/// <summary>
 /// Initializes a new instance of the <see cref="DeadZoneTest.Windows.DeadZoneSample"/> class.
 /// </summary>
 /// <param name="eDeadZone">E dead zone.</param>
 /// <param name="position">Position.</param>
 public DeadZoneSample(DeadZoneType eDeadZone, Vector2 position)
 {
     Controller = new ControllerWrapper(PlayerIndex.One);
     Controller.Thumbsticks.ThumbstickScrubbing = eDeadZone;
     Controller.UseKeyboard = true;
     this.Position          = position;
 }
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            graphics.IsFullScreen = false;

            _circle1 = new Circle();
            _circle2 = new Circle();

            _clock = new GameClock();

            //Setup the input for this game.
            _inputState             = new InputState();
            Mappings.UseKeyboard[0] = true;             //Set the first player to use the keyboard.
            _controller             = new ControllerWrapper(0);
            _inputWrapper           = new InputWrapper(_controller, _clock.GetCurrentTime);


            var resolution = new ResolutionComponent(this,
                                                     graphics,
                                                     new Point(1280, 720), //The desired virtual resolution that items in the game will be drawn with
                                                     new Point(1280, 720), //The desired physical resolution to set the screen.
                                                     false,                //Flag whether or not to fullscreen the app
                                                     true,                 //Flag whether or not to letterbox the app to fit the aspect ratio of virtual/screen resolutions.
                                                     false);               //This flag can be used to set it to use the entire screen BUT without setting the Device.Fullscreen flag.

            //set up the camera
            _camera = new Camera();

            //The WorldBoundary is a rectangle that the Camera will try to stay inside. When the circle moves out of this rectangle it will appear to go offscreen.
            _camera.WorldBoundary = new Rectangle(0, 0, 1280, 720);
        }
Example #3
0
        public override Control AddTo(ContentItem item, Control container)
        {
            var cw = new ControllerWrapper(item, renderer);

            container.Controls.Add(cw);
            return(cw);
        }
		public override Control AddTo(ContentItem item, Control container)
		{
			Panel p = new Panel();
			p.ID = "placeholder" + item.ID;
			container.Controls.Add(p);

			container.Page.InitComplete += (s,a) =>
				{
					var cw = new ControllerWrapper(item, controllerMapper);
					container.Page.Controls.Add(cw);
					container.Page.ClientScript.RegisterStartupScript(typeof(MvcOnWebFormPartAdapter),
						"i" + item.ID,
						 @"handleExternalForm('" + cw.ClientID + "', '" + p.ClientID + "');",
						 addScriptTags: true);
				};
			return p;
		}
        public override Control AddTo(ContentItem item, Control container)
        {
            Panel p = new Panel();

            p.ID = "placeholder" + item.ID;
            container.Controls.Add(p);

            container.Page.InitComplete += (s, a) =>
            {
                var cw = new ControllerWrapper(item, controllerMapper);
                container.Page.Controls.Add(cw);
                container.Page.ClientScript.RegisterStartupScript(typeof(MvcOnWebFormPartAdapter),
                                                                  "i" + item.ID,
                                                                  @"handleExternalForm('" + cw.ClientID + "', '" + p.ClientID + "');",
                                                                  addScriptTags: true);
            };
            return(p);
        }
 public void Dispose()
 {
     if (_retroThread != null)
     {
         _retroThread.Dispose();
         _retroThread = null;
     }
     if (_controllerWrapper != null)
     {
         _controllerWrapper.Dispose();
         _controllerWrapper = null;
     }
     if (_synchronizationStrategy != null)
     {
         _synchronizationStrategy.Stop();
         _synchronizationStrategy = null;
     }
 }
        protected void InitializeControllerWrapper()
        {
            _controllerWrapper = new ControllerWrapper(_settings.MaxPlayers);
            DeviceProxy            deviceProxy  = new DeviceProxy();
            List <IMappableDevice> deviceList   = deviceProxy.GetDevices(false);
            MappingProxy           mappingProxy = new MappingProxy();

            foreach (PortMapping port in mappingProxy.PortMappings)
            {
                IMappableDevice device = deviceProxy.GetDevice(port.DeviceId, port.SubDeviceId, deviceList);
                if (device != null)
                {
                    RetroPadMapping mapping = mappingProxy.GetDeviceMapping(device);
                    device.Map(mapping);
                    _controllerWrapper.AddController(device, port.Port);
                    Logger.Debug("LibRetroFrontend: Mapped controller {0} to port {1}", device.DeviceName, port.Port);
                }
            }
        }
Example #8
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            graphics.IsFullScreen = false;

            var resolution = new ResolutionComponent(this, graphics, new Point(1280, 720), new Point(1280, 720), false, true);

