private void CreateObjects() { this.mCommonEquipInfoLayer = GameUITools.FindGameObject("CommonEquipInfoLayer", base.gameObject).AddComponent<CommonEquipInfoLayer>(); this.ui52 = GameUITools.FindGameObject("ui52", base.gameObject); this.ui53 = GameUITools.FindGameObject("ui53", base.gameObject); Tools.SetParticleRQWithUIScale(this.ui52, 4500); Tools.SetParticleRQWithUIScale(this.ui53, 4500); this.ui52.gameObject.SetActive(false); this.ui53.gameObject.SetActive(false); GameObject gameObject = GameUITools.FindGameObject("RefineInfo/Info/RefineExp", base.gameObject); this.mLevel = GameUITools.FindUILabel("Level", gameObject); this.mExpProgressBar = GameUITools.FindGameObject("ExpProgressBar", gameObject).GetComponent<UISlider>(); this.mBarFG = GameUITools.FindUISprite("FG", this.mExpProgressBar.gameObject); this.mBarValue = GameUITools.FindUILabel("Value", this.mExpProgressBar.gameObject); gameObject = GameUITools.FindGameObject("RefineLevel", gameObject.transform.parent.gameObject); this.mLevelStartingValue = GameUITools.FindUILabel("StartingValue", gameObject); this.mLevelNextValue = GameUITools.FindUILabel("NextValue", gameObject); this.mLevelEffect = GameUITools.FindGameObject("Effect", gameObject); this.mPoint0 = GameUITools.FindUILabel("Point0", gameObject.transform.parent.gameObject); this.mPoint0StartingValue = GameUITools.FindUILabel("StartingValue", this.mPoint0.gameObject); this.mPoint0AddedValue = GameUITools.FindUILabel("AddedValue", this.mPoint0.gameObject); this.mPoint1 = GameUITools.FindUILabel("Point1", gameObject.transform.parent.gameObject); this.mPoint1StartingValue = GameUITools.FindUILabel("StartingValue", this.mPoint1.gameObject); this.mPoint1AddedValue = GameUITools.FindUILabel("AddedValue", this.mPoint1.gameObject); this.mLegendPoint = GameUITools.FindUILabel("LegendPoint", gameObject.transform.parent.gameObject); gameObject = GameUITools.FindGameObject("Items", gameObject.transform.parent.parent.gameObject); List<ItemInfo> list = new List<ItemInfo>(); foreach (ItemInfo current in Globals.Instance.AttDB.ItemDict.Values) { if (current.Type == 4 && current.SubType == 2) { list.Add(current); } } int num = 0; while (num < gameObject.transform.childCount && num < list.Count) { this.mItems.Add(gameObject.transform.GetChild(num).gameObject.AddComponent<EquipRefineExpItem>()); this.mItems[num].InitWithBaseScene(this, list[num]); num++; } }
private void CreateObjects() { this.mTitle = GameUITools.FindUILabel("Title", base.gameObject); this.ui61 = GameUITools.FindGameObject("ui61", base.gameObject); Tools.SetParticleRQWithUIScale(this.ui61, 6000); this.ui61.SetActive(false); GameUITools.RegisterClickEvent("CloseBtn", new UIEventListener.VoidDelegate(this.OnCloseBtnClick), base.gameObject); this.mCommonEquipInfoLayer = CommonEquipInfoLayer.CreateCommonEquipInfoLayer(base.gameObject, new Vector3(-210f, -13f, 0f)); GameObject gameObject = GameUITools.FindGameObject("InfoPanel/Contents", base.gameObject); this.mEnhanceContent = GameUITools.FindUILabel("EnhanceContent", gameObject); this.mEnhanceValues = GameUITools.FindUILabel("Values", this.mEnhanceContent.gameObject); this.mRefineContent = GameUITools.FindUILabel("RefineContent", gameObject); this.mRefineValues = GameUITools.FindUILabel("Values", this.mRefineContent.gameObject); this.mRefineTitle = GameUITools.FindUILabel("Title", this.mRefineContent.gameObject); this.mRefineContentBG = GameUITools.FindGameObject("BG", this.mRefineContent.gameObject).transform; this.mLegendContent = GameUITools.FindUILabel("LegendContent", gameObject); this.mLegendContentBG = GameUITools.FindGameObject("BG", this.mLegendContent.gameObject).transform; this.mSet = GameUITools.FindUILabel("Set", gameObject); Transform transform = GameUITools.FindGameObject("Items", this.mSet.gameObject).transform; int num = 0; while (num < this.mSetItems.Length && num < transform.childCount) { this.mSetItems[num] = CommonIconItem.Create(transform.GetChild(num).gameObject, Vector3.zero, null, false, 0.8f, null); this.mEffects[num] = GameUITools.FindGameObject("Effect", transform.GetChild(num).gameObject); num++; } gameObject = GameUITools.FindGameObject("Points", this.mSet.gameObject); for (int i = 0; i < gameObject.transform.childCount; i++) { this.mSetPoints[i] = gameObject.transform.GetChild(i).gameObject.AddComponent<GUIEquipInfoPopUp.EquipSetPoint>(); } gameObject = GameUITools.FindGameObject("ButtonGroup", base.gameObject); this.mChangeBtn = GameUITools.RegisterClickEvent("Change", new UIEventListener.VoidDelegate(this.OnChangeBtnClick), gameObject); this.mChangeRed = GameUITools.FindGameObject("Red", this.mChangeBtn); this.mUnloadBtn = GameUITools.RegisterClickEvent("Unload", new UIEventListener.VoidDelegate(this.OnUnlocaBtnClick), gameObject); this.mEnhanceBtn = GameUITools.RegisterClickEvent("Enhance", new UIEventListener.VoidDelegate(this.OnEnhanceBtnClick), gameObject); this.mRefineBtn = GameUITools.RegisterClickEvent("Refine", new UIEventListener.VoidDelegate(this.OnRefineBtnClick), gameObject); this.mFragmentSlider = GameUITools.FindGameObject("Fragment/ExpProgressBar", gameObject).GetComponent<UISlider>(); this.mFragmentValue = GameUITools.FindUILabel("Value", this.mFragmentSlider.gameObject); GameUITools.RegisterClickEvent("Add", new UIEventListener.VoidDelegate(this.OnSourceBtnClick), this.mFragmentSlider.transform.parent.gameObject); gameObject = GameUITools.FindGameObject("Tabs", base.gameObject); this.mSourceTab = GameUITools.FindGameObject("SourceTab", gameObject).GetComponent<UIToggle>(); this.mInfoTab = GameUITools.FindGameObject("InfoTab", gameObject).GetComponent<UIToggle>(); UIEventListener expr_389 = UIEventListener.Get(this.mSourceTab.gameObject); expr_389.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_389.onClick, new UIEventListener.VoidDelegate(this.OnTabClick)); UIEventListener expr_3BA = UIEventListener.Get(this.mInfoTab.gameObject); expr_3BA.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_3BA.onClick, new UIEventListener.VoidDelegate(this.OnTabClick)); this.mContentsTable = GameUITools.FindGameObject("Source/Panel/Contents", base.gameObject).AddComponent<FragmentSourceUITable>(); this.mContentsTable.maxPerLine = 1; this.mContentsTable.arrangement = UICustomGrid.Arrangement.Vertical; this.mContentsTable.cellWidth = 370f; this.mContentsTable.cellHeight = 76f; this.mContentsTable.gapHeight = 6f; this.mContentsTable.gapWidth = 0f; this.mContentsTable.bgScrollView = GameUITools.FindGameObject("SourceBG", base.gameObject).GetComponent<UIDragScrollView>(); this.mNoSource = GameUITools.FindUILabel("NoSource", this.mContentsTable.transform.parent.parent.gameObject); }
private void CreateObjects() { this.mCommonEquipInfoLayer = GameUITools.FindGameObject("CommonEquipInfoLayer", base.gameObject).AddComponent<CommonEquipInfoLayer>(); this.ui53 = GameUITools.FindGameObject("ui53", base.gameObject); Tools.SetParticleRQWithUIScale(this.ui53, 4500); this.ui53.gameObject.SetActive(false); GameObject gameObject = GameUITools.FindGameObject("RefineInfo/Info/Level", base.gameObject); this.mLevelStartingValue = GameUITools.FindUILabel("StartingValue", gameObject); this.mLevelEffect = GameUITools.FindGameObject("Effect", gameObject); this.mLevelNextValue = GameUITools.FindUILabel("NextValue", gameObject); gameObject = gameObject.transform.parent.gameObject; this.mPoint0 = GameUITools.FindUILabel("Point0", gameObject); this.mPoint0StartingValue = GameUITools.FindUILabel("StartingValue", this.mPoint0.gameObject); this.mPoint0AddedValue = GameUITools.FindUILabel("AddedValue", this.mPoint0.gameObject); this.mPoint1 = GameUITools.FindUILabel("Point1", gameObject); this.mPoint1StartingValue = GameUITools.FindUILabel("StartingValue", this.mPoint1.gameObject); this.mPoint1AddedValue = GameUITools.FindUILabel("AddedValue", this.mPoint1.gameObject); this.mLegendPoint = GameUITools.FindUILabel("LegendPoint", gameObject); gameObject = gameObject.transform.parent.gameObject; this.mRefineBtn = GameUITools.RegisterClickEvent("RefineBtn", new UIEventListener.VoidDelegate(this.OnRefineBtnClick), gameObject); this.mGoldValue = GameUITools.FindUILabel("GoldTxt/Value", gameObject); gameObject = GameUITools.FindGameObject("Items", gameObject); int num = 0; while (num < 2 && num < gameObject.transform.childCount) { this.mItems.Add(gameObject.transform.GetChild(num).gameObject.AddComponent<TrinketRefineExpItem>()); this.mItems[num].InitWithBaseScene(); num++; } }
