private void SetState(Config.ProbeState state) { PreviousState = State; if (PreviousState != state || StateChangedTime <= 0) { StateChangedTime = Program.CurrentTime; } _state = state; }
private Config.ProbeState GetState() { PreviousState = _state; if (!HasTemp()) { _state = Config.ProbeState.Unavailable; return(_state); } if (IsTargetReached()) { if (_state != Config.ProbeState.TargetReached) { _state = Config.ProbeState.TargetReached; } if (PreviousState != Config.ProbeState.TargetReached) { TargetReachedTimes.Add(Program.CurrentTime); TargetReachedTimespans.Push(0); } else { var timespan = (int)TargetReachedTimespans.Pop(); timespan = (int)(Program.CurrentTime - StateChangedTime); TargetReachedTimespans.Push(timespan); } } else { if (_state != Config.ProbeState.SeekingTarget) { _state = Config.ProbeState.SeekingTarget; } } return(_state); }
private void SetState(Config.ProbeState state) { PreviousState = State; if (PreviousState != state || StateChangedTime <= 0) StateChangedTime = Program.CurrentTime; _state = state; }
private Config.ProbeState GetState() { PreviousState = _state; if (!HasTemp()) { _state = Config.ProbeState.Unavailable; return _state; } if (IsTargetReached()) { if (_state != Config.ProbeState.TargetReached) _state = Config.ProbeState.TargetReached; if (PreviousState != Config.ProbeState.TargetReached) { TargetReachedTimes.Add(Program.CurrentTime); TargetReachedTimespans.Push(0); } else { var timespan = (int)TargetReachedTimespans.Pop(); timespan = (int)(Program.CurrentTime - StateChangedTime); TargetReachedTimespans.Push(timespan); } } else { if (_state != Config.ProbeState.SeekingTarget) _state = Config.ProbeState.SeekingTarget; } return _state; }