Example #1
0
        private bool m_disposed;                                        // Object disposed flag

        #endregion

        #region [ Constructors ]

        /// <summary>
        /// Creates a new <see cref="FrameQueue"/>.
        /// </summary>
        internal FrameQueue(CreateNewFrameFunction createNewFrame)
        {
            m_createNewFrame = createNewFrame;
            m_frameList      = new();
            m_frameHash      = new();
            m_queueLock      = new();
        }
Example #2
0
        private bool m_disposed;                                        // Object disposed flag

        #endregion

        #region [ Constructors ]

        /// <summary>
        /// Creates a new <see cref="FrameQueue"/>.
        /// </summary>
        internal FrameQueue(CreateNewFrameFunction createNewFrame)
        {
            m_createNewFrame     = createNewFrame;
            m_frameList          = new LinkedList <TrackingFrame>();
            m_frameHash          = new ConcurrentDictionary <long, TrackingFrame>();
            m_queueLock          = new SpinLock();
            m_downsamplingMethod = DownsamplingMethod.LastReceived;
        }
Example #3
0
        private bool m_disposed;                                        // Object disposed flag

        #endregion

        #region [ Constructors ]

        /// <summary>
        /// Creates a new <see cref="FrameQueue"/>.
        /// </summary>
        internal FrameQueue(CreateNewFrameFunction createNewFrame)
        {
            m_createNewFrame = createNewFrame;
            m_frameList = new LinkedList<TrackingFrame>();
            m_frameHash = new ConcurrentDictionary<long, TrackingFrame>();
            m_queueLock = new SpinLock();
            m_downsamplingMethod = DownsamplingMethod.LastReceived;
        }
Example #4
0
        /// <summary>
        /// Releases the unmanaged resources used by the <see cref="FrameQueue"/> object and optionally releases the managed resources.
        /// </summary>
        /// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param>
        protected virtual void Dispose(bool disposing)
        {
            if (!m_disposed)
            {
                try
                {
                    if (disposing)
                    {
                        Clear();
                        m_frameList = null;
                        m_frameHash = null;

                        m_createNewFrame = null;
                        m_head           = null;
                        m_last           = null;
                    }
                }
                finally
                {
                    m_disposed = true;  // Prevent duplicate dispose.
                }
            }
        }
Example #5
0
        /// <summary>
        /// Releases the unmanaged resources used by the <see cref="FrameQueue"/> object and optionally releases the managed resources.
        /// </summary>
        /// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param>
        protected virtual void Dispose(bool disposing)
        {
            if (!m_disposed)
            {
                try
                {
                    if (disposing)
                    {
                        Clear();
                        m_frameList = null;
                        m_frameHash = null;

                        m_createNewFrame = null;
                        m_head = null;
                        m_last = null;
                    }
                }
                finally
                {
                    m_disposed = true;  // Prevent duplicate dispose.
                }
            }
        }