            _circle1 = new Circle();
            _circle2 = new Circle();

            _clock        = new GameClock();
            _inputState   = new InputState();
            _controller   = new ControllerWrapper(PlayerIndex.One, true);
            _inputWrapper = new InputWrapper(_controller, _clock.GetCurrentTime);

            //set up the camera
            _camera               = new Camera();
            _camera.TopPadding    = 0.2f;
            _camera.WorldBoundary = new Rectangle(-2000, -1000, 4000, 2000);
        }
 public override Control AddTo(ContentItem item, Control container)
 {
     var cw = new ControllerWrapper(item, renderer);
     container.Controls.Add(cw);
     return cw;
 }
 public static ViewResultBase UniversalView(this Controller controllerInstance, object model = null, string viewName = null)
 {
     var controllerWrapper = new ControllerWrapper(controllerInstance);
     var Request = controllerInstance.ControllerContext.HttpContext.Request;
     if (Request.IsAjaxRequest())
     {
         if (model == null)
         {
             if (viewName == null)
             {
                 return controllerWrapper.PartialViewShared();
             }
             else
             {
                 return controllerWrapper.PartialViewShared(viewName);
             }
         }
         else
         {
             if (viewName == null)
             {
                 return controllerWrapper.PartialViewShared(model);
             }
             else
             {
                 return controllerWrapper.PartialViewShared(model, viewName);
             }
         }
     }
     else
     {
         if (model == null)
         {
             if (viewName == null)
             {
                 return controllerWrapper.ViewShared();
             }
             else
             {
                 return controllerWrapper.ViewShared(viewName);
             }
         }
         else
         {
             if (viewName == null)
             {
                 return controllerWrapper.ViewShared(model);
             }
             else
             {
                 return controllerWrapper.ViewShared(model, viewName);
             }
         }
     }
 }
Example #11
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="args"></param>
        private void Run(string[] args)
        {
            Thread.CurrentThread.Name = "Master";

            string applicationPath = Assembly.GetExecutingAssembly().GetName().CodeBase;

            Log.Info(Log.Dashes);
            Log.Info("STARTING " + applicationPath);
            foreach (string arg in args)
            {
                Log.Info(string.Format("arg: \"{0}\"", arg));
            }
            Log.Debug(Thread.CurrentThread.Name + " ThreadId=" + Thread.CurrentThread.ManagedThreadId.ToString("x8"));
            Log.Info(Log.Dashes);

            // We want the Controller class to load now, so that it's static
            // constructor reads the config file.  It's important to do this
            // before starting ANY of the service threads. Calling any
            // random property of the Controller class will cause the class to load.

            Controller.ApplicationPath = applicationPath;

            // Stop the pump and speaker on startup.  This is primarily done because if
            // the debugger is stopped then restarted while the pump or speaker are on, then they're left on.
            // if we don't do this...
            Controller.TurnBuzzerOff();
            Pump.Stop();

            // Instantiate the console service immediately so that we can display
            // the "Starting" message ASAP. Note that we don't yet start the thread,
            // though, since we don't need (yet), to monitor for keypad input.
            LCD.Clear(); // This is the first time we're accessing the LCD class, so it's static constructor will be called here.
            LCD.SetLanguage(Configuration.DockingStation.Language);

            Controller.LastRebootTime = DateTime.UtcNow;

            Controller.FirmwareVersion = string.Format("{0}.{1}.{2}.{3}",
                                                       Assembly.GetExecutingAssembly().GetName().Version.Major,
                                                       Assembly.GetExecutingAssembly().GetName().Version.Minor,
                                                       Assembly.GetExecutingAssembly().GetName().Version.Build,
                                                       Assembly.GetExecutingAssembly().GetName().Version.Revision);

            _consoleService = new ConsoleService(this);
            Log.Debug(ConsoleService.Name + " has been created.");

            ConsoleService.Start();
            // Calling InitializeState now will force the display to refresh and say "Starting"
            // right away. If we don't do this, it remains blank for a second or two.
            ConsoleService.InitializeState();

            try
            {
                Configuration.ServiceMode = Controller.DetermineServiceMode();
            }
            catch (Exception e)
            {
                Log.Error(e);
            }

            // Did something go wrong trying to read the configuration data from the flash memory?
            if (Configuration.HasConfigurationError && Configuration.DockingStation.IsSerialized())
            {
                Controller.RunState |= Controller.State.ConfigError;
            }

