public void CreatePlayerSessionMarshallTest()
        {
            var request    = InstantiateClassGenerator.Execute <CreatePlayerSessionRequest>();
            var marshaller = new CreatePlayerSessionRequestMarshaller();

            var internalRequest = marshaller.Marshall(request);
            var jsonRequest     = UTF8Encoding.UTF8.GetString(internalRequest.Content);

            Comparer.CompareObjectToJson <CreatePlayerSessionRequest>(request, jsonRequest);

            var webResponse = new WebResponseData
            {
                Headers =
                {
                    { "x-amzn-RequestId", Guid.NewGuid().ToString() },
                    { "x-amz-crc32",      "0"                       }
                }
            };
            var jsonResponse = new JsonSampleGenerator(service_model, service_model.FindOperation("CreatePlayerSession").ResponseStructure).Execute();

            webResponse.Headers.Add("Content-Length", UTF8Encoding.UTF8.GetBytes(jsonResponse).Length.ToString());
            UnmarshallerContext context = new JsonUnmarshallerContext(Utils.CreateStreamFromString(jsonResponse), false, webResponse);
            var response = CreatePlayerSessionResponseUnmarshaller.Instance.Unmarshall(context)
                           as CreatePlayerSessionResponse;

            InstantiateClassGenerator.ValidateObjectFullyInstantiated(response);
        }
        public void CreatePlayerSessionMarshallTest()
        {
            var request = InstantiateClassGenerator.Execute<CreatePlayerSessionRequest>();
            var marshaller = new CreatePlayerSessionRequestMarshaller();

            var internalRequest = marshaller.Marshall(request);
            var jsonRequest = UTF8Encoding.UTF8.GetString(internalRequest.Content);                        
            Comparer.CompareObjectToJson<CreatePlayerSessionRequest>(request,jsonRequest);

            var webResponse = new WebResponseData
            {
                Headers = {
                    {"x-amzn-RequestId", Guid.NewGuid().ToString()},
                    {"x-amz-crc32","0"}
                }
            };
            var jsonResponse = new JsonSampleGenerator(service_model, service_model.FindOperation("CreatePlayerSession").ResponseStructure).Execute();
            webResponse.Headers.Add("Content-Length", UTF8Encoding.UTF8.GetBytes(jsonResponse).Length.ToString());
            UnmarshallerContext context = new JsonUnmarshallerContext(Utils.CreateStreamFromString(jsonResponse), false, webResponse);
            var response = CreatePlayerSessionResponseUnmarshaller.Instance.Unmarshall(context)
                as CreatePlayerSessionResponse;
            InstantiateClassGenerator.ValidateObjectFullyInstantiated(response);
        }
        /// <summary>
        /// Initiates the asynchronous execution of the CreatePlayerSession operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the CreatePlayerSession operation on AmazonGameLiftClient.</param>
        /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param>
        /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
        ///          procedure using the AsyncState property.</param>
        /// 
        /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndCreatePlayerSession
        ///         operation.</returns>
        public IAsyncResult BeginCreatePlayerSession(CreatePlayerSessionRequest request, AsyncCallback callback, object state)
        {
            var marshaller = new CreatePlayerSessionRequestMarshaller();
            var unmarshaller = CreatePlayerSessionResponseUnmarshaller.Instance;

            return BeginInvoke<CreatePlayerSessionRequest>(request, marshaller, unmarshaller,
                callback, state);
        }
        /// <summary>
        /// Adds a player to a game session and creates a player session record. A game session
        /// must be in an ACTIVE state, have a creation policy of ALLOW_ALL, and have an open
        /// player slot before players can be added to the session.
        /// 
        ///  
        /// <para>
        /// To create a player session, specify a game session ID and player ID. If successful,
        /// the player is added to the game session and a new <a>PlayerSession</a> object is returned.
        /// 
        /// </para>
        /// </summary>
        /// <param name="request">Container for the necessary parameters to execute the CreatePlayerSession service method.</param>
        /// 
        /// <returns>The response from the CreatePlayerSession service method, as returned by GameLift.</returns>
        /// <exception cref="Amazon.GameLift.Model.GameSessionFullException">
        /// The game instance is currently full and cannot allow the requested player(s) to join.
        /// This exception occurs in response to a <a>CreatePlayerSession</a> request.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
        /// The service encountered an unrecoverable internal failure while processing the request.
        /// Such requests can be retried by clients, either immediately or after a back-off period.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidGameSessionStatusException">
        /// The requested operation would cause a conflict with the current state of a resource
        /// associated with the request and/or the game instance. Such requests should not be
        /// retried by clients without resolving the conflict.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
        /// One or more parameters specified as part of the request are invalid. Please correct
        /// the invalid parameters before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.NotFoundException">
        /// A service resource associated with the request could not be found. Such requests should
        /// not be retried by clients.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.TerminalRoutingStrategyException">
        /// The service is unable to resolve the routing for a particular alias because it has
        /// a terminal <a>RoutingStrategy</a> associated with it. The message returned in this
        /// exception is the message defined in the TerminalRoutingStrategy itself. Such requests
        /// should only be retried if the routing strategy for the specified alias is modified.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
        /// The client failed authentication. Such requests should not be retried without valid
        /// authentication credentials.
        /// </exception>
        public CreatePlayerSessionResponse CreatePlayerSession(CreatePlayerSessionRequest request)
        {
            var marshaller = new CreatePlayerSessionRequestMarshaller();
            var unmarshaller = CreatePlayerSessionResponseUnmarshaller.Instance;

            return Invoke<CreatePlayerSessionRequest,CreatePlayerSessionResponse>(request, marshaller, unmarshaller);
        }
Example #5
0
        /// <summary>
        /// Initiates the asynchronous execution of the CreatePlayerSession operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the CreatePlayerSession operation.</param>
        /// <param name="cancellationToken">
        ///     A cancellation token that can be used by other objects or threads to receive notice of cancellation.
        /// </param>
        /// <returns>The task object representing the asynchronous operation.</returns>
        public Task<CreatePlayerSessionResponse> CreatePlayerSessionAsync(CreatePlayerSessionRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
        {
            var marshaller = new CreatePlayerSessionRequestMarshaller();
            var unmarshaller = CreatePlayerSessionResponseUnmarshaller.Instance;

            return InvokeAsync<CreatePlayerSessionRequest,CreatePlayerSessionResponse>(request, marshaller, 
                unmarshaller, cancellationToken);
        }