void Start() { if (instance == null) { instance = this; } }
void Update() { if (numberPadState == true) { numberPadState = false; commonLang = CommonLang.instance; gameObject.transform.DOLocalMoveY(0.0f, 0.3f).OnComplete(EventSystemEnable); } }
void Start() { CommonUtil.ScreenSettingsPortrait(); //numberPad.SetActive(false); #if UNITY_ANDROID qrScannerButton.SetActive(true); #elif UNITY_IOS qrScannerButton.SetActive(false); #endif clientController = UXClientController.Instance; commonLang = CommonLang.instance; //Debug.Log (commonLang.langList.Count); noti.text = commonLang.langList[1]; clientController.OnConnected += OnConnected; clientController.OnConnectFailed += OnConnectFailed; clientController.OnJoinSucceeded += OnJoinSucceeded; clientController.OnJoinFailed += OnJoinFailed; clientController.OnDisconnected += OnDisconnected; if (clientController.IsConnected() == false) { serverConnect.SetActive(true); clientController.Connect(); } if (string.IsNullOrEmpty(qrString) == false) { UXConnectController.SetRoomNumber(int.Parse(qrString)); clientController.Join("com.cspmedia.runandsteal"); } if (latest_errCode != -1) { OnJoinFailed(latest_errCode); isCon = true; latest_errCode = -1; } }
// Use this for initialization void Start() { CommonUtil.ScreenSettingsPortrait(); commonLang = CommonLang.instance; clientController = UXClientController.Instance; }