Example #1
0
	public void set_disk_state(
		CommonEnabledState state
	) {
		this.Invoke("set_disk_state", new object [] {
				state});

	}
        /* ------------------------------------------------------------------------------------------------------------
         * Support Functions
         *
         * Private - Calculate the Node State
         * Private - Delete a specified Load Balancer Pool
         *
         */


        /// <summary>
        /// The State of a node is calculated by comparing the monitor and session information, to return a state result
        /// </summary>
        /// <param name="monitorState">Montior State information for the member we are checking</param>
        /// <param name="sessionState">Session State information for the member we are checking</param>
        /// <returns>String, containing the state of the Node</returns>
        private string CalculateNodeState(LocalLBMonitorStatus monitorState, CommonEnabledState sessionState)
        {
            // We need to determine the State of the member, this is a 2 step process, combining the Monitor and Session State Information
            //   Enabled        = Monitor Enabled  && Session Enabled
            //   Disabled       = Monitor Enabled  && Session Disabled
            //   Offline Forced = Monitor Disabled && Session Disabled

            string state = "Unknown";

            if (monitorState == LocalLBMonitorStatus.MONITOR_STATUS_FORCED_DOWN)
            {
                state = "Offline Forced";
            }
            else
            if (sessionState == CommonEnabledState.STATE_ENABLED)
            {
                state = "Enabled";
            }
            else
            {
                state = "Disabled";
            }

            return(state);
        }
 public void set_force_sessions_state(
     CommonEnabledState state
     )
 {
     this.Invoke("set_force_sessions_state", new object [] {
         state
     });
 }
 public void set_packet_filter_state(
     CommonEnabledState state
     )
 {
     this.Invoke("set_packet_filter_state", new object [] {
         state
     });
 }
Example #5
0
 public void set_collect_query_names_state(
     CommonEnabledState state
     )
 {
     this.Invoke("set_collect_query_names_state", new object [] {
         state
     });
 }
Example #6
0
 public void set_collect_client_ips_state(
     CommonEnabledState state
     )
 {
     this.Invoke("set_collect_client_ips_state", new object [] {
         state
     });
 }
 public void set_send_icmp_error_on_packet_reject_state(
     CommonEnabledState state
     )
 {
     this.Invoke("set_send_icmp_error_on_packet_reject_state", new object [] {
         state
     });
 }
 public void set_lldp_enabled_state(
     CommonEnabledState value
     )
 {
     this.Invoke("set_lldp_enabled_state", new object [] {
         value
     });
 }
 public void set_recursive_query_state(
     CommonEnabledState state
     )
 {
     this.Invoke("set_recursive_query_state", new object [] {
         state
     });
 }
 public System.IAsyncResult Begincreate(long woc_instance,string [] local_ips,CommonEnabledState enabled,string serverssl, System.AsyncCallback callback, object asyncState)
 {
     return this.BeginInvoke("create", new object[] {
     woc_instance,
     local_ips,
     enabled,
     serverssl}, callback, asyncState);
 }
 public System.IAsyncResult Begincreate(string [] peer_names,string [] serverssls,string [] peer_ips,CommonEnabledState [] enabled_states, System.AsyncCallback callback, object asyncState)
 {
     return this.BeginInvoke("create", new object[] {
     peer_names,
     serverssls,
     peer_ips,
     enabled_states}, callback, asyncState);
 }
 public void set_dtd_processing_state(
     CommonEnabledState state
     )
 {
     this.Invoke("set_dtd_processing_state", new object [] {
         state
     });
 }
 public void set_always_accept_important_icmp_state(
     CommonEnabledState state
     )
 {
     this.Invoke("set_always_accept_important_icmp_state", new object [] {
         state
     });
 }
 public void set_filter_established_connections_state(
     CommonEnabledState state
     )
 {
     this.Invoke("set_filter_established_connections_state", new object [] {
         state
     });
 }
 public System.IAsyncResult Begincreate(string [] keys,long [] sizes,GlobalLBDNSSECKeyKeyType [] types,GlobalLBDNSSECKeyKeyAlgorithm [] algorithms,CommonEnabledState [] fips, System.AsyncCallback callback, object asyncState)
 {
     return this.BeginInvoke("create", new object[] {
     keys,
     sizes,
     types,
     algorithms,
     fips}, callback, asyncState);
 }
 public System.IAsyncResult Begincreate(string [] self_ips,string [] vlan_names,string [] netmasks,long [] unit_ids,CommonEnabledState [] floating_states, System.AsyncCallback callback, object asyncState)
 {
     return this.BeginInvoke("create", new object[] {
     self_ips,
     vlan_names,
     netmasks,
     unit_ids,
     floating_states}, callback, asyncState);
 }
 public System.IAsyncResult Begincreate(string [] peers,string [] addresses,CommonEnabledState [] enabled,string [] names,string [] serverssl, System.AsyncCallback callback, object asyncState)
 {
     return this.BeginInvoke("create", new object[] {
     peers,
     addresses,
     enabled,
     names,
     serverssl}, callback, asyncState);
 }
 public System.IAsyncResult Begincreate(string [] subnets,NetworkingiSessionAdvertisedRouteV2RouteDestination [] destinations,CommonEnabledState [] states,long [] metrics,string [] labels, System.AsyncCallback callback, object asyncState)
 {
     return this.BeginInvoke("create", new object[] {
     subnets,
     destinations,
     states,
     metrics,
     labels}, callback, asyncState);
 }
 public System.IAsyncResult Begincreate(string [] stapling_parameters,CommonEnabledState [] use_proxy_server_states,string [] pools,string [] dns_resolvers,string [] cas, System.AsyncCallback callback, object asyncState)
 {
     return this.BeginInvoke("create", new object[] {
     stapling_parameters,
     use_proxy_server_states,
     pools,
     dns_resolvers,
     cas}, callback, asyncState);
 }
 public void create(
     long woc_instance,
     string [] local_ips,
     CommonEnabledState enabled,
     string serverssl
     )
 {
     this.Invoke("create", new object [] {
         woc_instance,
         local_ips,
         enabled,
         serverssl
     });
 }
Example #21
0
        public CommonEnabledState parseState(String str)
        {
            CommonEnabledState state = CommonEnabledState.STATE_ENABLED;

