public bool Loop(float frameSecs) { // // Ignore passed in frameSecs. // bool isActive = apian.Update(); // returns "True" if Active if (isActive) // Don't call loop if not active { long prevFrameApianTime = FrameApianTime; UpdateFrameTime(apian.CurrentRunningApianTime()); CoreData.Loop(FrameApianTime, FrameApianTime - prevFrameApianTime); } return(true); }