public void checkMenuControlMouseClick(GameUpdateClassComponents curGameUpdateComponents)
        {
            bool _exitMenuClicked = false;
            bool _continueClicked = false;
            bool _exitGalaxyMenuClicked = false;

            bool _continueToFactionClicked = false;

            //Run through each Menu
            foreach (Controls.FancyMenuControl curMenu in activeStartMenuMenus)
            {
                if (!curMenu._isNull)
                {
                    //Run through each Button
                    foreach (Controls.FancyButtonControl curButton in curMenu.menuButtons)
                    {
                        if (!curButton._isNull)
                        {
                            if(curButton.mouseClicked(curGameUpdateComponents))
                            {
                                if (curButton.ID == "btnExitFactionMenu")
                                {//Clicked Exit Faction form
                                    _exitMenuClicked = true;
                                }

                                if (curButton.ID == "btnExitSettings")
                                {//Clicked Exit Faction form
                                    _exitMenuClicked = true;
                                }

                                if (curButton.ID == "btnExitGalaxyMenu")
                                {//Clicked Exit Galaxy
                                    _exitGalaxyMenuClicked = true;
                                }

                                if (curButton.ID == "btnContinue")
                                {//Clicked Exit Faction form
                                    _continueClicked = true;
                                }

                                if (curButton.ID == "btnExitUserName")
                                {//Clicked Exit Faction form
                                    _exitMenuClicked = true;
                                }

                                if (curButton.ID == "btnContinueToSelectFaction")
                                {//Clicked Continue to Faction form

                                    _continueToFactionClicked = true;

                                }

                            }
                        }
                    }

                    //Run through each Radio Button Control
                    foreach (Controls.FancyRadioButtonsControl curRadioButtonControl in curMenu.menuRadioButtonControls)
                    {
                        if (!curRadioButtonControl._isNull)
                        {

                            int buttonCount = curRadioButtonControl.strControlText.Count;

                            float buttonX = curRadioButtonControl.vectorPos.X;
                            float buttonY = curRadioButtonControl.vectorPos.Y;

                            float pixelButtonPadding = curRadioButtonControl.pxlHeightBetweenButtons;

                            int i = 0;

                            foreach (KeyValuePair<string, string> kvp in curRadioButtonControl.strControlText)
                            {

                                if (curRadioButtonControl.mouseClicked(curGameUpdateComponents, buttonY))
                                {

                                        curRadioButtonControl._selectedIndex = i;

                                        curRadioButtonControl._selectedValue = kvp.Value;

                                        selectedFaction = kvp.Value;

                                }

                                //Bump Down the next button (If there is one!)
                                buttonY += pixelButtonPadding + curRadioButtonControl.imgControlUnchecked.Height;

                                i++;
                            }
                        }
                    }

                }
            }

            if (_exitMenuClicked)
            {
                activeStartMenuMenus.Clear();
                //_isOnStartScreen = true;

                //_txtEnterUserName = null;

                curGameUpdateComponents._Components.Remove(_txtEnterUserName);
                _txtEnterUserName = null;

                //Wrongidty Wrong wrong! You check this value again after this check dufus
                //_startMenu._isEnabled = true;
                enableStartMenu = true;

            }

            if (_continueClicked)
            {
                if (selectedFaction != "")
                {
                    activeStartMenuMenus.Clear();
                    _startMenu.Hide();
                    startNewGame = true;
                }
            }

            if (_exitGalaxyMenuClicked)
            {
                activeStartMenuMenus.Clear();
            }

            if (_continueToFactionClicked)
            {

                if (_txtEnterUserName.Text != "")
                {

                    activeStartMenuMenus.Clear();

                    enteredUserName = _txtEnterUserName.Text;

                    curGameUpdateComponents._Components.Remove(_txtEnterUserName);
                    _txtEnterUserName = null;

                    _startMenu._isEnabled = false;

                    /////////////////////////////////
                    //Create Select Faction Menu
                    //////////////////////////////////
                    Texture2D curTexture = curGameUpdateComponents._Content.Load<Texture2D>("300x300_Window");
                    Vector2 curVector = new Vector2(100, 100);
                    Rectangle curRect = new Rectangle(100, 100, 300, 300);

                    Controls.FancyMenuControl curMenuControl = new Controls.FancyMenuControl();