            if (str.ToLower().Equals("enable"))
            {
                state = CommonEnabledState.STATE_ENABLED;
            }
            else if (str.ToLower().Equals("disable"))
            {
                state = CommonEnabledState.STATE_DISABLED;
            }
            return(state);
        }
        public void set_strict_responder_certificate_checking_state(
		string [] stapling_parameters,
		CommonEnabledState [] states
	)
        {
            this.Invoke("set_strict_responder_certificate_checking_state", new object [] {
                stapling_parameters,
                states});
        }
 public System.IAsyncResult Beginset_enabled_state(string [] data_centers,CommonEnabledState [] states, System.AsyncCallback callback, object asyncState)
 {
     return this.BeginInvoke("set_enabled_state", new object[] {
     data_centers,
     states}, callback, asyncState);
 }
 public System.IAsyncResult Beginset_ignore_verification_state(string [] scripts,CommonEnabledState [] states, System.AsyncCallback callback, object asyncState)
 {
     return this.BeginInvoke("set_ignore_verification_state", new object[] {
     scripts,
     states}, callback, asyncState);
 }
        public void set_enabled_state(
		CommonTMOSModule [] modules,
		CommonEnabledState [] states
	)
        {
            this.Invoke("set_enabled_state", new object [] {
                modules,
                states});
        }
 public System.IAsyncResult Beginset_warning_state(string [] config_names,CommonEnabledState [] states, System.AsyncCallback callback, object asyncState)
 {
     return this.BeginInvoke("set_warning_state", new object[] {
     config_names,
     states}, callback, asyncState);
 }
 public System.IAsyncResult Beginset_fw_rule_log_state(string [] rules,CommonEnabledState [] states, System.AsyncCallback callback, object asyncState)
 {
     return this.BeginInvoke("set_fw_rule_log_state", new object[] {
     rules,
     states}, callback, asyncState);
 }
        public void set_check_roles_group_state(
		string [] config_names,
		CommonEnabledState [] states
	)
        {
            this.Invoke("set_check_roles_group_state", new object [] {
                config_names,
                states});
        }
 public System.IAsyncResult Beginset_strict_responder_certificate_checking_state(string [] stapling_parameters,CommonEnabledState [] states, System.AsyncCallback callback, object asyncState)
 {
     return this.BeginInvoke("set_strict_responder_certificate_checking_state", new object[] {
     stapling_parameters,
     states}, callback, asyncState);
 }
 public System.IAsyncResult Begincreate(long woc_instance, string [] local_ips, CommonEnabledState enabled, string serverssl, System.AsyncCallback callback, object asyncState)
 {
     return(this.BeginInvoke("create", new object[] {
         woc_instance,
         local_ips,
         enabled,
         serverssl
     }, callback, asyncState));
 }
 public System.IAsyncResult Beginset_always_accept_important_icmp_state(CommonEnabledState state, System.AsyncCallback callback, object asyncState)
 {
     return(this.BeginInvoke("set_always_accept_important_icmp_state", new object[] {
         state
     }, callback, asyncState));
 }
        public void set_randomize_query_character_case_state(
		string [] resolvers,
		CommonEnabledState [] states
	)
        {
            this.Invoke("set_randomize_query_character_case_state", new object [] {
                resolvers,
                states});
        }
        public void create(
		string [] stapling_parameters,
		CommonEnabledState [] use_proxy_server_states,
		string [] pools,
		string [] dns_resolvers,
		string [] cas
	)
        {
            this.Invoke("create", new object [] {
                stapling_parameters,
                use_proxy_server_states,
                pools,
                dns_resolvers,
                cas});
        }
 public System.IAsyncResult Beginset_use_proxy_server_state(string [] stapling_parameters,CommonEnabledState [] states, System.AsyncCallback callback, object asyncState)
 {
     return this.BeginInvoke("set_use_proxy_server_state", new object[] {
     stapling_parameters,
