public void WriteEntry(CsvWriter writer) { writer.UInt16(Price); writer.Byte(GraphicsId); writer.Byte(ColorId); writer.Byte(Quality); writer.Byte(BonusId); writer.ByteArray(AbilityIds); writer.Boolean(Weapon); writer.Boolean(Armlet); writer.Boolean(Helmet); writer.Boolean(Armor); writer.Boolean(Accessory); writer.Boolean(Item); writer.Boolean(Gem); writer.Boolean(Usable); writer.Byte(Order); writer.Boolean(Zidane); writer.Boolean(Vivi); writer.Boolean(Garnet); writer.Boolean(Steiner); writer.Boolean(Freya); writer.Boolean(Quina); writer.Boolean(Eiko); writer.Boolean(Amarant); writer.Boolean(Cinna); writer.Boolean(Marcus); writer.Boolean(Blank); writer.Boolean(Beatrix); }
public void WriteEntry(CsvWriter sw) { sw.Byte((Byte)Regular1); sw.Byte((Byte)Regular2); sw.Byte((Byte)Trance1); sw.Byte((Byte)Trance2); }
public void WriteEntry(CsvWriter sw) { sw.String(Comment); sw.Int32(Id); sw.Byte(Dexterity); sw.Byte(Strength); sw.Byte(Magic); sw.Byte(Will); sw.Byte(Gems); }
public void WriteEntry(CsvWriter sw) { sw.String(Comment); sw.Int32(Id); sw.Byte(Shops); sw.UInt16(Price); sw.Byte(Result); foreach (Byte itemId in Ingredients) { sw.Byte(itemId); } }
public void WriteEntry(CsvWriter writer) { writer.String(Comment); writer.Int32(Id); writer.Byte(GemsCount); }
public void WriteEntry(CsvWriter sw) { sw.String(Comment); sw.Int32(Id); BattleCommandInfo cmdInfo = ActionData.Info; BTL_REF btlRef = ActionData.Ref; sw.EnumValue(cmdInfo.DisplayStats); sw.EnumValue(cmdInfo.Target); // target sw.Boolean(cmdInfo.DefaultAlly); sw.Boolean(cmdInfo.ForDead); sw.Boolean(cmdInfo.DefaultOnDead); sw.Boolean(cmdInfo.DefaultCamera); sw.Int16(cmdInfo.VfxIndex); sw.UInt16(ActionData.Vfx2); sw.Byte(btlRef.ScriptId); // scriptId sw.Byte(btlRef.Power); sw.Byte(btlRef.Elements); sw.ByteOrMinusOne(btlRef.Rate); sw.Byte(ActionData.Category); sw.Byte(ActionData.AddNo); sw.Byte(ActionData.MP); sw.Byte(ActionData.Type); }
public void WriteEntry(CsvWriter sw) { sw.String(Comment); sw.Int32(Id); sw.Byte(dex); sw.Byte(str); sw.Byte(mgc); sw.Byte(wpr); sw.Byte(p_up_attr); sw.Byte(def_attr.invalid); sw.Byte(def_attr.absorb); sw.Byte(def_attr.half); sw.Byte(def_attr.weak); }
public void WriteEntry(CsvWriter sw) { sw.Byte((Byte)Targets); sw.Boolean(DefaultAlly); sw.Byte((Byte)Display); sw.Int16(AnimationId); sw.Boolean(Dead); sw.Boolean(DefaultDead); sw.Byte(ScriptId); sw.Byte(Power); sw.Byte(Rate); sw.Byte((Byte)Element); sw.UInt32((UInt32)Status); }
public void WriteEntry(CsvWriter sw) { sw.String(Comment); sw.Int32(Id); sw.Byte(Category); sw.Byte(StatusIndex); sw.String(ModelName); BTL_REF btl = Ref; sw.Byte(btl.ScriptId); sw.Byte(btl.Power); sw.Byte(btl.Elements); sw.Byte(btl.Rate); sw.Int16(Offset1); sw.Int16(Offset2); }
public void WriteEntry(CsvWriter writer) { writer.Byte(Id); writer.Byte(Ap); }
public void WriteEntry(CsvWriter sw) { sw.Byte((Byte)Type); sw.Byte(Ability); sw.ByteArray(Abilities); }