public void set_disk_state( CommonEnabledState state ) { this.Invoke("set_disk_state", new object [] { state}); }
/* ------------------------------------------------------------------------------------------------------------ * Support Functions * * Private - Calculate the Node State * Private - Delete a specified Load Balancer Pool * */ /// <summary> /// The State of a node is calculated by comparing the monitor and session information, to return a state result /// </summary> /// <param name="monitorState">Montior State information for the member we are checking</param> /// <param name="sessionState">Session State information for the member we are checking</param> /// <returns>String, containing the state of the Node</returns> private string CalculateNodeState(LocalLBMonitorStatus monitorState, CommonEnabledState sessionState) { // We need to determine the State of the member, this is a 2 step process, combining the Monitor and Session State Information // Enabled = Monitor Enabled && Session Enabled // Disabled = Monitor Enabled && Session Disabled // Offline Forced = Monitor Disabled && Session Disabled string state = "Unknown"; if (monitorState == LocalLBMonitorStatus.MONITOR_STATUS_FORCED_DOWN) { state = "Offline Forced"; } else if (sessionState == CommonEnabledState.STATE_ENABLED) { state = "Enabled"; } else { state = "Disabled"; } return(state); }
public void set_force_sessions_state( CommonEnabledState state ) { this.Invoke("set_force_sessions_state", new object [] { state }); }
public void set_packet_filter_state( CommonEnabledState state ) { this.Invoke("set_packet_filter_state", new object [] { state }); }
public void set_collect_query_names_state( CommonEnabledState state ) { this.Invoke("set_collect_query_names_state", new object [] { state }); }
public void set_collect_client_ips_state( CommonEnabledState state ) { this.Invoke("set_collect_client_ips_state", new object [] { state }); }
public void set_send_icmp_error_on_packet_reject_state( CommonEnabledState state ) { this.Invoke("set_send_icmp_error_on_packet_reject_state", new object [] { state }); }
public void set_lldp_enabled_state( CommonEnabledState value ) { this.Invoke("set_lldp_enabled_state", new object [] { value }); }
public void set_recursive_query_state( CommonEnabledState state ) { this.Invoke("set_recursive_query_state", new object [] { state }); }
public System.IAsyncResult Begincreate(long woc_instance,string [] local_ips,CommonEnabledState enabled,string serverssl, System.AsyncCallback callback, object asyncState) { return this.BeginInvoke("create", new object[] { woc_instance, local_ips, enabled, serverssl}, callback, asyncState); }
public System.IAsyncResult Begincreate(string [] peer_names,string [] serverssls,string [] peer_ips,CommonEnabledState [] enabled_states, System.AsyncCallback callback, object asyncState) { return this.BeginInvoke("create", new object[] { peer_names, serverssls, peer_ips, enabled_states}, callback, asyncState); }
public void set_dtd_processing_state( CommonEnabledState state ) { this.Invoke("set_dtd_processing_state", new object [] { state }); }
public void set_always_accept_important_icmp_state( CommonEnabledState state ) { this.Invoke("set_always_accept_important_icmp_state", new object [] { state }); }
public void set_filter_established_connections_state( CommonEnabledState state ) { this.Invoke("set_filter_established_connections_state", new object [] { state }); }
public System.IAsyncResult Begincreate(string [] keys,long [] sizes,GlobalLBDNSSECKeyKeyType [] types,GlobalLBDNSSECKeyKeyAlgorithm [] algorithms,CommonEnabledState [] fips, System.AsyncCallback callback, object asyncState) { return this.BeginInvoke("create", new object[] { keys, sizes, types, algorithms, fips}, callback, asyncState); }
public System.IAsyncResult Begincreate(string [] self_ips,string [] vlan_names,string [] netmasks,long [] unit_ids,CommonEnabledState [] floating_states, System.AsyncCallback callback, object asyncState) { return this.BeginInvoke("create", new object[] { self_ips, vlan_names, netmasks, unit_ids, floating_states}, callback, asyncState); }