     states}, callback, asyncState);
 }
        public void set_enabled_state(
		string [] data_centers,
		CommonEnabledState [] states
	)
        {
            this.Invoke("set_enabled_state", new object [] {
                data_centers,
                states});
        }
        public void set_warning_state(
		string [] config_names,
		CommonEnabledState [] states
	)
        {
            this.Invoke("set_warning_state", new object [] {
                config_names,
                states});
        }
        public void set_check_host_attribute_state(
		string [] config_names,
		CommonEnabledState [] states
	)
        {
            this.Invoke("set_check_host_attribute_state", new object [] {
                config_names,
                states});
        }
        public void set_use_proxy_server_state(
		string [] stapling_parameters,
		CommonEnabledState [] states
	)
        {
            this.Invoke("set_use_proxy_server_state", new object [] {
                stapling_parameters,
                states});
        }
        public void set_ignore_unavailable_authentication_information_state(
		string [] config_names,
		CommonEnabledState [] states
	)
        {
            this.Invoke("set_ignore_unavailable_authentication_information_state", new object [] {
                config_names,
                states});
        }
Example #40
0
 public System.IAsyncResult Beginset_collect_query_names_state(CommonEnabledState state, System.AsyncCallback callback, object asyncState)
 {
     return(this.BeginInvoke("set_collect_query_names_state", new object[] {
         state
     }, callback, asyncState));
 }
 public System.IAsyncResult Beginset_ignore_unavailable_authentication_information_state(string [] config_names,CommonEnabledState [] states, System.AsyncCallback callback, object asyncState)
 {
     return this.BeginInvoke("set_ignore_unavailable_authentication_information_state", new object[] {
     config_names,
     states}, callback, asyncState);
 }
 public System.IAsyncResult Beginset_packet_filter_state(CommonEnabledState state, System.AsyncCallback callback, object asyncState)
 {
     return(this.BeginInvoke("set_packet_filter_state", new object[] {
         state
     }, callback, asyncState));
 }
        public void set_fw_rule_log_state(
		string [] rules,
		CommonEnabledState [] states
	)
        {
            this.Invoke("set_fw_rule_log_state", new object [] {
                rules,
                states});
        }
 public System.IAsyncResult Beginset_lldp_enabled_state(CommonEnabledState value, System.AsyncCallback callback, object asyncState)
 {
     return(this.BeginInvoke("set_lldp_enabled_state", new object[] {
         value
     }, callback, asyncState));
 }
 public System.IAsyncResult Beginset_send_icmp_error_on_packet_reject_state(CommonEnabledState state, System.AsyncCallback callback, object asyncState)
 {
     return(this.BeginInvoke("set_send_icmp_error_on_packet_reject_state", new object[] {
         state
     }, callback, asyncState));
 }
        public void set_enabled_state(
		CommonEnabledState state
	)
        {
            this.Invoke("set_enabled_state", new object [] {
                state});
        }
        public void set_ignore_verification_state(
		string [] scripts,
		CommonEnabledState [] states
	)
        {
            this.Invoke("set_ignore_verification_state", new object [] {
                scripts,
                states});
        }
 public System.IAsyncResult Beginset_enabled_state(CommonEnabledState state, System.AsyncCallback callback, object asyncState)
 {
     return this.BeginInvoke("set_enabled_state", new object[] {
     state}, callback, asyncState);
 }
 public System.IAsyncResult Beginset_enabled_state(CommonTMOSModule [] modules,CommonEnabledState [] states, System.AsyncCallback callback, object asyncState)
 {
     return this.BeginInvoke("set_enabled_state", new object[] {
     modules,
     states}, callback, asyncState);
 }
        public void set_use_udp_state(
		string [] resolvers,
		CommonEnabledState [] states
	)
        {
            this.Invoke("set_use_udp_state", new object [] {
                resolvers,
                states});
        }