static void Create() { var window = ContainClip.GetWindow(typeof(ContainClip)) as ContainClip; if (Selection.activeObject is AnimatorController) { window.controller = Selection.activeObject as AnimatorController; } }
//------------------------------------------------------ // unity system function //------------------------------------------------------ public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.Space(); if (GUILayout.Button("CombineAnimationclip")) { ContainClip.Create(target as AnimatorController); } }