public Setup(string setupName) { SetupName = setupName; combatIntensity = new CombatIntensity(CombatIntensity.CombatIntensityLevels.Low); ChargeDrainRate = 0.0f; InstanceCost = 0; player = new Player(string.Empty); }
public Setup(string setupName, Player player) { SetupName = setupName; combatIntensity = new CombatIntensity(CombatIntensity.CombatIntensityLevels.Low); ChargeDrainRate = 0.0f; InstanceCost = 0; this.player = new Player(player.Username); this.player.SmithingLevel = player.SmithingLevel; this.player.PrayerLevel = player.PrayerLevel; }
private void Awake() { if (!(thisDropdown = GetComponent <Dropdown>())) { Debug.Log($"CombatIntensityDropdown.cs is not attached to a dropdown gameobject!"); } else { thisDropdown.options.Clear(); thisDropdown.AddOptions(CombatIntensity.CombatIntensityNames()); thisDropdown.onValueChanged.AddListener(OnValueChanged); } }
public Setup(SetupSaveGlob saveGlob, Player player) { // SetupSaveGlob SetupName = saveGlob.setupName; combatIntensity = new CombatIntensity((CombatIntensity.CombatIntensityLevels)saveGlob.combatIntensity); ChargeDrainRate = saveGlob.chargeDrainRate; InstanceCost = saveGlob.instanceCost; // PlayerGlob this.player = new Player(player.Username, saveGlob.player); this.player.SmithingLevel = player.SmithingLevel; this.player.PrayerLevel = player.PrayerLevel; }
public string GetTooltipMessage() { return(CombatIntensity.GetInfo()); }