                    //Start Menu Button List
                    List<Controls.FancyButtonControl> menuButtons = new List<Controls.FancyButtonControl>();

                    //Get Continue Button Settings
                    Vector2 curButtonVector = new Vector2(110, 340);
                    Rectangle curButtonRect = new Rectangle(110, 340, 130, 50);

                    //Add the Continue Button
                    menuButtons.Add(new GalacticConquest.Controls.FancyButtonControl("btnContinue", curGameUpdateComponents._staticTextureImages._buttonTexture, curButtonVector, curButtonRect, "Continue..."));

                    //Add the Exit Button
                    curButtonVector = new Vector2(260, 340);
                    curButtonRect = new Rectangle(260, 340, 130, 50);

                    menuButtons.Add(new GalacticConquest.Controls.FancyButtonControl("btnExitFactionMenu", curGameUpdateComponents._staticTextureImages._buttonTexture, curButtonVector, curButtonRect, "Exit"));

                    /////////////////////////////////
                    //Create Radio Button List
                    //////////////////////////////////
                    List<Controls.FancyRadioButtonsControl> menuRadioButtons = new List<Controls.FancyRadioButtonsControl>();

                    Texture2D curRadioUncheckedTexture = curGameUpdateComponents._Content.Load<Texture2D>("205x30_RadioButton_Unchecked");
                    Texture2D curRadioCheckedTexture = curGameUpdateComponents._Content.Load<Texture2D>("205x30_RadioButton_Checked");

                    Vector2 curRadioVector = new Vector2(110, 160);
                    Rectangle curRadioRect = new Rectangle(100, 100, 205, 30);

                    Dictionary<string, string> strFactionList = new Dictionary<string, string>();

                    strFactionList = Model.DataUtilities.getFactionsDictionaryFromXML();

                    Controls.FancyRadioButtonsControl curFRBC = new Controls.FancyRadioButtonsControl();

                    curFRBC = new Controls.FancyRadioButtonsControl("rdBtnFactionList", curRadioUncheckedTexture, curRadioCheckedTexture, 10, curRadioVector, curRadioRect, strFactionList);

                    menuRadioButtons.Add(curFRBC);

                    //Create the Menu Control
                    curMenuControl = new GalacticConquest.Controls.FancyMenuControl("mnuSelectFaction", curTexture, curVector, curRect, "Select a Faction: ", "...Faction List Here...", menuButtons, menuRadioButtons);

                    //Add menu control to list
                    activeStartMenuMenus.Add(curMenuControl);

                }
            }
        }
        public void checkMenuControlMouseClick(GameUpdateClassComponents curGameUpdateComponents)
        {
            bool _exitMenuClicked       = false;
            bool _continueClicked       = false;
            bool _exitGalaxyMenuClicked = false;

            bool _continueToFactionClicked = false;

            //Run through each Menu
            foreach (Controls.FancyMenuControl curMenu in activeStartMenuMenus)
            {
                if (!curMenu._isNull)
                {
                    //Run through each Button
                    foreach (Controls.FancyButtonControl curButton in curMenu.menuButtons)
                    {
                        if (!curButton._isNull)
                        {
                            if (curButton.mouseClicked(curGameUpdateComponents))
                            {
                                if (curButton.ID == "btnExitFactionMenu")
                                {//Clicked Exit Faction form
                                    _exitMenuClicked = true;
                                }

                                if (curButton.ID == "btnExitSettings")
                                {//Clicked Exit Faction form
                                    _exitMenuClicked = true;
                                }

                                if (curButton.ID == "btnExitGalaxyMenu")
                                {//Clicked Exit Galaxy
                                    _exitGalaxyMenuClicked = true;
                                }

                                if (curButton.ID == "btnContinue")
                                {//Clicked Exit Faction form
                                    _continueClicked = true;
                                }

                                if (curButton.ID == "btnExitUserName")
                                {//Clicked Exit Faction form
                                    _exitMenuClicked = true;
                                }

                                if (curButton.ID == "btnContinueToSelectFaction")
                                {//Clicked Continue to Faction form
                                    _continueToFactionClicked = true;
                                }
                            }
                        }
                    }

                    //Run through each Radio Button Control
                    foreach (Controls.FancyRadioButtonsControl curRadioButtonControl in curMenu.menuRadioButtonControls)
                    {
                        if (!curRadioButtonControl._isNull)
                        {
                            int buttonCount = curRadioButtonControl.strControlText.Count;