public System.IAsyncResult Begincreate(string [] peers,string [] addresses,CommonEnabledState [] enabled,string [] names,string [] serverssl, System.AsyncCallback callback, object asyncState) { return this.BeginInvoke("create", new object[] { peers, addresses, enabled, names, serverssl}, callback, asyncState); }
public System.IAsyncResult Begincreate(string [] subnets,NetworkingiSessionAdvertisedRouteV2RouteDestination [] destinations,CommonEnabledState [] states,long [] metrics,string [] labels, System.AsyncCallback callback, object asyncState) { return this.BeginInvoke("create", new object[] { subnets, destinations, states, metrics, labels}, callback, asyncState); }
public System.IAsyncResult Begincreate(string [] stapling_parameters,CommonEnabledState [] use_proxy_server_states,string [] pools,string [] dns_resolvers,string [] cas, System.AsyncCallback callback, object asyncState) { return this.BeginInvoke("create", new object[] { stapling_parameters, use_proxy_server_states, pools, dns_resolvers, cas}, callback, asyncState); }
public void create( long woc_instance, string [] local_ips, CommonEnabledState enabled, string serverssl ) { this.Invoke("create", new object [] { woc_instance, local_ips, enabled, serverssl }); }
public CommonEnabledState parseState(String str) { CommonEnabledState state = CommonEnabledState.STATE_ENABLED; if (str.ToLower().Equals("enable")) { state = CommonEnabledState.STATE_ENABLED; } else if (str.ToLower().Equals("disable")) { state = CommonEnabledState.STATE_DISABLED; } return(state); }
public void set_strict_responder_certificate_checking_state( string [] stapling_parameters, CommonEnabledState [] states ) { this.Invoke("set_strict_responder_certificate_checking_state", new object [] { stapling_parameters, states}); }
public System.IAsyncResult Beginset_enabled_state(string [] data_centers,CommonEnabledState [] states, System.AsyncCallback callback, object asyncState) { return this.BeginInvoke("set_enabled_state", new object[] { data_centers, states}, callback, asyncState); }
public System.IAsyncResult Beginset_ignore_verification_state(string [] scripts,CommonEnabledState [] states, System.AsyncCallback callback, object asyncState) { return this.BeginInvoke("set_ignore_verification_state", new object[] { scripts, states}, callback, asyncState); }
public void set_enabled_state( CommonTMOSModule [] modules, CommonEnabledState [] states ) { this.Invoke("set_enabled_state", new object [] { modules, states}); }
public System.IAsyncResult Beginset_warning_state(string [] config_names,CommonEnabledState [] states, System.AsyncCallback callback, object asyncState) { return this.BeginInvoke("set_warning_state", new object[] { config_names, states}, callback, asyncState); }
public System.IAsyncResult Beginset_fw_rule_log_state(string [] rules,CommonEnabledState [] states, System.AsyncCallback callback, object asyncState) { return this.BeginInvoke("set_fw_rule_log_state", new object[] { rules, states}, callback, asyncState); }
public void set_check_roles_group_state( string [] config_names, CommonEnabledState [] states ) { this.Invoke("set_check_roles_group_state", new object [] { config_names, states}); }
public System.IAsyncResult Beginset_strict_responder_certificate_checking_state(string [] stapling_parameters,CommonEnabledState [] states, System.AsyncCallback callback, object asyncState) { return this.BeginInvoke("set_strict_responder_certificate_checking_state", new object[] { stapling_parameters, states}, callback, asyncState); }
public System.IAsyncResult Begincreate(long woc_instance, string [] local_ips, CommonEnabledState enabled, string serverssl, System.AsyncCallback callback, object asyncState) { return(this.BeginInvoke("create", new object[] { woc_instance, local_ips, enabled, serverssl }, callback, asyncState)); }
public System.IAsyncResult Beginset_always_accept_important_icmp_state(CommonEnabledState state, System.AsyncCallback callback, object asyncState) { return(this.BeginInvoke("set_always_accept_important_icmp_state", new object[] { state }, callback, asyncState)); }
