static void Main(string[] args) { var receiver = new Receiver (); var command = new ConcreteCommand (receiver); var invoker = new Invoker (); invoker.Command = command; invoker.ExecuteCommand (); }
public static void Main() { IReceiver receiver = new Receiver(); Command command = new ConcreteCommand(receiver); Invoker invoker = new Invoker(); invoker.SetCommand(command); invoker.ExecuteCommand(); }
static void Main(string[] args) { Receiver receiver = new Receiver(); Command command = new ConcreteCommand(receiver); Invoker invoker = new Invoker(); invoker.SetCommand(command); invoker.ExecuteCommand(); Console.Read(); }
public static void Main( string[] args ) { // Create receiver, command, and invoker Receiver r = new Receiver(); Command c = new ConcreteCommand( r ); Invoker i = new Invoker(); // Set and execute command i.SetCommand(c); i.ExecuteCommand(); }
/// <summary> /// Entry point into console application. /// </summary> static void Demo() { // Create receiver, command, and invoker Receiver receiver = new Receiver(); Command command = new ConcreteCommand(receiver); Invoker invoker = new Invoker(); // Set and execute command invoker.SetCommand(command); invoker.ExecuteCommand(); // Wait for user Console.ReadKey(); }
static void Main() { Receiver receiver = new Receiver(); ICommand command = new ConcreteCommand(receiver); ICommand runCmd = new RunCommand(receiver); ICommand sitCmd = new SitCommand(receiver); Invoker invoker = new Invoker(); invoker.SetCommand(command); invoker.Invoke(); invoker.SetCommand(runCmd); invoker.Invoke(); invoker.SetCommand(sitCmd); invoker.Invoke(); }
static void Main(string[] args) { // Create receiver, command, and invoker var ReceiverObject = new Receiver(); //Creates a ConcreteCommand object and sets its receiver //Instantiates the command object and provides the information required to call the method at a later time. var CommandObject = new ConcreteCommand(ReceiverObject); // Invoker - Asks the command to carry out the request. // Decides when the method should be called. var InvokerObject = new Invoker(); InvokerObject.SetCommand(CommandObject); InvokerObject.ExecuteCommand(); // Wait for user Console.ReadKey(); }
public void Start() { Adder adder = new Adder(); Command command1 = new ConcreteCommand(adder, 6); Command command2 = new ConcreteCommand(adder, 2); Command command3 = new ConcreteCommand(adder, 7); // Set and execute command Invoker invoker = new Invoker(5); invoker.AddCommand(command1); invoker.AddCommand(command2); invoker.AddCommand(command3); invoker.ExecuteCommands(); System.Console.WriteLine($"Result: {invoker.Result}"); invoker.UndoCommand(); System.Console.WriteLine($"Result: {invoker.Result}"); }
public ActionResult Cancel(int id = 0) { Data.Subject sub; using (SimpleDataBase db = new SimpleDataBase()) { sub = db.Subject.Find(id); if (sub == null) { return(HttpNotFound()); } } Receiver receiver = new Receiver(); Command.Command command = new ConcreteCommand(receiver); Invoker invoker = new Invoker(); invoker.SetCommand(command); invoker.RemoveExam(int.Parse((string)Session["ID"]), sub); Session["ECTS"] = invoker.ExecuteCommand(int.Parse((string)Session["ID"])); return(View(sub)); }
public ServiceThatDependsOnRepository(IRepository repository, IContextualLogger logger, ConcreteCommand justAnExtraArgumentToMakeUsFindBugsFaster) { this.InjectedRepository = (RepositoryThatDependsOnLogger)repository; this.InjectedLogger = (ContextualLogger)logger; }
