internal void SetControlWheels(bool v)
        {
            var msg = new ControlWheelsMsg();

            msg.EntityId      = m_shipController.EntityId;
            msg.ControlWheels = v;
            Sync.Layer.SendMessageToAllAndSelf(ref msg);
        }
Example #2
0
 private static void OnSetControlWheels(MySyncShipController sync, ref ControlWheelsMsg msg, MyNetworkClient sender)
 {
     sync.m_shipController.ControlWheels = msg.ControlWheels;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
 private static void OnSetControlWheels(MySyncShipController sync, ref ControlWheelsMsg msg, MyNetworkClient sender)
 {
     sync.m_shipController.ControlWheels = msg.ControlWheels;
 }
 internal void SetControlWheels(bool v)
 {
     var msg = new ControlWheelsMsg();
     msg.EntityId = m_shipController.EntityId;
     msg.ControlWheels = v;
     Sync.Layer.SendMessageToAllAndSelf(ref msg);
 }
 private static void OnSetControlWheels(MySyncShipController sync, ref ControlWheelsMsg msg, MyNetworkClient sender)
 {
     sync.m_shipController.ControlWheels = msg.ControlWheels;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
 private static void OnSetControlWheels(MySyncShipController sync, ref ControlWheelsMsg msg, MyNetworkClient sender)
 {
     sync.m_shipController.ControlWheels = msg.ControlWheels;
 }