            // Verify that we have a flash card.  We can't do much of anything without one.
            bool haveFlashCard = FlashCard.WaitForMount();

            if (haveFlashCard)
            {
                Log.Info("Found a mounted flash card");
            }
            else
            {
                Log.Fatal("ERROR: FLASH CARD NOT FOUND.");
                Controller.RunState |= Controller.State.FlashCardError;
            }

            Log.Info(Log.Dashes);
            Log.Info("Firmware Version: " + Controller.FirmwareVersion);
            Log.Info(Log.Dashes);
            Controller.LogSystemInfo();
            Log.Info(Log.Dashes);
            Controller.LogProcessorInfo();
            Log.Info(Log.Dashes);
            Controller.LogMemory();
            Log.Info(Log.Dashes);
            if (haveFlashCard)
            {
                FlashCard.Log();
                Log.Info(Log.Dashes);
            }
            Log.Info("MAC Address: " + Controller.GetWiredNetworkAdapter().MacAddress);
            Log.Info(Log.Dashes);

            if (haveFlashCard)
            {
                DataAccess.DataAccess.StartInet();
                DataAccess.DataAccess.StartInetQueue();
            }

            // Before we can start the WebAppService, we need to initialize
            // the password used to login to it.
            // Note that for debug builds, we configure it to not use SLL.
            // There are two reasons for this...
            // 1) SSL slows done iNet DS Configurator, which is annoying
            // when we developers are constantly logging into it to use it.
            // 2) There is some sort of problem when Padarn is using SSL
            // that causes the Visual Studio debugger to lose its connections
            // to the device.
#if DEBUG
            Configuration.ConfigureWebApp(Configuration.DockingStation.WebAppPassword, false);
#else
            Configuration.ConfigureWebApp(Configuration.DockingStation.WebAppPassword, true);
#endif

            if (Controller.RunState == Controller.State.OK)
            {
                InitializeWinsock();
            }

            // AJAY: INS-8380 Service accounts need to perform auto-upgrade on instruments even in error/fail state - DSX
            // If service account is configured to override event priority in admin console,
            // this method reorders events that needs to be executed on docking station.
            if (Configuration.IsRepairAccount() && Configuration.DockingStation.UpgradeOnErrorFail)
            {
                ISC.iNet.DS.DomainModel.EventCode.SetEventPriorityForService();
            }

            // Initialize, wire up and start all necessary services.
            // Note that this will be iterated every time any of the
            // services gets interrupted.

            // Create the services.
            Log.Debug("Creating services...");

            _resourceService = new ResourceService(this);
            Log.Debug(ResourceService.Name + " has been created.");

            _reporterService = new ReporterService(this);
            Log.Debug(ReporterService.Name + " has been created.");

            _executerService = new ExecuterService(this);
            Log.Debug(ExecuterService.Name + " has been created.");

            _switchService = new SwitchService(this);
            Log.Debug(SwitchService.Name + " has been created.");

            _chargingService = new ChargingService(this);
            Log.Debug(ChargingService.Name + " has been created.");

            _webAppService = new WebAppService(this);
            Log.Debug(WebAppService.Name + " has been created.");

            _controllerWrapper = ControllerWrapper.Instance;

            _pumpWrapper = PumpManager.Instance;

            _lcdWrapper = LCDWrapper.Instance;

            _smartCardWrapper = SmartCardWrapper.Instance;

            // Start the services.
            Log.Debug("Starting service threads...");

            if (Controller.RunState == Controller.State.OK)
            {
                ResourceService.Start();
            }

            // Don't start the Switch, Charging, or Executer service if the DS has
            // not been serialized.  Only the Configurator web app will be functional.
            if (Configuration.DockingStation.IsSerialized())
            {
                ExecuterService.Start();

                if (Controller.RunState == Controller.State.OK)
                {
                    SwitchService.Start();
                }

                if (Controller.RunState == Controller.State.OK)
                {
                    ChargingService.Start();
                }
            }
            else
            {
                // update the LCD
                ConsoleService.UpdateState(ConsoleState.NotSerialized);
            }

            if (Controller.RunState == Controller.State.OK)
            {
                ReporterService.Start();
            }

            WebAppService.Start();

            Log.Debug("Service threads started.");

            // the controller's static constructor will initialize the other logging settings,
            // but we always want to log all the initialization stuff above out the serial port
            Log.LogToSerialPort = Configuration.ServiceMode ? true : Configuration.DockingStation.LogToSerialPort;             // always log in service mode

