider>();

        StartSpawnRate();
        previousSpawn = totalHits = 0;
        startSpawn    = 1000;
    }
Example #4
0
 public TouchTopCenter(CubeGridCollider collider)
 {
     this.collider = collider;
 }
Example #5
0
 public TouchMiddleCenter(CubeGridCollider collider)
 {
     this.collider = collider;
 }
Example #6
0
 public TouchBottomRight(CubeGridCollider collider)
 {
     this.collider = collider;
 }
Example #7
0
 public TouchMiddleLeft(CubeGridCollider collider)
 {
     this.collider = collider;
 }
Example #8
0
 public TouchMiddleLeft(CubeGridCollider collider)
 {
     this.collider = collider;
 }
Example #9
0
 public TouchBottomRight(CubeGridCollider collider)
 {
     this.collider = collider;
 }
Example #10
0
 public TouchTopLeft(CubeGridCollider collider)
 {
     this.collider = collider;
 }
Example #11
0
    void Start()
    {
        // Set variables to objects
        cart = GameObject.Find("Cart").GetComponent<BasicMovement>();

        topLeftCube = GameObject.Find("TopLeft");
        topCenterCube = GameObject.Find("TopCenter");
        topRightCube = GameObject.Find("TopRight");
        middleLeftCube = GameObject.Find("MiddleLeft");
        middleCenterCube = GameObject.Find("MiddleCenter");
        middleRightCube = GameObject.Find("MiddleRight");

        topLeft = topLeftCube.GetComponent<CubeGridCollider>();
        topCenter = topCenterCube.GetComponent<CubeGridCollider>();
        topRight = topRightCube.GetComponent<CubeGridCollider>();
        middleLeft = middleLeftCube.GetComponent<CubeGridCollider>();
        middleCenter = middleCenterCube.GetComponent<CubeGridCollider>();
        middleRight = middleRightCube.GetComponent<CubeGridCollider>();

        StartSpawnRate();
        previousSpawn = totalHits = 0;
        startSpawn = 1000;
    }
Example #12
0
 public TouchTopRight(CubeGridCollider collider)
 {
     this.collider = collider;
 }
Example #13
0
 public TouchMiddleCenter(CubeGridCollider collider)
 {
     this.collider = collider;
 }
Example #14
0
 public TouchBottomCenter(CubeGridCollider collider)
 {
     this.collider = collider;
 }
Example #15
0
 public TouchBottomCenter(CubeGridCollider collider)
 {
     this.collider = collider;
 }
Example #16
0
 public TouchTopCenter(CubeGridCollider collider)
 {
     this.collider = collider;
 }