private void CreateObjects() { this.mCommonEquipInfoLayer = GameUITools.FindGameObject("CommonEquipInfoLayer", base.gameObject).AddComponent<CommonEquipInfoLayer>(); GameObject gameObject = GameUITools.FindGameObject("EnhanceInfo", base.gameObject); this.mEffect = GameUITools.FindGameObject("ui51", gameObject); Tools.SetParticleRQWithUIScale(this.mEffect, 4500); this.mEffect.gameObject.SetActive(false); gameObject = GameUITools.FindGameObject("EnhanceInfo/Info", base.gameObject); this.mLevel = GameUITools.FindUILabel("Level", gameObject); this.mAddLevel = GameUITools.FindUILabel("AddLevel", this.mLevel.gameObject); this.mExpProgressBar = GameUITools.FindGameObject("ExpProgressBar", this.mLevel.gameObject).GetComponent<UISlider>(); this.mBarFG = GameUITools.FindUISprite("FG", this.mExpProgressBar.gameObject); this.mBarBG = GameUITools.FindUISprite("BG", this.mExpProgressBar.gameObject); this.mBarValue = GameUITools.FindUILabel("Value", this.mExpProgressBar.gameObject); this.mPoint0 = GameUITools.FindUILabel("Point0", gameObject); this.mPoint0StartingValue = GameUITools.FindUILabel("StartingValue", this.mPoint0.gameObject); this.mPoint0AddedValue = GameUITools.FindUILabel("AddedValue", this.mPoint0.gameObject); this.mPoint1 = GameUITools.FindUILabel("Point1", gameObject); this.mPoint1StartingValue = GameUITools.FindUILabel("StartingValue", this.mPoint1.gameObject); this.mPoint1AddedValue = GameUITools.FindUILabel("AddedValue", this.mPoint1.gameObject); gameObject = GameUITools.FindGameObject("Items", gameObject.transform.parent.gameObject); for (int i = 0; i < gameObject.transform.childCount; i++) { this.mItems.Add(gameObject.transform.GetChild(i).gameObject.AddComponent<TrinketEnhanceExpItem>()); this.mItems[i].InitWithBaseScene(this); } gameObject = gameObject.transform.parent.gameObject; this.mGoldValue = GameUITools.FindUILabel("GoldTxt/Value", gameObject); this.mAutoAddBtn = GameUITools.RegisterClickEvent("AutoAddBtn", new UIEventListener.VoidDelegate(this.OnAutoAddBtnClick), gameObject); this.mEnhanceBtn = GameUITools.RegisterClickEvent("EnhanceBtn", new UIEventListener.VoidDelegate(this.OnEnhanceBtnClick), gameObject); }
private void CreateObjects() { this.mCommonEquipInfoLayer = GameUITools.FindGameObject("CommonEquipInfoLayer", base.gameObject).AddComponent<CommonEquipInfoLayer>(); GameObject gameObject = GameUITools.FindGameObject("EnhanceInfo", base.gameObject); this.mEffect = GameUITools.FindGameObject("ui51", gameObject); Tools.SetParticleRQWithUIScale(this.mEffect, 4500); this.mEffect.gameObject.SetActive(false); gameObject = GameUITools.FindGameObject("Info/EnhanceLevel", gameObject); this.mLevelStartingValue = GameUITools.FindUILabel("StartingValue", gameObject); this.mLevelNextValue = GameUITools.FindUILabel("NextValue", gameObject); this.mLevelEffect = GameUITools.FindGameObject("Effect", gameObject); gameObject = gameObject.transform.parent.gameObject; this.mPointName = GameUITools.FindUILabel("Point", gameObject); this.mPointStartingValue = GameUITools.FindUILabel("StartingValue", this.mPointName.gameObject); this.mPointAddedValue = GameUITools.FindUILabel("AddedValue", this.mPointName.gameObject); gameObject = gameObject.transform.parent.gameObject; this.mGoldValue = GameUITools.FindUILabel("GoldTxt/Value", gameObject); this.mCriticalLayer = GameUITools.FindGameObject("CriticalPanel", base.gameObject).AddComponent<CriticalPanel>(); this.mCriticalLayer.InitCriticalLayer(); this.mAutoEnhanceBtn = GameUITools.RegisterClickEvent("AutoEnhanceBtn", new UIEventListener.VoidDelegate(this.OnAutoEnhanceBtnClick), gameObject); this.mEnhanceBtn = GameUITools.RegisterClickEvent("EnhanceBtn", new UIEventListener.VoidDelegate(this.OnEnhanceBtnClick), gameObject); }