Example #1
0
 /// <summary>
 /// Creates a physics material that defines two materials behave when they physically
 /// interact.
 /// </summary>
 /// <remarks>
 /// 'materialName1' and 'materialName2' can be the same if you want to define how
 /// the same material behave when they physically interact.
 /// </remarks>
 /// <param name="materialName1">The first material name</param>
 /// <param name="materialName2">The second material name</param>
 /// <param name="collidable">Whether these two materials are collidable</param>
 /// <param name="staticFriction">The static friction coefficient</param>
 /// <param name="kineticFriction">The kinetic friction coefficient</param>
 /// <param name="softness">The softness of the material. Softness defines how fiercely
 /// the two materials will repel from each other when the two materials penetrate
 /// against each other</param>
 /// <param name="elasticity">The elasticity coefficient</param>
 /// <param name="contactBeginCallback">The callback function when two materials
 /// begin to contact. Set to 'null' if you don't need this callback function.</param>
 /// <param name="contactProcessCallback">The callback function when two materials
 /// proceed contact. Set to 'null' if you don't need this callback function.</param>
 /// <param name="contactEndCallback">The callback function when two materials
 /// end contact. Set to 'null' if you don't need this callback function.</param>
 public NewtonMaterial(String materialName1, String materialName2, bool collidable,
                       float staticFriction, float kineticFriction, float softness, float elasticity,
                       ContactBegin contactBeginCallback, ContactProcess contactProcessCallback,
                       ContactEnd contactEndCallback)
 {
     this.materialName1          = materialName1;
     this.materialName2          = materialName2;
     this.collidable             = collidable;
     this.staticFriction         = staticFriction;
     this.kineticFriction        = kineticFriction;
     this.elasticity             = elasticity;
     this.softness               = softness;
     this.contactBeginCallback   = contactBeginCallback;
     this.contactProcessCallback = contactProcessCallback;
     this.contactEndCallback     = contactEndCallback;
 }
Example #2
0
 /// <summary>
 /// Creates a physics material that defines two materials behave when they physically
 /// interact.
 /// </summary>
 /// <remarks>
 /// 'materialName1' and 'materialName2' can be the same if you want to define how
 /// the same material behave when they physically interact.
 /// </remarks>
 /// <param name="materialName1">The first material name</param>
 /// <param name="materialName2">The second material name</param>
 /// <param name="collidable">Whether these two materials are collidable</param>
 /// <param name="staticFriction">The static friction coefficient</param>
 /// <param name="kineticFriction">The kinetic friction coefficient</param>
 /// <param name="softness">The softness of the material. Softness defines how fiercely
 /// the two materials will repel from each other when the two materials penetrate
 /// against each other</param>
 /// <param name="elasticity">The elasticity coefficient</param>
 /// <param name="contactBeginCallback">The callback function when two materials
 /// begin to contact. Set to 'null' if you don't need this callback function.</param>
 /// <param name="contactProcessCallback">The callback function when two materials
 /// proceed contact. Set to 'null' if you don't need this callback function.</param>
 /// <param name="contactEndCallback">The callback function when two materials
 /// end contact. Set to 'null' if you don't need this callback function.</param>
 public NewtonMaterial(String materialName1, String materialName2, bool collidable, 
     float staticFriction, float kineticFriction, float softness, float elasticity,
     ContactBegin contactBeginCallback, ContactProcess contactProcessCallback,
     ContactEnd contactEndCallback)
 {
     this.materialName1 = materialName1;
     this.materialName2 = materialName2;
     this.collidable = collidable;
     this.staticFriction = staticFriction;
     this.kineticFriction = kineticFriction;
     this.elasticity = elasticity;
     this.softness = softness;
     this.contactBeginCallback = contactBeginCallback;
     this.contactProcessCallback = contactProcessCallback;
     this.contactEndCallback = contactEndCallback;
 }
Example #3
0
		static extern void NewtonMaterialSetCollisionCallback(
			int worldId,
			int c0, int c1,
			int sbz,
			ContactBegin ContactBeginCallback,
			ContactProcess ContactProcessCallback,
			ContactEnd ContactEndCallback);