                            float buttonX = curRadioButtonControl.vectorPos.X;
                            float buttonY = curRadioButtonControl.vectorPos.Y;

                            float pixelButtonPadding = curRadioButtonControl.pxlHeightBetweenButtons;


                            int i = 0;

                            foreach (KeyValuePair <string, string> kvp in curRadioButtonControl.strControlText)
                            {
                                if (curRadioButtonControl.mouseClicked(curGameUpdateComponents, buttonY))
                                {
                                    curRadioButtonControl._selectedIndex = i;

                                    curRadioButtonControl._selectedValue = kvp.Value;


                                    selectedFaction = kvp.Value;
                                }



                                //Bump Down the next button (If there is one!)
                                buttonY += pixelButtonPadding + curRadioButtonControl.imgControlUnchecked.Height;

                                i++;
                            }
                        }
                    }
                }
            }


            if (_exitMenuClicked)
            {
                activeStartMenuMenus.Clear();
                //_isOnStartScreen = true;


                //_txtEnterUserName = null;

                curGameUpdateComponents._Components.Remove(_txtEnterUserName);
                _txtEnterUserName = null;

                //Wrongidty Wrong wrong! You check this value again after this check dufus
                //_startMenu._isEnabled = true;
                enableStartMenu = true;
            }

            if (_continueClicked)
            {
                if (selectedFaction != "")
                {
                    activeStartMenuMenus.Clear();
                    _startMenu.Hide();
                    startNewGame = true;
                }
            }

            if (_exitGalaxyMenuClicked)
            {
                activeStartMenuMenus.Clear();
            }


            if (_continueToFactionClicked)
            {
                if (_txtEnterUserName.Text != "")
                {
                    activeStartMenuMenus.Clear();

                    enteredUserName = _txtEnterUserName.Text;


                    curGameUpdateComponents._Components.Remove(_txtEnterUserName);
                    _txtEnterUserName = null;



                    _startMenu._isEnabled = false;

                    /////////////////////////////////
                    //Create Select Faction Menu
                    //////////////////////////////////
                    Texture2D curTexture = curGameUpdateComponents._Content.Load <Texture2D>("300x300_Window");
                    Vector2   curVector  = new Vector2(100, 100);
                    Rectangle curRect    = new Rectangle(100, 100, 300, 300);

                    Controls.FancyMenuControl curMenuControl = new Controls.FancyMenuControl();


                    //Start Menu Button List
                    List <Controls.FancyButtonControl> menuButtons = new List <Controls.FancyButtonControl>();


                    //Get Continue Button Settings
                    Vector2   curButtonVector = new Vector2(110, 340);
                    Rectangle curButtonRect   = new Rectangle(110, 340, 130, 50);

                    //Add the Continue Button
                    menuButtons.Add(new GalacticConquest.Controls.FancyButtonControl("btnContinue", curGameUpdateComponents._staticTextureImages._buttonTexture, curButtonVector, curButtonRect, "Continue..."));

                    //Add the Exit Button
                    curButtonVector = new Vector2(260, 340);
                    curButtonRect   = new Rectangle(260, 340, 130, 50);

                    menuButtons.Add(new GalacticConquest.Controls.FancyButtonControl("btnExitFactionMenu", curGameUpdateComponents._staticTextureImages._buttonTexture, curButtonVector, curButtonRect, "Exit"));



                    /////////////////////////////////
                    //Create Radio Button List
                    //////////////////////////////////
                    List <Controls.FancyRadioButtonsControl> menuRadioButtons = new List <Controls.FancyRadioButtonsControl>();


                    Texture2D curRadioUncheckedTexture = curGameUpdateComponents._Content.Load <Texture2D>("205x30_RadioButton_Unchecked");
                    Texture2D curRadioCheckedTexture   = curGameUpdateComponents._Content.Load <Texture2D>("205x30_RadioButton_Checked");

                    Vector2   curRadioVector = new Vector2(110, 160);
                    Rectangle curRadioRect   = new Rectangle(100, 100, 205, 30);

                    Dictionary <string, string> strFactionList = new Dictionary <string, string>();

                    strFactionList = Model.DataUtilities.getFactionsDictionaryFromXML();