static void Main(string[] args) { /** * ITERATOR **/ ConcreteAggregate collection = new ConcreteAggregate(); Iterator.Iterator iterator = collection.createIterator(); //use to iterator to go through the collection while (!iterator.isDone()) { Console.WriteLine(iterator.Next().ToString()); } /** * OBSERVER **/ Subject subject = new ConcreteSubject(SubjectState.Red); subject.Attach(new ConcreteObserver()); subject.Attach(new ConcreteObserver()); subject.Attach(new ConcreteObserver()); ((ConcreteSubject)subject).SubjectState = SubjectState.Blue; /** * DECORATOR **/ //we create a class with a base function Component component = new ConcreteComponent(); //we create the function we want the add to the first class Decorator.Decorator decorator = new ConcreteDecorator(); //the decorator gets the functionality of the class we want to extend decorator.SetBaseFuntionality(component); //both ops are called decorator.Operation(); /** * COMMAND **/ Command.Command command = new ConcreteCommand(new Receiver()); //create an invoker which in turn calls the command which IN TURN calls the receiver Invoker invoker = new Invoker(); invoker.SetCommand(command); invoker.ExecuteCommand(); /** * COMPOSITE **/ //instanciate differents persons Composite.Component component1 = new Composite.Composite("Bob"); Composite.Component component2 = new Composite.Composite("Patrick"); Composite.Component component3 = new Composite.Composite("Johny"); Composite.Component component4 = new Composite.Composite("Pierre"); //affects differents persons to a superior component1.Add(component2); component2.Add(component3); component2.Add(component4); //default method for every objects in the tree component1.Operation(); /** * MEMENTO **/ Originator originator = new Originator(); CareTaker careTaker = new CareTaker(); //create a couple of states originator.State = "state1"; originator.State = "state2"; //save at some point careTaker.Add(originator.SaveToMemento()); originator.State = "state3"; //restore state at the time of the save originator.RestoreStateFromMemento(careTaker.Get(0)); Console.WriteLine(originator.State); Console.ReadKey(); }
public void GetInstance_CalledMultipleTimesOnOnInstanceRegisteredAsSingleFunc_CallsTheInitializerJustOnce() { // Arrange int expectedTimesDelegateGetsCalled = 4; int actualTimesDelegateGotCalled = 0; var container = ContainerFactory.New(); container.RegisterInitializer<ICommand>(c => { actualTimesDelegateGotCalled++; }); var singleton = new ConcreteCommand(); container.Register<ICommand>(() => singleton); // Act container.GetInstance<ICommand>(); container.GetInstance<ICommand>(); container.GetInstance<ICommand>(); container.GetInstance<ICommand>(); // Assert Assert.AreEqual(expectedTimesDelegateGetsCalled, actualTimesDelegateGotCalled, "The container will even call the initializer on instances that are passed in from the " + "outside, and since the delegate is registered as transient, the initializer should be " + "called each time."); }
public static void Main(string[] args) { //单例模式 Console.WriteLine("---------Singleton----------"); var s1 = Singleton.GetSingleton(); var s2 = Singleton.GetSingleton(); Console.WriteLine(s1.GetHashCode()); Console.WriteLine(s2.GetHashCode()); //简单工厂模式 Console.WriteLine("---------SimpleFactory----------"); var f1 = SimpleFoodFactory.CreateFood("TomaoScrambledEggs"); f1.Print(); var f2 = SimpleFoodFactory.CreateFood("ShreddedPorkWithPotatoes"); f2.Print(); //工厂模式 Console.WriteLine("---------Factory----------"); Creator shreddedPorkWithPotatoesFactory = new ShreddedPorkWithPotatoesFactory(); Creator tomatoScrambledEggsFactory = new TomatoScrambledEggsFactory(); Creator minceMeatEggplantFactor = new MincedMeatEggplantFactory(); var tomatoScrambleEggs = tomatoScrambledEggsFactory.CreateFoodFactory(); tomatoScrambleEggs.Print(); var shreddedPorkWithPotatoes = shreddedPorkWithPotatoesFactory.CreateFoodFactory(); shreddedPorkWithPotatoes.Print(); var minceMeatEggplant = minceMeatEggplantFactor.CreateFoodFactory(); minceMeatEggplant.Print(); //抽象工厂模式 Console.WriteLine("---------AbstractFactory----------"); AbstractFactory nanChangFactory = new NanChangFactory(); nanChangFactory.CreateYaBo().Print(); nanChangFactory.CreateYaJia().Print(); AbstractFactory