internal void SetControlWheels(bool v) { var msg = new ControlWheelsMsg(); msg.EntityId = m_shipController.EntityId; msg.ControlWheels = v; Sync.Layer.SendMessageToAllAndSelf(ref msg); }
private static void OnSetControlWheels(MySyncShipController sync, ref ControlWheelsMsg msg, MyNetworkClient sender) { sync.m_shipController.ControlWheels = msg.ControlWheels; if (Sync.IsServer) { Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId); } }
private static void OnSetControlWheels(MySyncShipController sync, ref ControlWheelsMsg msg, MyNetworkClient sender) { sync.m_shipController.ControlWheels = msg.ControlWheels; }