                    Controls.FancyRadioButtonsControl curFRBC = new Controls.FancyRadioButtonsControl();

                    curFRBC = new Controls.FancyRadioButtonsControl("rdBtnFactionList", curRadioUncheckedTexture, curRadioCheckedTexture, 10, curRadioVector, curRadioRect, strFactionList);



                    menuRadioButtons.Add(curFRBC);


                    //Create the Menu Control
                    curMenuControl = new GalacticConquest.Controls.FancyMenuControl("mnuSelectFaction", curTexture, curVector, curRect, "Select a Faction: ", "...Faction List Here...", menuButtons, menuRadioButtons);


                    //Add menu control to list
                    activeStartMenuMenus.Add(curMenuControl);
                }
            }
        }
        //////////////////////////////
        //Methods for Checking Input
        //////////////////////////////
        public void checkStartScreenMouseClick(GameUpdateClassComponents curGameUpdateComponents)
        {
            //Check Start Menu Menu popups first
            checkMenuControlMouseClick(curGameUpdateComponents);

            //Check Textboxes Second ???
            // checks the first textbox to see if it has focus already.
            if (_txtEnterUserName != null)
            {
                if (!this._txtEnterUserName.HasFocus)
                {
                    // it does not have focus, check to see the mouse position is contained with in the textbox.
                    if (this._txtEnterUserName.onClick(new Point(curGameUpdateComponents._curMouseState.X, curGameUpdateComponents._curMouseState.Y)))
                    {
                        // it was contained, remove focus from other textboxes.
                        //if (this._txtEnterUserName.HasFocus)
                        //{
                        //    this._txtEnterUserName.Blur();
                        //}
                        //if (this._txtEnterUserName.HasFocus)
                        //{
                        //    this._txtEnterUserName.Blur();
                        //}
                    }
                }

            }

            //Check Start Menu Buttons
            if (_startMenu._isEnabled)
            {

                //Run through each Button
                foreach (Controls.FancyButtonControl curButton in _startMenu.menuButtons)
                {
                    if (!curButton._isNull)
                    {//Was the button clicked?
                        if(curButton.mouseClicked(curGameUpdateComponents))
                        {
                            if (curButton.ID == "btnNewGame")
                            {//Clicked New Game

                                this._txtEnterUserName = new Controls.Textbox.TextInput.TextboxInput(curGameUpdateComponents._this, "MessageBox", "Courier New");
                                this._txtEnterUserName.Position = new Vector2(125.0f, 200.0f);
                                this._txtEnterUserName.TextboxMarginX = 25;
                                this._txtEnterUserName.TextboxMarginY = 25;
                                this._txtEnterUserName.Scale = new Vector2(0.6f);
                                this._txtEnterUserName.TextScale = new Vector2(1.5f);
                                this._txtEnterUserName.CursorOffset = new Vector2(-5 * this._txtEnterUserName.TextScale.X, -25 * this._txtEnterUserName.TextScale.Y);

                                this._txtEnterUserName.MaxTextLength = 10;

                                curGameUpdateComponents._Components.Add(this._txtEnterUserName);

                                _startMenu._isEnabled = false;

                                /////////////////////////////////
                                //Create Enter your Name Menu
                                //////////////////////////////////
                                //Texture2D curTexture = Content.Load<Texture2D>("300x300_Window");
                                Vector2 curVector = new Vector2(100, 100);
                                Rectangle curRect = new Rectangle(100, 100, 300, 300);

                                Controls.FancyMenuControl curMenuControl = new Controls.FancyMenuControl();

                                //Start Menu Button List
                                List<Controls.FancyButtonControl> menuButtons = new List<Controls.FancyButtonControl>();

                                //Get Continue Button Settings
                                Vector2 curButtonVector = new Vector2(110, 340);
                                Rectangle curButtonRect = new Rectangle(110, 340, 130, 50);

                                //Add the Continue Button
                                menuButtons.Add(new GalacticConquest.Controls.FancyButtonControl("btnContinueToSelectFaction", curGameUpdateComponents._staticTextureImages._buttonTexture, curButtonVector, curButtonRect, "Save"));

                                //Add the Exit Button
                                curButtonVector = new Vector2(260, 340);
                                curButtonRect = new Rectangle(260, 340, 130, 50);

                                menuButtons.Add(new GalacticConquest.Controls.FancyButtonControl("btnExitUserName", curGameUpdateComponents._staticTextureImages._buttonTexture, curButtonVector, curButtonRect, "Exit"));