shangHaiFactory = new ShangHaiFactory(); shangHaiFactory.CreateYaBo().Print(); shangHaiFactory.CreateYaJia().Print(); AbstractFactory huNanFactory = new HuNanFactory(); huNanFactory.CreateYaBo().Print(); huNanFactory.CreateYaJia().Print(); //建造者模式 Console.WriteLine("---------Builder_Patterns----------"); var director = new Director(); Builder b1 = new BuildFirst(); Builder b2 = new BuildSecond(); director.Construct(b1); var c1 = b1.GetComputer(); c1.Show(); director.Construct(b2); var c2 = b2.GetComputer(); c2.Show(); //原型模式 Console.WriteLine("---------Prototype_Patterns----------"); MonkeyKingPrototype prototype = new ConcretePrototype("pipixiong"); MonkeyKingPrototype cloneMonkeyKingPrototype = prototype.Clone() as ConcretePrototype; Console.WriteLine("1:" + cloneMonkeyKingPrototype?.Id); MonkeyKingPrototype clonePrototype = prototype.Clone() as ConcretePrototype; Console.WriteLine("2:" + cloneMonkeyKingPrototype?.Id); //适配器模式 Console.WriteLine("---------Adapter_Patterns----------"); ThreeHole threeHole = new PowerAdapter(); threeHole.Request(); //桥接模式 Console.WriteLine("---------Bridge_Patterns----------"); RemoteControl remoteControl = new ConcreteRemote(); remoteControl.Implementor = new XiaoMi(); remoteControl.On(); remoteControl.Off(); remoteControl.SetChannel(); remoteControl.Implementor = new Samsung(); remoteControl.On(); remoteControl.Off(); remoteControl.SetChannel(); //装饰者模式 Console.WriteLine("---------Decorator_Patterns----------"); Phone phone = new ApplePhone(); Decorator stickerDecorator = new Sticker(phone); stickerDecorator.Print(); Console.WriteLine("---------"); Decorator accessoriesDecorator = new Accessories(phone); accessoriesDecorator.Print(); Console.WriteLine("---------"); var sticker = new Sticker(phone); var accessories = new Accessories(sticker); accessories.Print(); //组合模式 Console.WriteLine("---------Composite_Patterns----------"); var complexGraphics = new ComplexGraphics("一个复杂图形和两条线段组成的复杂图形"); complexGraphics.Add(new Line("线A")); var complexGraphicsCG = new ComplexGraphics("一个圆和一条线组成的复杂图形"); complexGraphicsCG.Add(new Circle("圆")); complexGraphicsCG.Add(new Line("线B")); complexGraphics.Add(complexGraphicsCG); var line = new Line("线C"); complexGraphics.Add(line); Console.WriteLine("复杂图形的绘制如下:"); Console.WriteLine("---------------------"); complexGraphics.Draw(); Console.WriteLine("复杂图形绘制完成"); Console.WriteLine("---------------------"); complexGraphics.Remove(line); Console.WriteLine("移除线段C后,复杂图形的绘制如下:"); Console.WriteLine("---------------------"); complexGraphics.Draw(); Console.WriteLine("复杂图形绘制完成"); Console.WriteLine("---------------------"); //外观模式 Console.WriteLine("---------Facade_Patterns----------"); var facade = new RegistrationFacade(); if (facade.RegisterCourse("设计模式", "pomelo")) { Console.WriteLine("选课成功"); } else { Console.WriteLine("选课失败"); } //享元模式 Console.WriteLine("---------Flyweight_Patterns----------"); var externalstate = 10; var factory = new FlyweightFactory(); var flyweightA = factory.GetfFlyweight("A"); flyweightA?.Operation(externalstate); var flyweightB = factory.GetfFlyweight("B"); flyweightB?.Operation(externalstate); var flyweightC = factory.GetfFlyweight("C"); flyweightC?.Operation(externalstate); var flyweightD = factory.GetfFlyweight("D"); if (flyweightD != null) { flyweightD.Operation(externalstate); } else { Console.WriteLine("驻留池中不存在字符串D"); // 这时候就需要创建一个对象并放入驻留池中 var d = new ConcreteFlyweight("D"); factory.Flyweights.Add("D", d); } //代理模式 Console.WriteLine("---------Proxy_Patterns----------"); Person proxy = new Friend(); proxy.BuyProduct(); //模板方法 Console.WriteLine("---------Template_Patterns----------"); var spinach = new Spinach(); spinach.cookVegetable(); //命令模式 Console.WriteLine("---------Command_Patterns----------"); var receiver = new Receiver(); Command command = new ConcreteCommand(receiver); var