/// <summary> /// 用于初始化对象 /// </summary> /// <returns>需要加入核心生命周期的继承了IBaseSys的对象</returns> public static IBaseSys[] Init() { // 在这里进行初始化 RandomRewardGenerator.ResolveDic(DataBaseSys.GetTable("database/normal/reward")); CtrlKeys.Init(); return(new IBaseSys[] { // 添加新的系统 new LuaSys(), new CampSys(), }); }
protected override string GetClientSideScriptOptions() { string retVal = base.GetClientSideScriptOptions(); if (!string.IsNullOrEmpty(CtrlKeys)) { if (!string.IsNullOrEmpty(retVal)) { retVal += ","; } retVal += "keys:'" + CtrlKeys.ToUpper().Replace(" ", "") + "'"; } return(retVal); }
public MarginClickEventArgs(NativeScintillaEventArgs nsea) { _Modifiers = (CtrlKeys)nsea.SCNotification.modifiers; _Position = nsea.SCNotification.position; _Margin = nsea.SCNotification.margin; }
public IndicatorEventArgs(NativeScintillaEventArgs nsea) { _Modifiers = (CtrlKeys)nsea.SCNotification.modifiers; _Position = nsea.SCNotification.position; }
public HotSpotEventArgs(NativeScintillaEventArgs nsea) { _Position = nsea.SCNotification.position; _Modifiers = (CtrlKeys)nsea.SCNotification.modifiers; }