                                //Create the Menu Control
                                curMenuControl = new GalacticConquest.Controls.FancyMenuControl("mnuEnterUsername", curGameUpdateComponents._staticTextureImages._imgMenu, curVector, curRect, "Enter your Username: "******"...Settings List Here...", menuButtons);

                                //Add menu control to list
                                activeStartMenuMenus.Add(curMenuControl);
                            }

                            if (curButton.ID == "btnGameSettings")
                            {//Clicked Settings form

                                _startMenu._isEnabled = false;

                                /////////////////////////////////
                                //Create Settings Menu
                                //////////////////////////////////
                                Texture2D curTexture = curGameUpdateComponents._Content.Load<Texture2D>("300x300_Window");
                                Vector2 curVector = new Vector2(100, 100);
                                Rectangle curRect = new Rectangle(100, 100, 300, 300);

                                Controls.FancyMenuControl curMenuControl = new Controls.FancyMenuControl();

                                //Start Menu Button List
                                List<Controls.FancyButtonControl> menuButtons = new List<Controls.FancyButtonControl>();

                                //Get Continue Button Settings
                                Vector2 curButtonVector = new Vector2(110, 340);
                                Rectangle curButtonRect = new Rectangle(110, 340, 130, 50);

                                //Add the Continue Button
                                menuButtons.Add(new GalacticConquest.Controls.FancyButtonControl("btnSaveSettings", curGameUpdateComponents._staticTextureImages._buttonTexture, curButtonVector, curButtonRect, "Save"));

                                //Add the Exit Button
                                curButtonVector = new Vector2(260, 340);
                                curButtonRect = new Rectangle(260, 340, 130, 50);

                                menuButtons.Add(new GalacticConquest.Controls.FancyButtonControl("btnExitSettings", curGameUpdateComponents._staticTextureImages._buttonTexture, curButtonVector, curButtonRect, "Exit"));

                                //Create the Menu Control
                                curMenuControl = new GalacticConquest.Controls.FancyMenuControl("mnuSettings", curTexture, curVector, curRect, "Settings: ", "...Settings List Here...", menuButtons);

                                //Add menu control to list
                                activeStartMenuMenus.Add(curMenuControl);
                            }

                            if (curButton.ID == "btnExitGame")
                            {//Clicked Exit Game
                                curGameUpdateComponents._this.Exit();
                            }

                        }
                    }
                }

            }
        }
        //////////////////////////////
        //Methods for Checking Input
        //////////////////////////////

        public void checkStartScreenMouseClick(GameUpdateClassComponents curGameUpdateComponents)
        {
            //Check Start Menu Menu popups first
            checkMenuControlMouseClick(curGameUpdateComponents);


            //Check Textboxes Second ???
            // checks the first textbox to see if it has focus already.
            if (_txtEnterUserName != null)
            {
                if (!this._txtEnterUserName.HasFocus)
                {
                    // it does not have focus, check to see the mouse position is contained with in the textbox.
                    if (this._txtEnterUserName.onClick(new Point(curGameUpdateComponents._curMouseState.X, curGameUpdateComponents._curMouseState.Y)))
                    {
                        // it was contained, remove focus from other textboxes.
                        //if (this._txtEnterUserName.HasFocus)
                        //{
                        //    this._txtEnterUserName.Blur();
                        //}
                        //if (this._txtEnterUserName.HasFocus)
                        //{
                        //    this._txtEnterUserName.Blur();
                        //}
                    }
                }
            }

            //Check Start Menu Buttons
            if (_startMenu._isEnabled)
            {
                //Run through each Button
                foreach (Controls.FancyButtonControl curButton in _startMenu.menuButtons)
                {
                    if (!curButton._isNull)
                    {//Was the button clicked?
                        if (curButton.mouseClicked(curGameUpdateComponents))
                        {
                            if (curButton.ID == "btnNewGame")
                            {//Clicked New Game
                                this._txtEnterUserName                = new Controls.Textbox.TextInput.TextboxInput(curGameUpdateComponents._this, "MessageBox", "Courier New");
                                this._txtEnterUserName.Position       = new Vector2(125.0f, 200.0f);
                                this._txtEnterUserName.TextboxMarginX = 25;
                                this._txtEnterUserName.TextboxMarginY = 25;
                                this._txtEnterUserName.Scale          = new Vector2(0.6f);
                                this._txtEnterUserName.TextScale      = new Vector2(1.5f);
                                this._txtEnterUserName.CursorOffset   = new Vector2(-5 * this._txtEnterUserName.TextScale.X, -25 * this._txtEnterUserName.TextScale.Y);