invoke = new Invoke(command); invoke.ExecuteCommand(); //迭代器模式 Console.WriteLine("---------Iterator_Patterns----------"); IListCollection list = new ConcreteList(); var terator = list.GetITerator(); while (terator.MoveNext()) { var i = (int)terator.GetCurrent(); Console.WriteLine(i.ToString()); terator.Next(); } //观察者模式 Console.WriteLine("---------Observer_Patterns----------"); TenXun tenXun = new TenXunGame("LOL", "游戏需要更新"); tenXun.AddObserver(new Subscriber("pomelo")); tenXun.AddObserver(new Subscriber("yuuko")); tenXun.Update(); //中介者模式 Console.WriteLine("---------Mediator_Patterns----------"); AbstractCardPartner a = new ParterA(); AbstractCardPartner b = new ParterB(); a.MoneyCount = 20; b.MoneyCount = 20; AbstractMediator mediator = new MediatorPater(a, b); a.ChangCount(5, mediator); Console.WriteLine("A现在的钱是:{0}", a.MoneyCount); Console.WriteLine("B现在的钱是:{0}", b.MoneyCount); b.ChangCount(10, mediator); Console.WriteLine("A现在的钱是:{0}", a.MoneyCount); Console.WriteLine("B现在的钱是:{0}", b.MoneyCount); //状态者模式 Console.WriteLine("---------state_Patterns----------"); var account = new Account("pomelo"); account.Deposit(1000); account.Deposit(200); account.Deposit(600); account.PayInterest(); account.Withdraw(2000); account.Withdraw(500); //策略者模式 Console.WriteLine("---------stragety_Patterns----------"); var operation = new InterestOperation(new PersonalTaxStrategy()); Console.WriteLine("个人支付的税为:{0}", operation.GetTax(5000.00)); operation = new InterestOperation(new EnterpriseTaxStrategy()); Console.WriteLine("企业支付的税为:{0}", operation.GetTax(50000.00)); //责任链模式 Console.WriteLine("---------Responsibility_Patterns----------"); var purchaseRequest = new PurchaseRequest(4000, "phone"); var softPurchaseRequest = new PurchaseRequest(10000, "vs"); var computeRequest = new PurchaseRequest(40000, "computer"); Approver manager = new Manager("pomelo"); Approver vp = new VicePresident("yuuko"); Approver pre = new President("jesse"); manager.NextApprover = vp; vp.NextApprover = pre; manager.ProcessRequest(purchaseRequest); manager.ProcessRequest(softPurchaseRequest); manager.ProcessRequest(computeRequest); //访问者模式 Console.WriteLine("---------Vistor_Patterns----------"); var objectStructure = new ObjectStructure(); foreach (Element e in objectStructure.Elements) { e.Accept(new ConcreteVistor()); } //备忘录模式 Console.WriteLine("---------Memento_Patterns----------"); var persons = new List <ContactPerson> { new ContactPerson { Name = "Pomelo", MobileNum = "123445" }, new ContactPerson { Name = "Yuuko", MobileNum = "234565" }, new ContactPerson { Name = "Jeese ", MobileNum = "231455" } }; var mobileOwner = new MobileOwner(persons); mobileOwner.Show(); var caretaker = new Caretaker(); caretaker.ContactMementoDic.Add(DateTime.Now.ToString(CultureInfo.InvariantCulture), mobileOwner.CreateContactMemento()); Console.WriteLine("----移除最后一个联系人--------"); mobileOwner.ContactPersons.RemoveAt(2); mobileOwner.Show(); Thread.Sleep(1000); caretaker.ContactMementoDic.Add(DateTime.Now.ToString(CultureInfo.InvariantCulture), mobileOwner.CreateContactMemento()); Console.WriteLine("-------恢复联系人列表,请从以下列表选择恢复的日期------"); var keyCollection = caretaker.ContactMementoDic.Keys; foreach (var k in keyCollection) { Console.WriteLine("Key = {0}", k); } while (true) { Console.Write("请输入数字,按窗口的关闭键退出:"); var index = -1; try { index = int.Parse(Console.ReadLine()); } catch { Console.WriteLine("输入的格式错误"); continue; } if (index < keyCollection.Count && caretaker.ContactMementoDic.TryGetValue(keyCollection.ElementAt(index), out var contactMentor)) { mobileOwner.RestoreMemento(contactMentor); mobileOwner.Show(); } else { Console.WriteLine("输入的索引大于集合长度!"); } } }
/// <summary> /// Sets the command. /// </summary> /// <param name="command">The command.</param> public void SetCommand(ConcreteCommand command) { this._command = command; }