public void set_randomize_query_character_case_state( string [] resolvers, CommonEnabledState [] states ) { this.Invoke("set_randomize_query_character_case_state", new object [] { resolvers, states}); }
public void create( string [] stapling_parameters, CommonEnabledState [] use_proxy_server_states, string [] pools, string [] dns_resolvers, string [] cas ) { this.Invoke("create", new object [] { stapling_parameters, use_proxy_server_states, pools, dns_resolvers, cas}); }
public System.IAsyncResult Beginset_use_proxy_server_state(string [] stapling_parameters,CommonEnabledState [] states, System.AsyncCallback callback, object asyncState) { return this.BeginInvoke("set_use_proxy_server_state", new object[] { stapling_parameters, states}, callback, asyncState); }
public void set_enabled_state( string [] data_centers, CommonEnabledState [] states ) { this.Invoke("set_enabled_state", new object [] { data_centers, states}); }
public void set_warning_state( string [] config_names, CommonEnabledState [] states ) { this.Invoke("set_warning_state", new object [] { config_names, states}); }
public void set_check_host_attribute_state( string [] config_names, CommonEnabledState [] states ) { this.Invoke("set_check_host_attribute_state", new object [] { config_names, states}); }
public void set_use_proxy_server_state( string [] stapling_parameters, CommonEnabledState [] states ) { this.Invoke("set_use_proxy_server_state", new object [] { stapling_parameters, states}); }
public void set_ignore_unavailable_authentication_information_state( string [] config_names, CommonEnabledState [] states ) { this.Invoke("set_ignore_unavailable_authentication_information_state", new object [] { config_names, states}); }
public System.IAsyncResult Beginset_collect_query_names_state(CommonEnabledState state, System.AsyncCallback callback, object asyncState) { return(this.BeginInvoke("set_collect_query_names_state", new object[] { state }, callback, asyncState)); }
public System.IAsyncResult Beginset_ignore_unavailable_authentication_information_state(string [] config_names,CommonEnabledState [] states, System.AsyncCallback callback, object asyncState) { return this.BeginInvoke("set_ignore_unavailable_authentication_information_state", new object[] { config_names, states}, callback, asyncState); }
public System.IAsyncResult Beginset_packet_filter_state(CommonEnabledState state, System.AsyncCallback callback, object asyncState) { return(this.BeginInvoke("set_packet_filter_state", new object[] { state }, callback, asyncState)); }
public void set_fw_rule_log_state( string [] rules, CommonEnabledState [] states ) { this.Invoke("set_fw_rule_log_state", new object [] { rules, states}); }
public System.IAsyncResult Beginset_lldp_enabled_state(CommonEnabledState value, System.AsyncCallback callback, object asyncState) { return(this.BeginInvoke("set_lldp_enabled_state", new object[] { value }, callback, asyncState)); }
public System.IAsyncResult Beginset_send_icmp_error_on_packet_reject_state(CommonEnabledState state, System.AsyncCallback callback, object asyncState) { return(this.BeginInvoke("set_send_icmp_error_on_packet_reject_state", new object[] { state }, callback, asyncState)); }
public void set_enabled_state( CommonEnabledState state ) { this.Invoke("set_enabled_state", new object [] { state}); }
public void set_ignore_verification_state( string [] scripts, CommonEnabledState [] states ) { this.Invoke("set_ignore_verification_state", new object [] { scripts, states}); }
public System.IAsyncResult Beginset_enabled_state(CommonEnabledState state, System.AsyncCallback callback, object asyncState) { return this.BeginInvoke("set_enabled_state", new object[] { state}, callback, asyncState); }
public System.IAsyncResult Beginset_enabled_state(CommonTMOSModule [] modules,CommonEnabledState [] states, System.AsyncCallback callback, object asyncState) { return this.BeginInvoke("set_enabled_state", new object[] { modules, states}, callback, asyncState); }
public void set_use_udp_state( string [] resolvers, CommonEnabledState [] states ) { this.Invoke("set_use_udp_state", new object [] { resolvers, states}); }