            // Determine if sequenceId passed in as argument. This is number that will be automatically
            // passed in as an argument to the process when Windows CE boots the device.  If process
            // is manually started, then no sequence ID will be passed.  If sequenceId is passed in,
            // then process MUST call SignalStarted when it feels that it's safely up and running
            // in order to continue with the proper boot sequence.
            if (args.Length > 0)
            {
                uint sequenceId = 0;
                try
                {
                    sequenceId = UInt32.Parse(args[0]);
                }
                catch
                {
                    Log.Debug("Invalid sequenceId (" + args[0] + ") found.  SignalStarted not called.");
                }
                if (sequenceId > 0)
                {
                    Log.Debug("SignalStarted(" + sequenceId + ")");
                    WinCeApi.SignalStarted(sequenceId);
                }
            }

            // INS-6183, 6/8/2015 - This watchdog is used in the below while-loop. The  while-loop
            // periodically calls MonitorNetworkConnection(), which calls GetWiredNetworkAdapter(),
            // which calls GetNetworkAdapters().  GetNetworkAdapters() makes a call to OpenNetCF
            // SDF's GetAllNetworkInterfaces() to get the networking info from the OS.
            // Sometimes that call throws a Data Abort (unmanaged exception).  Unmanaged exceptions
            // cannot be caught in .Net, so the exception is thrown outside and above the application,
            // which causes OS to display a message box informing of the Data Abort.  The message box
            // waits for a user to press its OK button, so the thread that threw the Data Abort is
            // effectly hung waiting for somebody to press an OK button which is never going to happen.
            // The data abort may be thrown by a thread other this Master thread. But this watchdog
            // for the master thread should still work in that situation.  This is because the
            // aforementioned GetNetworkAdapters has a "lock" block in it. If another thread calls
            // GetNetworkAdapters, it will a obtain a lock, then call into SDF's GetAllNetworkInterfaces.
            // If the data abort is then thrown, then GetNetworkAdapters will not have a chance to
            // release its lock. Then, next time master thread trys to call GetNetworkAdapters, it will
            // hang trying to obtain a lock, which it will never be able to do, so the watchdog timer
            // will eventually expire, causing a reboot, as desired.
            WatchDog watchDog = new WatchDog("MasterWatchDog", 60000, Log.LogToFile);               // reboot if not refreshed in 60 seconds.
            watchDog.Start();

            ///////////////////////////////////////////////////////////////////////
            // Used for smart card debugging.  Please leave this code here for now.
            ///////////////////////////////////////////////////////////////////////
            //            I2CTestThread i2cTest= new I2CTestThread();
            //            i2cTest.StartWork();

            MonitorNetworkConnection();

            Controller.LogMemoryUsage();

            // Now that we've fired off the child worker threads, we have nothing more to do
            // except hang out and stay alive.  Lower our priority and take a nap.
            //Thread.CurrentThread.Priority = ThreadPriority.BelowNormal;
            int sleepTime = 5000;
            int lastCheck = 0;

            while (true)
            {
                Thread.Sleep(sleepTime);

                lastCheck += sleepTime;

                if (lastCheck >= 300000)                   // 5 minutes
                {
                    MonitorNetworkConnection();

                    //Logger.Debug( "Total Up Time: " + ( runTime / 1000 ) + " seconds" );
                    //Controller.LogMemoryUsage();
                    lastCheck = 0;
                }

                if (Controller.RunState != Controller.State.OK)
                {
                    string errNum = ((int)Controller.RunState).ToString("x8");
                    // If a menu is active, skip the operation for now. (the only menu that should
                    // possibly ever be active is the factory reset confirmation menu).
                    if (!ConsoleService.IsMenuActive)
                    {
                        Log.Trace("SYSTEM ERROR ENCOUNTERED with error number " + errNum);

                        if (errNum.Equals("00000001"))
                        {
                            ConsoleService.UpdateState(ConsoleState.ContactISCCode1011);
                        }
                        else if (errNum.Equals("00000002"))
                        {
                            ConsoleService.UpdateState(ConsoleState.ContactISCCode1012);
                        }
                        else if (errNum.Equals("00000004"))
                        {
                            ConsoleService.UpdateState(ConsoleState.ContactISCCode1014);
                        }
                        else if (errNum.Equals("00000008"))
                        {
                            ConsoleService.UpdateState(ConsoleState.ContactISCCode1018);
                        }
                        else if (errNum.Equals("00000010"))
                        {
                            ConsoleService.UpdateState(ConsoleState.ContactISCCode10110);
                        }
                        else
                        {
                            ConsoleService.UpdateState(ConsoleState.ContactISCCode10160);
                        }
                    }
                }

                if (lastCheck == 0 || lastCheck >= 10000)
                {
                    watchDog.Refresh();
                }
            }
        } // end-Run