Example #1
0
 void Start()
 {
     if ( obj == null )
         obj = GameObject.Find( "UIDisplay" ).GetComponent<InfoDisplay>();
     SpawnObject = GetComponentInChildren<CountDisplay>();
     MiniGames = GetComponentsInChildren<MiniGameActive>();
     TimeSoFar = 0.0;
 }
        public ActionResult Show(int wordToSearchId, int countDisplayId)
        {
            CountDisplay countDisplay         = CountDisplay.Find(countDisplayId);
            Dictionary <string, object> model = new Dictionary <string, object>();
            WordToSearch wordToSearch         = WordToSearch.Find(wordToSearchId);

            model.Add("countDisplay", countDisplay);
            model.Add("wordToSearch", wordToSearch);
            return(View(model));
        }
Example #3
0
        static void Main(string[] args)
        {
            Display      d1 = new Display(new StringDisplayImpl("Hello, Japan."));
            Display      d2 = new CountDisplay(new StringDisplayImpl("Hello, World."));
            CountDisplay d3 = new CountDisplay(new StringDisplayImpl("Hello, Universe."));

            d1.Show();
            d2.Show();
            d3.Show();
            d3.MultiDisplay(5);
        }
    // Start is called before the first frame update
    void Start()
    {
        Display      d1 = new Display(new StringDisplayImpl("Hello, Japan."));
        Display      d2 = new CountDisplay(new StringDisplayImpl("Hello, World."));
        CountDisplay d3 = new CountDisplay(new StringDisplayImpl("Hello, Universe."));

        d1.Singledisplay();
        d2.Singledisplay();
        d3.Singledisplay();
        d3.MultiDisplay(5);
    }
 public ActionResult DeleteAll()
 {
     CountDisplay.ClearAll();
     return(View());
 }
Example #6
0
 // Use this for initialization
 void Start()
 {
     self = GetComponent<CountDisplay>();
 }