                                this._txtEnterUserName.MaxTextLength = 10;

                                curGameUpdateComponents._Components.Add(this._txtEnterUserName);



                                _startMenu._isEnabled = false;

                                /////////////////////////////////
                                //Create Enter your Name Menu
                                //////////////////////////////////
                                //Texture2D curTexture = Content.Load<Texture2D>("300x300_Window");
                                Vector2   curVector = new Vector2(100, 100);
                                Rectangle curRect   = new Rectangle(100, 100, 300, 300);

                                Controls.FancyMenuControl curMenuControl = new Controls.FancyMenuControl();


                                //Start Menu Button List
                                List <Controls.FancyButtonControl> menuButtons = new List <Controls.FancyButtonControl>();


                                //Get Continue Button Settings
                                Vector2   curButtonVector = new Vector2(110, 340);
                                Rectangle curButtonRect   = new Rectangle(110, 340, 130, 50);

                                //Add the Continue Button
                                menuButtons.Add(new GalacticConquest.Controls.FancyButtonControl("btnContinueToSelectFaction", curGameUpdateComponents._staticTextureImages._buttonTexture, curButtonVector, curButtonRect, "Save"));

                                //Add the Exit Button
                                curButtonVector = new Vector2(260, 340);
                                curButtonRect   = new Rectangle(260, 340, 130, 50);

                                menuButtons.Add(new GalacticConquest.Controls.FancyButtonControl("btnExitUserName", curGameUpdateComponents._staticTextureImages._buttonTexture, curButtonVector, curButtonRect, "Exit"));



                                //Create the Menu Control
                                curMenuControl = new GalacticConquest.Controls.FancyMenuControl("mnuEnterUsername", curGameUpdateComponents._staticTextureImages._imgMenu, curVector, curRect, "Enter your Username: "******"...Settings List Here...", menuButtons);


                                //Add menu control to list
                                activeStartMenuMenus.Add(curMenuControl);
                            }

                            if (curButton.ID == "btnGameSettings")
                            {//Clicked Settings form
                                _startMenu._isEnabled = false;

                                /////////////////////////////////
                                //Create Settings Menu
                                //////////////////////////////////
                                Texture2D curTexture = curGameUpdateComponents._Content.Load <Texture2D>("300x300_Window");
                                Vector2   curVector  = new Vector2(100, 100);
                                Rectangle curRect    = new Rectangle(100, 100, 300, 300);

                                Controls.FancyMenuControl curMenuControl = new Controls.FancyMenuControl();


                                //Start Menu Button List
                                List <Controls.FancyButtonControl> menuButtons = new List <Controls.FancyButtonControl>();


                                //Get Continue Button Settings
                                Vector2   curButtonVector = new Vector2(110, 340);
                                Rectangle curButtonRect   = new Rectangle(110, 340, 130, 50);

                                //Add the Continue Button
                                menuButtons.Add(new GalacticConquest.Controls.FancyButtonControl("btnSaveSettings", curGameUpdateComponents._staticTextureImages._buttonTexture, curButtonVector, curButtonRect, "Save"));

                                //Add the Exit Button
                                curButtonVector = new Vector2(260, 340);
                                curButtonRect   = new Rectangle(260, 340, 130, 50);

                                menuButtons.Add(new GalacticConquest.Controls.FancyButtonControl("btnExitSettings", curGameUpdateComponents._staticTextureImages._buttonTexture, curButtonVector, curButtonRect, "Exit"));



                                //Create the Menu Control
                                curMenuControl = new GalacticConquest.Controls.FancyMenuControl("mnuSettings", curTexture, curVector, curRect, "Settings: ", "...Settings List Here...", menuButtons);


                                //Add menu control to list
                                activeStartMenuMenus.Add(curMenuControl);
                            }

                            if (curButton.ID == "btnExitGame")
                            {//Clicked Exit Game
                                curGameUpdateComponents._this.Exit();
                            }
                        }
                    }
                }
            }
        }